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Author Topic: TFM-412 The Next Level  (Read 1140655 times)

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zionid

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Re: TFM-412 The Next Level
« Reply #264 on: April 07, 2014, 03:06:35 AM »

Fantastic! Thanks!
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #265 on: April 07, 2014, 03:33:16 AM »

Thanks for that Simon, I had a little play around and now it works fine for me. Not really sure what I did but the carrier take offs  are fine and that is good because I love naval aviation. Just a shame that some of the old campaigns like Enterprise won't work in 4.12.2.
No but my Midway set will be the first out this week.  Mainly because it is easier to convert the previously written set.  Screaming Eagles will follow it.  8)
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #266 on: April 07, 2014, 03:42:15 AM »

Fantastic! Thanks!
Hi Zionind

With regard to missions and campaigns, both FMB and QMB: -We do in fact have a new sim here.  Even without TFM-412, the jump from 410 to 412 will change aircraft lists, objects, textures, effects, vehicles and ships.  Even though TFM-412 adds a great deal to Stock 412 some objects are, necessarily, named differently.  We deliberately left Stock code in place so as not to break Stock 412 DGen and QMB.  However, anything else is unlikely to work on this platform if it was written in another! 

A lot of people are missing this, seeming to think that old QMBs will be fine on a new platform, they won't be.  Search for new 412 QMBs, go get 'em and try the new stuff.  Old QMBs will not work in 412.  The few Stock 412 QMBs that were available before, in 412, will work, but not 410.

Neither can old campaigns and missions take full advantage of the TFM-412 features, because they were not around then.  What we need are fresh campaigns and mission sets, both 412 conversions of the classics and all new collections too.  Don't look back... 8)


Simon(SAS~Monty27)

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zionid

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Re: TFM-412 The Next Level
« Reply #267 on: April 07, 2014, 07:17:10 AM »

Indeed Monty. And knowing you I have a feeling that campaigns utilizing these new features will appear sometime;) Until then, I'll have to pound the classics;) Great, great stuff though.

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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #268 on: April 07, 2014, 07:55:43 AM »

A wish: please add Cyberolas RRR maps,
also Redkos Palau isn't the newest version.  ;)
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #269 on: April 07, 2014, 07:57:38 AM »

A lot of people are missing this, seeming to think that old QMBs will be fine on a new platform, they won't be.

Sometimes it helps to load a old QMB mission in FMB and save it.
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bergkamp

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Re: TFM-412 The Next Level
« Reply #270 on: April 07, 2014, 09:43:37 AM »

Quote
People who want to use these sounds with TFM-412 need the files; fb_hfxsounds01.sfs and fb_hfxsounds.sfs from the HSFX set.

Hi Monty,

Never used HSFX. Any chance of uploading these?

Thanks, Bergkamp
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JotaC

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Re: TFM-412 The Next Level
« Reply #271 on: April 07, 2014, 12:34:35 PM »

Quote
People who want to use these sounds with TFM-412 need the files; fb_hfxsounds01.sfs and fb_hfxsounds.sfs from the HSFX set.

Hi Monty,

Never used HSFX. Any chance of uploading these?

Thanks, Bergkamp

Got them in my HSFX install.

https://www.mediafire.com/download/qv7dqbvo06qvd4g/fb_hfxsounds01.sfs

https://www.mediafire.com/download/kzn6qglyz5zc2mr/fb_hfxsounds.sfs

How can i try them?
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zionid

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Re: TFM-412 The Next Level
« Reply #272 on: April 07, 2014, 12:44:20 PM »

I put the HSFX sounds in the SFS auto folder and can't notice any difference. (The sound WAS modded from before though.) Is there need to rename any files or anything? Or have the HSFX files already been added?
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #273 on: April 07, 2014, 01:36:33 PM »

The HSFX sounds are really good, much better than stock and a lot louder too which is a real improvement. The ideal would be to have Tigger33's working in 4.12.2 and I am confident that that will not be long in coming. Yes, they go into the SAS_Auto folder.
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Hubberranz

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Re: TFM-412 The Next Level
« Reply #274 on: April 07, 2014, 02:30:46 PM »


412_Demo_Missions   ->   AITaxiing.mis  -> on cam: 6 x I-16 type5 spawning by pairs, explode immediately.
Cause is: @sfs MOUNT up_objects02.sfs
Solution restore 412.2m Maskingnet over UP one: https://www.mediafire.com/download/yo8l0ya5rapwsae/Maskingnet4122m.7z


Thanks for keeping both Jcat and older model21; was so happy I landed on a US carrier.

I experienced another smaller issue; don't know if it was reported yet: https://www.sas1946.com/main/index.php?topic=40022.msg447376#msg447376
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FNRennier

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Re: TFM-412 The Next Level
« Reply #275 on: April 07, 2014, 03:17:07 PM »

Congratulations to Monty, Bravo and others involved in building this Mod
The TFM 412 is extraordinary, I am very happy for that.
TFM 412 installed and it is working perfectly.
So far I've found no error.
Would like to write how to do this installation in Portuguese for the Brazilian community here in the SAS.  ;D
thank you very much!  ;D


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