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Author Topic: TFM-412 The Next Level  (Read 1140768 times)

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oldschoolie

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Re: TFM-412 The Next Level
« Reply #348 on: April 10, 2014, 07:07:44 AM »

I get a "502 Bad Gateway" with Element 10. Is it possible for it to be fixed please, as all the other elements are downloading fine.
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JotaC

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Re: TFM-412 The Next Level
« Reply #349 on: April 10, 2014, 07:11:19 AM »

No problem Monty.Glad i could help.I'm loving 412!!Your putting out packs quicker than i can install them ;D

Oh man you cans ay that, worst thing for me there are two new packs and i wont be able to install em until tomorrow :D

Thx Monty, im eager to fly those new campaigns that will come!
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ol' Navy

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Re: TFM-412 The Next Level
« Reply #350 on: April 10, 2014, 07:29:43 AM »

Roger that Bob, just dont give up, we'll get you in the TFM-4.12 Sky's before you know it. It will happen!!!

It didn't work.  Enabled all the mods (from a fresh install), made the changes in "Notes and Fixes" as far as I can tell, tried starting it up, got the little blurb in the middle of my screen about the Modact, and then it quit.  No load screen, nothing at all.  I am officially stymied.  Went back to the "plain vanilla" #SAS" folder and all is well.  Just no mods of course.  I'll keep reading here to see if anyone of you smart guys offers more and I'll try that.  Thanks for you trying to help, but I may be beyond that.
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #351 on: April 10, 2014, 07:42:21 AM »

Bob, can you enable your logfile and post it?  Also, I apologise if its been asked already - Can you confirm that you have all 19 required SFS files in your Il2 root directory?
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JotaC

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Re: TFM-412 The Next Level
« Reply #352 on: April 10, 2014, 08:01:25 AM »

Regarding problem of Bob Holmes, what if he copy - paste all packs directly in the mods folder, and someone sends him the already patched *.ini and *.propertyes etc? or a STD folder uploaded somewhere to make it more easy for him.
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Griffon_301

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Re: TFM-412 The Next Level
« Reply #353 on: April 10, 2014, 08:15:36 AM »

Bob; I had the same problem when silly me introduced an own menu point for TFM 4.12 in the Selector and had the folder labelled correctly as #TFM412 but let the Selector call up a folder named #TMF412 for mods....

maybe you did something wrong there;  check if the selected install in your Selector points to the correct mods folder in the game; if you made something wrong when creating the file structure (even if you use JSGME the folder structure within the JSGME directory has to be correct!), then this can happen and I think you have a trouble inside there...

I chose the direct install way and labelled my mods folder #TFM412 as said already and made this an own choice inside the selector instead of UP3...
that way, my 412 install will stay open for additional mods just like my 410 install does..
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #354 on: April 10, 2014, 08:18:04 AM »

Regarding problem of Bob Holmes, what if he copy - paste all packs directly in the mods folder, and someone sends him the already patched *.ini and *.propertyes etc? or a STD folder uploaded somewhere to make it more easy for him.
Good suggestion, although I still wonder if he has all of the SFS files in place.  Otherwise, great idea, we should try that.  The 'fixes' are a minor isue too, not worth spending time on when getting the sim launch is the main obstacle.  I also PM'd Bob to suggest this, which is really easily done over Skype.  The STD folder can be transferred this way in a few seconds.

Griffon_301 is also right and the direct install method is very quick too.  I HAVE to use JSGME because I am building TFM-412 and crash the sim several times a day!  By the time it gets to you it DOES work!  ;D
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BravoFxTrt

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Re: TFM-412 The Next Level
« Reply #355 on: April 10, 2014, 08:25:57 AM »

@ Bob, compare what I have with yours

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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

ol' Navy

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Re: TFM-412 The Next Level
« Reply #356 on: April 10, 2014, 10:21:39 AM »

Bob, can you enable your logfile and post it?  Also, I apologise if its been asked already - Can you confirm that you have all 19 required SFS files in your Il2 root directory?

I must apologize for my misunderstand the logfile.  If I understand it correctly though, I can't get the game to load.  Does it have to to get the logfile?  As I have had to do so many times here, it is pretty embarrassing to have these questions, but the older I get the harder time I have in keeping up with you guys.  And now I have two kinds of cancer that is kinda distracting also.  Not making excuses, but this thing is beating me up.  Thank you for your patience and efforts to help.
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ol' Navy

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Re: TFM-412 The Next Level
« Reply #357 on: April 10, 2014, 10:50:34 AM »

Bob; I had the same problem when silly me introduced an own menu point for TFM 4.12 in the Selector and had the folder labelled correctly as #TFM412 but let the Selector call up a folder named #TMF412 for mods....

maybe you did something wrong there;  check if the selected install in your Selector points to the correct mods folder in the game; if you made something wrong when creating the file structure (even if you use JSGME the folder structure within the JSGME directory has to be correct!), then this can happen and I think you have a trouble inside there...

