Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 28 [29] 30 31 32 ... 192   Go Down

Author Topic: TFM-412 The Next Level  (Read 1140733 times)

0 Members and 4 Guests are viewing this topic.

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #336 on: April 09, 2014, 07:23:01 PM »

First of all Thank you for your fantastic work...secondly i hope somebody can help...downloaded all files and using Jsgme for all..no problems..i put TFM412.11  Air_Extra in and wallop crashes at 20 % upto the 412.11 everythings fine...any help will be much appreciated Thanks guys
There's nothing that unusual in Pack 11 but it is tripping up a few people.  Can you post your logfile?

To enable the logfile make sure you have these conf.INI entries

[Console]
LOG=1
LOGFILE=logfile.txt
LOGKEEP=1
LOGTIME=0
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd

...or check out these threads on the subject...

https://www.sas1946.com/main/index.php?topic=13457.msg141587#msg141587

https://www.sas1946.com/main/index.php?topic=23415.msg239280#msg239280
Logged

FNRennier

  • member
  • Offline Offline
  • Posts: 415
    • 27
Re: TFM-412 The Next Level
« Reply #337 on: April 09, 2014, 07:38:18 PM »

A question:
 #TFM412 in-21_Midway after I enable with JSGME
I have to add AIR.INI lines?

NO!  There is nothing extra to do.  All readmes are included as a courtesey to the modders whose mods are included in the TFM-412 sets.  Full credits are also listed on the JSGME documentation and the illustrations that accompany each pack and are also posted.  Credits for mods are very important and are always included and clarified.  However, any instructions in the readmes have already been followed.

Ok, Monty!
Thanks for clarifying  :)
Logged
=FN=Rennier

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #338 on: April 09, 2014, 08:55:44 PM »

Thanks for your excellent translation thread, now on the front page too.
Logged

'MadDog'

  • member
  • Offline Offline
  • Posts: 315
Re: TFM-412 The Next Level
« Reply #339 on: April 10, 2014, 01:28:37 AM »

Simon

Thank you for your great efforts here to spread the TFM goodness over the oceans. I know there are campaigns and missions in the pipeline to bring Korea into the mix and hopefully we will see Valley Forge in action. I know it is out of the current time frame but I am wondering if there are any plans to incorporate any of the CVAs which means we are talking 60s and 70s at some stage. Reason I ask is the amazing work by 'karla' with the Oriskany and Hancock. Such detailed work really makes for a dream of a campaign out in the South China Sea.

Getting ahead of myself of course but this is what keeps this game, and it's morphing into a sim now with your compilation work Simon, alive and kicking. You are giving it legs again and again. I hope Oleg dips in now and again and sees what is happening to his baby. I was so surprised and pleased to finally see Refuel & Rearm available as a function within VisualMod8 by PAL. That will get a lot of use. Intense carrier battles await!

Your collective work - modders, skinners, coders - keeps dragging me back from Cliffs of Dover and Battle of Stalingrad. They both have great things going for them, and I really do mean that sincerely, but now we have such a global and high performing version of IL2 right here on our doorstep. Of note is the strong menu music which gets the pilot juices flowing and the much improved feel of flght within the 4.12 code which I have definitely noticed since coming back from CloD. I do have a much stronger sense of being in control of a moving aircraft than before here. I have no piloting experience but much time spent in small aircraft before jumping out of them.

Just wanted to say a big thanks and to give a shout out, did I say that right, to all the peeps who are making this possible.

Get one up!

Euan

PS - Where the bloody hell is the BoB? :P
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #340 on: April 10, 2014, 01:44:27 AM »

Simon

Thank you for your great efforts here to spread the TFM goodness over the oceans. I know there are campaigns and missions in the pipeline to bring Korea into the mix and hopefully we will see Valley Forge in action. I know it is out of the current time frame but I am wondering if there are any plans to incorporate any of the CVAs which means we are talking 60s and 70s at some stage. Reason I ask is the amazing work by 'karla' with the Oriskany and Hancock. Such detailed work really makes for a dream of a campaign out in the South China Sea.

Getting ahead of myself of course but this is what keeps this game, and it's morphing into a sim now with your compilation work Simon, alive and kicking. You are giving it legs again and again. I hope Oleg dips in now and again and sees what is happening to his baby. I was so surprised and pleased to finally see Refuel & Rearm finally available as a function within VisualMod8 by PAL. That will get a lot of use. Intense carrier battles await!

