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Author Topic: TFM-412 The Next Level  (Read 1140767 times)

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'MadDog'

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Re: TFM-412 The Next Level
« Reply #372 on: April 11, 2014, 02:42:10 AM »

Yes there does seem to be currently pop-ups coming through, I use Firefox which would normally keep them at bay, but I don't think the situation is too bad at the moment. Just a little pain.
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MJJWalsh

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Re: TFM-412 The Next Level
« Reply #373 on: April 11, 2014, 08:28:30 AM »

Has anyone managed to activate TFM412-XX_Speech?  I've tried 3 times and each time given up after JSGME was still 'enabling' after some 60 minutes  :(. All the other packs have taken a maximum of 20 minutes. Is this pack just particularly awkward?  I did download the pack again before my last attempt to make sure it wasn't corrupt.
Aside from that the rest of TFM412 is proving to be brilliant and awesome and I am just waiting in eager anticipation for the first campaign!  To put the icing on the cake I'm averaging 90 fps with everything maxed out - and my card is only an ATI 7750 which is barely mid-range.
Many thanks for all your hard work
Mike
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ol' Navy

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Re: TFM-412 The Next Level
« Reply #374 on: April 11, 2014, 08:32:14 AM »

now that Adger mentions it...Bob do you have the AI flyable classes also enabled via JSGME?
and btw do not forget to maybe use the vanilla #Mods folder that Simon has provided too as a base over which you enable the TFM packs...

to sum it up shortly;

patch up to 4.12.2
then install the Modact 5.3
patch it
get the flyable AI classes
then delete everything inside the #Sas folder that you should have after installing ModAct, just to make sure..
use the vanilla #Sas folder from Simon (meaning unzip the file and copy the contents of the folder into the now empty #Sas folder you still have)
(the last two steps are just to make sure that you have a common base for TFM)
activate the packs in sequence via JSGME
do the stuff as described in the help section of page 1 :)
and you should be good to go....

if you like I can write a short guide for a direct install which is selectable via the Selector afterwards, does not take long and is the better way to go IMHO, although you need to be careful not to destroy folder structures...

hope this helps



What is the "AI flyable classes" you refer to?  I sure didn't enable anything like that.  Just the TFM mods.  Thanks.

OFFICIAL Il2 PATCHES
https://www.sas1946.com/main/index.php?topic=8528.0

SAS Il2 4:12.2m MEGA PATCH
https://www.sas1946.com/main/index.php?topic=38443.0

SAS MODACT 5.3
https://www.sas1946.com/main/index.php?topic=37662.0

INSTALL CHECKLIST
1)Clean Il2/1946 4:12.2m install required. - Tested and working.
2)Add SAS Modact V5.3 and AI Flyables.     - Tested and working.
3)Add UP-SFS files from UP3 Packs (see the list below).
4)Add new #TFM-412 Packs to JSGMEMODS and activate in order.

AI Flyables 5.30 (Mediafire)
https://www.mediafire.com/download/doq3wmzjambyazx/SAS_AI_Flyables_5.30_for_IL-2_4.12.2m.exe

OK Monty, I got it and about three quarters understand it.  I have downloaded the "flyable" thing and will activate it and then see if it works.  In your checklist you listed number 3 as getting those .sfs files.  Does it matter that I already have them in my game folder when I extract that flyables file?  I'm just not sure if the sequence is important.  At this point I just hate to screw it up again.  And since I am now using your plain vanilla #SAS file and have put a little - in front of the one with all my mods in it, I guess at this point I should delete it?  I will re-enable all the mods then and give it another try.  Thank you for your time with me.
In your checklist
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ls

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Re: TFM-412 The Next Level
« Reply #375 on: April 11, 2014, 08:33:24 AM »

.... I'm averaging 90 fps with everything maxed out - and my card is only an ATI 7750 which is barely mid-range...
90 fps??? On Slovakia map too? What is Your CPU?
Greetings,
ls
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MJJWalsh

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Re: TFM-412 The Next Level
« Reply #376 on: April 11, 2014, 08:39:15 AM »

Well I posted too soon - just 5 minutes later Speech was enabled, so please ignore my last post.
Again, thanks to everyone who is contributing to this amazing project.
Mike
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teisco

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Re: TFM-412 The Next Level
« Reply #377 on: April 11, 2014, 08:59:18 AM »

I have a question about the files in my SAS folder. I seem to have two engine mods plus a SAS folder within the SAS main folder that also has and engine mod.

I removed the extra SAS folder inside my main SAS folder but did not do anything about the two engine mods and want to know if this is supposed to be this way? Pic attached.

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oldschoolie

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Re: TFM-412 The Next Level
« Reply #378 on: April 11, 2014, 10:20:44 AM »

Still no joy with downloading the Ships additions. Anyone going to fix the problem or do we just give up?
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PO_MAK_249RIP

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Re: TFM-412 The Next Level
« Reply #379 on: April 11, 2014, 10:30:02 AM »

Wow 55Gb of flight sim ,finally got it all working.Now all i need is a new Hard drive  ;) Thanks guys

Hi Adger, Delete your JSGME files if you need space back mate it wont affect anything
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Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

PO_MAK_249RIP

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Re: TFM-412 The Next Level
« Reply #380 on: April 11, 2014, 10:35:39 AM »

This JSGME is so bl**min slow - took me all day just to get to TFM 14, I've put the rest off till next week - i'd try a direct install but would prob cock-up an .ini (or two) LOL
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Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

'MadDog'

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Re: TFM-412 The Next Level
« Reply #381 on: April 11, 2014, 10:35:59 AM »

I have a question about the files in my SAS folder. I seem to have two engine mods plus a SAS folder within the SAS main folder that also has and engine mod.

I removed the extra SAS folder inside my main SAS folder but did not do anything about the two engine mods and want to know if this is supposed to be this way? Pic attached.




Yes it is. The top Engine Mod folder is a reinstatement of the 3 previously commented out classfiles. I had simply removed the - in front of each one but this little folder does the job for you by loading first.
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BravoFxTrt

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Re: TFM-412 The Next Level
« Reply #382 on: April 11, 2014, 10:48:55 AM »

FM's And Martlets on the Prowl (Non Historical)



TFM-4.12 #23

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Griffon_301

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Re: TFM-412 The Next Level
« Reply #383 on: April 11, 2014, 11:54:41 AM »

for the TU-4 there should be a fix floating around in the new wheels mod thread (post #124 on page 11) that eliminates the need to disable the TU-4 in TFM 412 wheel mod folder...
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