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Author Topic: TFM-412 The Next Level  (Read 1141056 times)

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ol' Navy

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Re: TFM-412 The Next Level
« Reply #324 on: April 09, 2014, 01:09:55 PM »

@ Cad, No the air.ini entries are with your #21 Install

@ Bob, maybe this screenie will help:



Do this to each and every Pack, DO NOT GET DISTRACTED, or you will loose track what you just installed.

DO NOT START YOUR GAME unless every Pack has been installed.



Me and Cad thank you.  It is really, really good to have you smart guys answer questions for us "intelligence challenged" ones (I am just including myself here).  I guess maybe what I had done previously was made the mistake of starting the game after each and every mod was enabled.  Guess now I will have to try it again.  But just as a side lite to my goings on, that game, modded completely, took up a heck of a lot of space on my SSD.  I'm gonna do it this time on the HDD I use for storage.  Thank you again.  I'll let you know how I come out this time.
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BravoFxTrt

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Re: TFM-412 The Next Level
« Reply #325 on: April 09, 2014, 01:20:18 PM »

Roger that Bob, just dont give up, we'll get you in the TFM-4.12 Sky's before you know it. It will happen!!!
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

FNRennier

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Re: TFM-412 The Next Level
« Reply #326 on: April 09, 2014, 01:59:47 PM »

Earlier I also passed on the advice to disable these classfiles inside '!0_SAS_Engine_Mod' - 106BE08E745DD716, DA920CD60E028A40 and EEBBE344D2C2A05A.  However; it turns out that disabling these classfiles also kills the vital catapult function in TFM-412.  I would therefore rescind this advice for now, in TFM-412 at least, and the classfiles will be reinstated in future TFM-412 sets.  This JSGME Pack will put them back into place.  Don't worry though, future packs will also include them and put them back.

#TFM412-XX_EngineMod
DOWNLOAD-         https://www.mediafire.com/?aka8wcoowo1tu9e



I do not exculir my classfiles, so I left:  -106BE08E745DD716  -DA920CD60E028A40   -EEBBE344D2C2A05A

I can simply remove the minus sign (-) in front of my classfiles,
or have to enable this mod "# TFM412-XX_EngineMod"?
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #327 on: April 09, 2014, 02:44:24 PM »

If you didn't actually delete the 3 files and chose to simply comment them out then it's the easiest thing to do, just reinstate them by removing the -. You don't need to use the Engine Mod correction.
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oldschoolie

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Re: TFM-412 The Next Level
« Reply #328 on: April 09, 2014, 02:56:49 PM »

For some reason the download of section 10 doesn't come up for me. Is there a problem at Mediafire?
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BravoFxTrt

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Re: TFM-412 The Next Level
« Reply #329 on: April 09, 2014, 03:46:44 PM »

Simon,

The Ducks take off from water with gear down



Am I missing something to do? ???
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #330 on: April 09, 2014, 04:48:05 PM »

Simon,

The Ducks take off from water with gear down

Am I missing something to do? ???
No mate, that was the workaround for a true amphibian, there are two versions, with gear stowed and with RG, and they are both amphibs.  Its a compromise and an aesthetic choice.

https://www.sas1946.com/main/index.php?topic=37786.0
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #331 on: April 09, 2014, 04:59:34 PM »

A question:
 #TFM412 in-21_Midway after I enable with JSGME
I have to add AIR.INI lines?

In this package (#TFM412 in-21_Midway), there are readmes that confused me, I need to follow what the readme says?
NO!  There is nothing extra to do.  All readmes are included as a courtesey to the modders whose mods are included in the TFM-412 sets.  Full credits are also listed on the JSGME documentation and the illustrations that accompany each pack and are also posted.  Credits for mods are very important and are always included and clarified.  However, any instructions in the readmes have already been followed.

I am able to PM most modders directly and the vast majority are very kind and helpful.  Behind the scenes they offer all sorts of help, additional information for the project and lots of encouragement on behalf of the whole Il2 community.  Because of time zones, work and commitments it is not always possible to personally contact everybody.  I do my very best to credit everyone involved in all aspects of TFM-412 and to respond quickly to any un-intentional omissions or errors.  I take full personal responsibility for this aspect of TFM-412.
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BravoFxTrt

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Re: TFM-412 The Next Level
« Reply #332 on: April 09, 2014, 05:31:30 PM »

Ah, very well, thanks Simon.
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #333 on: April 09, 2014, 06:14:37 PM »



#TFM412-22_SHIPS2
USN CVLs By Plowshare
USN Destroyers By Plowshare
Carrier Crew V5 By Ranwers
Amphibious Assault By Ashehouses & Flakiten
KM Bismark By SAS~Sani
Aquilia, Peter Strasser & Graf Zeppelin By Archie
Ship Pack 2 Project - QTim/FatCat/Archie/HSFX team/Char Aznar/Dunkelgrun/Asheshouse

#TFM412-22_SHIPS2
DOWNLOAD-         https://www.mediafire.com/?36yuajingb88faq


Go Navy!  This set adds many extra ships to TFM-412.  Thanks to all of the Ship builders and tweakers.  Compatibility issues, and the upgrade to 412, make these complex installs to accomplish and test - The biggest reason alone for TFM-412 can be seen right here, one click and you're good to go.

The Carrier Crew mod is implemented on most carriers; adding crew to their decks.  The non-appearance of crew on some carriers is due to other incompatibilities.  Please treat it as a bonus rather than a requirement.  Feel free to try yourself, Carrier Crew does not require additional edits, but don't be surprised if something breaks.  This set is very large and everything in it is getting along nicely!
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nzmigman

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Re: TFM-412 The Next Level
« Reply #334 on: April 09, 2014, 06:27:52 PM »

Media fire for some reason seems to be restricting who can download by region. I guess to save overloading.
Just need to be persistant
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Adger

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Re: TFM-412 The Next Level
« Reply #335 on: April 09, 2014, 06:52:02 PM »

First of all Thank you for your fantastic work...secondly i hope somebody can help...downloaded all files and using Jsgme for all..no problems..i put TFM412.11  Air_Extra in and wallop crashes at 20 % upto the 412.11 everythings fine...any help will be much appreciated Thanks guys
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