Your collective work - modders, skinners, coders - keeps dragging me back from Cliffs of Dover and Battle of Stalingrad. They both have great things going for them, and I really do mean that sincerely, but now we have such a global and high performing version of IL2 right here on our doorstep. Of note is the strong menu music which gets the pilot juices flowing and the much improved feel of flght within the 4.12 code which I have definitely noticed since coming back from CloD. I do have a much stronger sense of being in control of a moving aircraft than before here. I have no piloting experience but much time spent in small aircraft before jumping out of them.

Just wanted to say a big thanks and to give a shout out, did I say that right, to all the peeps who are making this possible.

Get one up!

Euan

PS - Where the bloody hell is the BoB? :P

Hi Euan

You read my mind, as usual, yes the 'Coldwar-2' set is coming (TFM-412_24) as we have more jets, ships and cool Arab/Israeli/SE Asian stuff to play with.  The packs in this set are a lot larger than New-TFM, but not too large to download and install fairly quickly.  The next set contains a number of specific WWII/Korean suggestions and also introduces the SE Asian maps.  The performance of 412 is so much better too and there is room for a lot more.  The sky's the limit! 

Simon



This TFM-412 set adds the remaining Wildcats, a few other aircraft, updates the Korean Theatre and some good Vietnam Maps for 412.

#TFM412-23_WILDCATS
PZL 23B By Loku
RWD8 By SAS Team
PZL 37B By Ranwers
Harvard MkI By KiwiBiggles
MAP-Reno Nevada By UP~Boomer
MAP-BB_Vietnam_War By batbomb
MAP-TAM_Sinai By The_Alaskan_Man
MAP-PS_South_VietNam By Mission Bug
LA-9 & LA-11 By 101tfs/crazyflak/Wolfighter/Birdman
Bloch210 By Dreamk/Tarakan67/SAS~Epervier/Archie/Agracier/Stefan SG
Wildcats By PA_Jeronimo/Griffon_301/BravoFXTRT/MissionBug/Beo/StefanSG
F-82 Twin Mustang By CY6/Barnesy12/Beo/PA_Jeronimo/CWatson/Ranwers/Gumpy/Texx
Martlets By SAS~CirX/Veltro/SAS~Epervier/PA_Jeronimo/BravoFXTRT/StefanSG/CanonUK/CanonUK/HBPencil

#TFM412-23_Wildcats
DOWNLOAD-         https://www.mediafire.com/?04iymhjas2601h6

Logged

timmy1963

  • member
  • Offline Offline
  • Posts: 42
Re: TFM-412 The Next Level
« Reply #341 on: April 10, 2014, 04:14:18 AM »

Thank you Monty27 for putting this together and thank you to all the tester's and modder's  ;D Thanks Monty for the post about the catapult fix.Works good now. :)Thanks c.rennier for your post about the L-159G sounds. :)I have all 22 packs working but i'm having some minor problems with a few planes in the QMB.

1. When i click on the Sea Gladiator,1940 the game crashes and sends me to the desktop.I'm not sure how to fix it.

2.The Sea GladiatorMkII,Field Mod will only work wth RN insignia.Any other airforce crashes to the desktop.I'm not sure how to fix it.

3.The HellcatMkI&II had a small gap where the wings fold.I went into Jeronimo's Cowling Engine and Props and put a (-) in front of the 2 folders and it fixed the problem.I don't know if anyone else had this happen.

4.The Ta-152C,C-0,C-1,and C-3 had the prop and spinner detached from the plane(there was a good sized gap) and the pilots bodies were sitting facing the right wing with no heads.The Ta-152H-1 just had the problem with the pilot.I went into Jeronimo's mod And Wolfighters pilot mod and put a (-) infront of the folders and it fixed it.There the Default pilots now which still look good to me.I also had to fix the pilots for the Hs-129B2&B3, only, there heads were visible and sitting behind the pilots in the middle of there backs.

5.Nowotny's Me-262A-1a and the Tu-4 Bull,1949 images weren't there.I went into Jeronimo's mod and put a (-) in front of Nowotny's folder and that fixed it but i don't know what to do for the Tu-4 it's in the list but no plane is visible.

For me these are small problems and i'm sure some of this can be fixed by removing the packs and reinstalling them but i thought i would list them in case anyone is having similar problems or knows a better way to fix them.Everything else is working for me.Thanks again to all of you.
Logged

JotaC

  • member
  • Offline Offline
  • Posts: 55
Re: TFM-412 The Next Level
« Reply #342 on: April 10, 2014, 04:36:26 AM »

Hi Timmy,

Regarding the Tu4, do the same as for Ta 152 (-) but on wheels mod folder. Anyway i thinks the autor of the mod released a fix for the plane.