I chose the direct install way and labelled my mods folder #TFM412 as said already and made this an own choice inside the selector instead of UP3...
that way, my 412 install will stay open for additional mods just like my 410 install does..

Thank you, but I think you give me too much credit for being that smart.  I just simply double click the icon in my game folder to start the game.  The selector thing that is in there shows "Stock Game, Class Mod Game, SAS Modact, Ultra Pack 3 or later, DBW, DBW 1916".  I've assumed the SAS Modact is the one to chose.  I wouldn't know how to change anything in it.  And by the way.  I don't think I have a mods folder.  All the mods in enabled ended up in the #SAS folder as far as I know.  Is this incorrect?
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Adger

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Re: TFM-412 The Next Level
« Reply #358 on: April 10, 2014, 10:59:59 AM »

First of all Thank you for your fantastic work...secondly i hope somebody can help...downloaded all files and using Jsgme for all..no problems..i put TFM412.11  Air_Extra in and wallop crashes at 20 % upto the 412.11 everythings fine...any help will be much appreciated Thanks guys
There's nothing that unusual in Pack 11 but it is tripping up a few people.  Can you post your logfile?

To enable the logfile make sure you have these conf.INI entries

[Console]
LOG=1
LOGFILE=logfile.txt
LOGKEEP=1
LOGTIME=0
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd

...or check out these threads on the subject...

https://www.sas1946.com/main/index.php?topic=13457.msg141587#msg141587

https://www.sas1946.com/main/index.php?topic=23415.msg239280#msg239280


Hi all i really hope somebody can help..ive twice downloaded packs used a clean folder AND still pack 11 is giving me grief..(I narrowed it down to the air config ini inside the #sas\std\com\maddox\il2\objects folder pack 10 =47kb,pack 11 it goes to 49kb)..its now driving me insane  ??? here,s my logfile i hope somebody can help cheers guys...

