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Author Topic: TFM-412 The Next Level  (Read 1140685 times)

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WindWpn

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Re: TFM-412 The Next Level
« Reply #300 on: April 08, 2014, 09:36:37 AM »

Hello all,

Regarding the AI classes to disable, the key is to disable in "all" locations within the install.  Recommend having TFM fully enabled which will populate the #SAS folder.  Then run a search for each of three classes to disable via Windows Explorer starting at #SAS folder.  The search will find all occurrences of the classes within TFM (all sub folders).  Disable all occurrences where found.  This will allow stock 4.12.2 AI routines to run as compared to any modded variants.

Note the class EEBBE344D2C2A05A is a new HSFX 7 Triggers class and should likely be disabled unless TFM includes the new triggers feature found in latest HSFX 7+.

~S~
wind
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WindWpn

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Re: TFM-412 The Next Level
« Reply #301 on: April 08, 2014, 09:40:35 AM »

Could you please comment what was the unusual AI behaviour?

I will put back these files when i arrive home (and the visual mod 4.12.2) but didnt noticed anything wrong with the AI before.

Unusual behavior is AI dirt diving at low alt dogfighting.

Note, to test behavior, 4.12.2 comes with a test mission that can be loaded in FMB and played. 
\IL-2 Sturmovik 1946\Missions\412_Demo_Missions\MountainFight.mis

Its AI only mission which features mountain terrain and AI dogfighting in the mountains.  Try it with classes enabled to see if/when AI flies into mountains.  Then try with classes disabled to see if AI fairs better.  Also can try a quick mission with a number of aircraft and draw the fight down low.  Follow ai around rather than shoot down to see if they beeline for the ground with classes enabled vs not.  Also you can click A to allow AI to control your plane to see how it fares down low. 

~S~
wind
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #302 on: April 08, 2014, 09:45:25 AM »

Hello WindWpn

Thank you for elucidating a little over the dark arts of java classfiles. I wasn't aware that there would/could be multiple instances of a file to be found and I will look into this today. I have found that reinstating that single classfile in the Engine Mod enables a flight to take off from carriers and will investigate further. I do thank you for chipping in here, few of us have any experience with these things. I was an early adopter of your DBW JSGME packs from the beginning before Simon developed the idea further.

Euan



EDIT: This classfile is in 4 locations, in both Engine Mod and CTO Mod and then obviously in the jsgmemods folder for each mod. I shall keep it commented out just in Engine Mod and see how I fare with low level flying.

EDIT PLUS: When I reinstate this classfile the AI terrain following is slightly improved but still not brilliant but I am then unable to use the carrier. I have to make a compromise at the moment.
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #303 on: April 08, 2014, 12:24:22 PM »

I am also tempted to put that new buttons tester file in to see if it makes any difference, the one that comes with the SAS Engine Mod.
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PO_MAK_249RIP

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Re: TFM-412 The Next Level
« Reply #304 on: April 08, 2014, 01:52:14 PM »

WOW! Fook me! I've just dipped me toe into 4.12 after uninstalling me DBW 1.71 and starting from scratch, what a difference! Fluid performance even on my old rig - well done Monty and the boys - bl**dy superb
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fabo28

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Re: TFM-412 The Next Level
« Reply #305 on: April 08, 2014, 03:21:52 PM »

Hello All,

Thanks again for all your hard work!

I have 20% CTD after installing TFM412-11_AIR-EXTRA, below log file ( I cut off first part as suggested here https://www.sas1946.com/main/index.php/topic,13457.0.html:

Thanks for your help


Code: [Select]
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
FM called 'FlightModels/Fw-190D-14.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
FM called 'FlightModels/Fw-190D-14.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
FM called 'FlightModels/Fw-190D-15.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
Spawn.get( com.maddox.il2.objects.air.XC_47X ): com.maddox.il2.objects.air.CockpitC47
java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitC47
at com.maddox.il2.objects.air.XC_47X.class$(XC_47X.java:24)
at com.maddox.il2.objects.air.XC_47X.<clinit>(XC_47X.java:114)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Sid

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Re: TFM-412 The Next Level
« Reply #306 on: April 08, 2014, 03:34:59 PM »

WOW! Fook me! I've just dipped me toe into 4.12 after uninstalling me DBW 1.71 and starting from scratch, what a difference! Fluid performance even on my old rig - well done Monty and the boys - bl**dy superb

Exactly what I did...loving it.
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nzmigman

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Re: TFM-412 The Next Level
« Reply #307 on: April 08, 2014, 04:09:41 PM »

I've been watching the AI planes crash into the ground quite a lot lately. They seem to lose power and go into a dive.

Does the AI understand engine management ? I thought maybe AI just overstressed their engines and they failed. Also sometimes see aircraft struggle to maintain altitude resulting in a kind of bouncing flight path where the aircraft drops and then tries to climb again. See it most often in fleets of b17s.

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swell

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Re: TFM-412 The Next Level
« Reply #308 on: April 08, 2014, 05:37:12 PM »

Hello to all
First I want to give my best compliments to all this mod community
What you have dane for this sim is amazing!!

On my efforts to give something to this community I have a problem with carriers on FMB, they dont move!!!
I read all the forums all the manuals, I even changed their speed on .mis manually but they dont move.
I was thinking that probably was a v412 next level bug, or a problem with a near shore mission but then i run that original F3F UN single mission and all the carriers run on full steam?!

....but when I was just worried enough..

After install the last 412 next level packs (19 and 20) all the carriers stop, even the ones that work yesterday!!

Any help??

By the way my instalation is v412 next level by the book and working great.

Thanks

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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #309 on: April 08, 2014, 10:40:22 PM »

Could you please comment what was the unusual AI behaviour?

I will put back these files when i arrive home (and the visual mod 4.12.2) but didnt noticed anything wrong with the AI before.

Earlier I also passed on the advice to disable these classfiles inside '!0_SAS_Engine_Mod' - 106BE08E745DD716, DA920CD60E028A40 and EEBBE344D2C2A05A.  However; it turns out that disabling these classfiles also kills the vital catapult function in TFM-412.  I would therefore rescind this advice for now, in TFM-412 at least, and the classfiles will be reinstated in future TFM-412 sets.  This JSGME Pack will put them back into place.  Don't worry though, future packs will also include them and put them back.

#TFM412-XX_EngineMod
DOWNLOAD-         https://www.mediafire.com/?aka8wcoowo1tu9e




#TFM412-21_Midway
Cannon Sound Mod By Western0221
IJN Fleet Carriers By Western0221
IJN Battleship Nagato By Western0221
Grumman J2F-Duck By Cwatson & Skipper
Grumman J2F-Duck Skins By GIO1963tto & Stanislao

#TFM412-21_Midway
DOWNLOAD-         https://www.mediafire.com/?rzccz2yzyx91o29

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farang65

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Re: TFM-412 The Next Level
« Reply #310 on: April 09, 2014, 01:34:20 AM »

Awesome Simon

Another fine addition to The Next Level.

The rate you are going I'll have to get a new 1 tib external drive.

Downloading now.

Thanks again for the massively undertaking of compiling mods  :D

Cheers

Kirby
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #311 on: April 09, 2014, 01:36:27 AM »

Congratulations to Monty, Bravo and others involved in building this Mod
The TFM 412 is extraordinary, I am very happy for that.
TFM 412 installed and it is working perfectly.
So far I've found no error.
Would like to write how to do this installation in Portuguese for the Brazilian community here in the SAS.  ;D
thank you very much!  ;D
Wonderful, that would be great!
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