About Ta152 C series and H1 we commented it some pages behind, im using default pilots there too.
Logged

Adger

  • member
  • Offline Offline
  • Posts: 45
Re: TFM-412 The Next Level
« Reply #343 on: April 10, 2014, 05:15:02 AM »

Can you post your logfile?

Thank you Simon i will set it up later...Ive managed to (after some time) nail it to some conflict within the STD folder of pack Pack 11,i will report more as i find..Thanks once again
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #344 on: April 10, 2014, 06:02:29 AM »

Thank you Monty27 for putting this together and thank you to all the tester's and modder's  ;D Thanks Monty for the post about the catapult fix.Works good now. :)Thanks c.rennier for your post about the L-159G sounds. :)I have all 22 packs working but i'm having some minor problems with a few planes in the QMB.

1. When i click on the Sea Gladiator,1940 the game crashes and sends me to the desktop.I'm not sure how to fix it.

2.The Sea GladiatorMkII,Field Mod will only work wth RN insignia.Any other airforce crashes to the desktop.I'm not sure how to fix it.

3.The HellcatMkI&II had a small gap where the wings fold.I went into Jeronimo's Cowling Engine and Props and put a (-) in front of the 2 folders and it fixed the problem.I don't know if anyone else had this happen.

4.The Ta-152C,C-0,C-1,and C-3 had the prop and spinner detached from the plane(there was a good sized gap) and the pilots bodies were sitting facing the right wing with no heads.The Ta-152H-1 just had the problem with the pilot.I went into Jeronimo's mod And Wolfighters pilot mod and put a (-) infront of the folders and it fixed it.There the Default pilots now which still look good to me.I also had to fix the pilots for the Hs-129B2&B3, only, there heads were visible and sitting behind the pilots in the middle of there backs.

5.Nowotny's Me-262A-1a and the Tu-4 Bull,1949 images weren't there.I went into Jeronimo's mod and put a (-) in front of Nowotny's folder and that fixed it but i don't know what to do for the Tu-4 it's in the list but no plane is visible.

For me these are small problems and i'm sure some of this can be fixed by removing the packs and reinstalling them but i thought i would list them in case anyone is having similar problems or knows a better way to fix them.Everything else is working for me.Thanks again to all of you.
 
That's very helpful to all, thanks Timmy.  With the meshes fixed we can re-upload that pack.  For now having the info here is very useful.

I searched for Tu-4 and found the offending folder inside; ...IL-2\#SAS\!0000_PA_Jeronimo_Wheels\3do\plane\Tu-4.  REM that as with the others and you have it back again.

There are basically just these two mods that work well overall but occasionally collide with other mods.  I'm sure you understand that the mesh mods were introduced at an early stage and therefore the conflicts did not show up until later in subsequent packs.  The retro fix is fine though, its only one little tweak and we all know where to start looking in cases like this.
Logged

timmy1963

  • member
  • Offline Offline
  • Posts: 42
Re: TFM-412 The Next Level
« Reply #345 on: April 10, 2014, 06:07:34 AM »

Thank you JotaC.I found your post about the Ta-152.I should have looked more :P The Tu-4 is working now.Thanks again for your help. :)
Logged

timmy1963

  • member
  • Offline Offline
  • Posts: 42
Re: TFM-412 The Next Level
« Reply #346 on: April 10, 2014, 06:11:03 AM »

No problem Monty.Glad i could help.I'm loving 412!!Your putting out packs quicker than i can install them ;D
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #347 on: April 10, 2014, 06:53:51 AM »

No problem Monty.Glad i could help.I'm loving 412!!Your putting out packs quicker than i can install them ;D
The Glads will be 100% by Pack-25.  I should add, this is nobody's fault, nor a criticism of any mod.  Its just about the order in which we try these things and the method we use to upload and share the data. 

It feels really bad sometimes when a problem shows up that was not there earlier.  But this is an organic project, everything we add changes something else.  What is impressive so far is the resilience of the 412 sim-engine, performance is really good overall, and also how well we are all getting to grips with this build and solving issues together as a community.

Most people get this and enjoy the process, a few sound like they want to shoot me, swings and roundabouts I guess... ;D
Logged
Pages: 1 ... 26 27 28 [29] 30 31 32 ... 192   Go Up
 

Page created in 0.05 seconds with 27 queries.