Code: [Select]
2014-04-10 17:48:47:007 (dinput.dll) : IL-2 Process ID = 00000878
2014-04-10 17:48:47:007 (dinput.dll) : Starting Watchdog at D:\Il1946 new4.12\bin\selector\basefiles\IL-2 Watchdog.exe
2014-04-10 17:48:47:019 (dinput.dll) : Watchdog process started.
2014-04-10 17:48:47:019 (dinput.dll) : JVM Parameters injector activated
2014-04-10 17:48:47:019 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2014-04-10 17:48:47:019 (dinput.dll) : Adding JVM Option: -Xms888M
2014-04-10 17:48:47:019 (dinput.dll) : Adding JVM Option: -Xmx888M
2014-04-10 17:48:47:020 (dinput.dll) : Adding JVM Option: -Xss8192K
2014-04-10 17:48:47:020 (dinput.dll) : Adding JVM Option: -XX:PermSize=128M
2014-04-10 17:48:47:020 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=128M
2014-04-10 17:48:47:020 (dinput.dll) : Checking duplicate JVM Options...
2014-04-10 17:48:47:020 (dinput.dll) : Checking mandatory JVM Options...
2014-04-10 17:48:47:020 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2014-04-10 17:48:47:020 (dinput.dll) : Adding JVM Option: -Xincgc
2014-04-10 17:48:47:020 (dinput.dll) : Adding JVM Option: -Xverify:none
2014-04-10 17:48:47:020 (dinput.dll) : Adding JVM Option: -Xcomp
2014-04-10 17:48:47:020 (dinput.dll) : Final JVM Option List:
2014-04-10 17:48:47:020 (dinput.dll) : -Xms888M
2014-04-10 17:48:47:020 (dinput.dll) : -Xmx888M
2014-04-10 17:48:47:020 (dinput.dll) : -Xss8192K
2014-04-10 17:48:47:020 (dinput.dll) : -XX:PermSize=128M
2014-04-10 17:48:47:020 (dinput.dll) : -XX:MaxPermSize=128M
2014-04-10 17:48:47:020 (dinput.dll) : -Djava.class.path=.
2014-04-10 17:48:47:021 (dinput.dll) : -Xincgc
2014-04-10 17:48:47:021 (dinput.dll) : -Xverify:none
2014-04-10 17:48:47:021 (dinput.dll) : -Xcomp
2014-04-10 17:48:47:032   (watchdog) : IL-2 Parent Process Handle = 0000007C, ID=00000878
2014-04-10 17:48:47:032   (watchdog) : IL-2 Watchdog started.
2014-04-10 17:48:47:033   (watchdog) : Message Window Created.
2014-04-10 17:48:47:134   (watchdog) : Splash Screen Created.
2014-04-10 17:48:47:241 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2014-04-10 17:48:47:281 (dinput.dll) : JVM Parameters injected successfully
2014-04-10 17:48:47:284    (wrapper) : ProcessAttach, attached Processes =  1
2014-04-10 17:48:47:284    (wrapper) : Calling GetCommandLineParams()
2014-04-10 17:48:47:285    (wrapper) : Command Line Parameter No. 1 = /f:none
2014-04-10 17:48:47:285    (wrapper) : Command Line Parameter No. 2 = /m:#sas
2014-04-10 17:48:47:285    (wrapper) : Command Line Parameter No. 3 = /lb:il2fb.exe
2014-04-10 17:48:47:285    (wrapper) : MODS Folder = "#sas"
2014-04-10 17:48:47:285    (wrapper) : No FILES Folder set.
2014-04-10 17:48:47:285    (wrapper) : Calling LinkIl2fbExe()
2014-04-10 17:48:47:285    (wrapper) : Trying to link back to D:\Il1946 new4.12\il2fb.exe through LoadLibrary()
2014-04-10 17:48:47:286    (wrapper) : Calling CreateModsFolderList()
2014-04-10 17:48:47:534    (wrapper) : Scanning #sas folder took 248 milliseconds.
2014-04-10 17:48:47:534    (wrapper) : Total number of modded files = 62450.
2014-04-10 17:48:47:534    (wrapper) : Calling SortList()
2014-04-10 17:48:47:545    (wrapper) : Sorting modded files list took 10.796 milliseconds.
2014-04-10 17:48:47:545    (wrapper) : Calling RemoveDuplicates()
2014-04-10 17:48:47:546    (wrapper) : Removing 1817 Duplicates took 0.211 milliseconds.
2014-04-10 17:48:55:698   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x00C90018
2014-04-10 17:48:55:698   (watchdog) : Activating IL-2 Main Window (0x00C90018) using SwitchToThisWindow()
2014-04-10 17:48:55:739    (wrapper) : ThreadAttach, attached Threads =  1
2014-04-10 17:48:55:799    (wrapper) : ThreadAttach, attached Threads =  2
2014-04-10 17:48:55:828    (wrapper) : ThreadAttach, attached Threads =  3
2014-04-10 17:48:55:838    (wrapper) : ThreadAttach, attached Threads =  4
2014-04-10 17:48:55:845    (wrapper) : ThreadAttach, attached Threads =  5
2014-04-10 17:48:55:846    (wrapper) : ThreadAttach, attached Threads =  6
2014-04-10 17:48:55:851    (wrapper) : ThreadAttach, attached Threads =  7
2014-04-10 17:48:55:852    (wrapper) : ThreadAttach, attached Threads =  8
2014-04-10 17:48:55:853    (wrapper) : ThreadAttach, attached Threads =  9
2014-04-10 17:48:55:857    (wrapper) : ThreadAttach, attached Threads =  10
2014-04-10 17:48:56:701   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x00C90018)
2014-04-10 17:48:58:362    (wrapper) : ThreadDetach, attached Threads =  9
2014-04-10 17:48:58:371    (wrapper) : ThreadDetach, attached Threads =  8
2014-04-10 17:48:58:376    (wrapper) : ThreadDetach, attached Threads =  7
2014-04-10 17:48:58:376    (wrapper) : ThreadDetach, attached Threads =  6
2014-04-10 17:48:58:439    (wrapper) : ProcessDetach, attached Processes =  0
2014-04-10 17:48:58:440    (wrapper) : Total files opened = 49367
2014-04-10 17:48:58:440    (wrapper) : Total search time consumed = 0.923 milliseconds (0.000922792649 Seconds)
2014-04-10 17:48:58:441    (wrapper) : Search Time per File = 18.692 nanoseconds (0.000000018692 Seconds)
2014-04-10 17:48:58:441    (wrapper) : Average Search Iterations required per File = 9.1
2014-04-10 17:48:58:446 (dinput.dll) : JVM Parameters injector deactivated
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Griffon_301

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Re: TFM-412 The Next Level
« Reply #359 on: April 10, 2014, 11:36:38 AM »

Hello Bob!

yes, if you just use the Modact game in the Selector, all mods go to the #Sas folder by default and this one is also the one that Simon uses for his packs;
so if you unzip everything correctly, that should do the trick after enabling via JSGME, if you are not using the direct install method..
oh, maybe also try to lower the RAM value in the selector...if you choose too high a value, the game sometimes refuses to load too, at least it did on my old 410 install; if you have a good comp with a good GPU, 512MB should work though, this is the default setting on my install, after adding modact to my game...

maybe really check the folder structure inside your #Sas folder after you have activated everything...most importantly, you should have something like #Sas\STD and #SAS\XTD  inside, as these folders contain loads of ini, properties and classfiles, without which the game will not run at all..
but if the problem would lie there, you should at least see the intro screenie and crash at 5% or 60% or 70%

if you do not get to the loading screen at all, it always had something to do with a wrong folder structure for the mods folder, however it is called..at least it was so when I had the error you describe..
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