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Author Topic: TFM-412 The Next Level  (Read 1140575 times)

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ls

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Re: TFM-412 The Next Level
« Reply #96 on: March 31, 2014, 11:23:52 AM »

Next report:
One more little problem (I think so): Avia S-199 doesn't work.
After installing _TFM412-02_AIR-109s Avia S-199 works, but when I have installed next packs, it disappeared in QMB.
Solved: Solution in next post (thank You, JotaC, I haven't noticed this one!)
Another problem with Hawaii map in QMB: it stops loading at 85 % ("loading stationary objects") - game freezes  :-[.
But when in FMB this map loads (???)
Solved: after disabling TIGER33's Sounds map loads in QMB.
Greetingz,
ls
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JotaC

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Re: TFM-412 The Next Level
« Reply #97 on: March 31, 2014, 11:39:57 AM »

Next report:
One more little problem (I think so): Avia S-199 doesn't work.
After installing _TFM412-02_AIR-109s Avia S-199 works, but when I have installed next packs, it disappeared in QMB.

Another problem with Hawaii map in QMB: it stops loading at 85 % ("loading stationary objects") - game freezes  :-[.
But when in FMB this map loads (???)

Greetingz,
ls

Hi, with permission of more experienced users, you have the fisrt post edited with the fix:

Quote
One small 3D Fix for the S-199.  Conflict with PA Jeronimo Cowling Fixes; which are OK for everything else.
                 Go to:        #SAS/!0000_PA_Jeronimo_cowling engine & props/3do/plane/S-199
                 Rename:    S-199 to -S-199
                 S-199 is now fixed.

By other hand, Net 8 Islands map causes CTD at 88% when launched from QMB.
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wingflyr

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Re: TFM-412 The Next Level
« Reply #98 on: March 31, 2014, 01:45:18 PM »

WOW!! Huge thanks Simon and crew for the amazing work you did here.I know how much time and effort you must of put in this puppy.
Big Cheers, Wingflyr
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WindWpn

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Re: TFM-412 The Next Level
« Reply #99 on: March 31, 2014, 02:46:32 PM »

Nice to see TFM-412 and huge thanks Simon for putting a new TFM out there for this awesome IL2 flavor. 

One recommendation for the front page would be to list the md5 hash values for each pack.  I downloaded a few and had bugged files in the packs due to corrupt download on my end.  Re-downloading, but with the md5 hash its easy to compare the string vs what is posted to confirm match prior to expanding and risking a porked install.

patiently awaiting my revised download to try out the new pack!

~S~
wind
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PlaneEater

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Re: TFM-412 The Next Level
« Reply #100 on: March 31, 2014, 04:13:32 PM »

I am having an issue with Pack #15.

It appears to cause a bug where ships do not move and many tracks do not play back correctly (ship and aircraft movement is thoroughly messed up, along with related camera issues).  I haven't explored the issues further than that since they're gamebreakers on their own...

I followed installation procedures with JSGME.  Stock 1946, plus 4.12.2 megapatch, plus Modact, plus AI planes, plus each part in sequence.  Once all 17 were in place I tested the game; while it loads correctly, the issues I described occur until I peel back stages to #15.  Everything works correctly if TFM is activated in JSGME only up to pack #14.

I tried re-downloading pack 15 and reinstalling it in case some kind of download corruption was causing the problem but that did not fix it.

I will see if I can get a logfile posted here shortly.

EDIT: well... logfile isn't too helpful.  This is what it looks like during the intro while ship movement is clearly bugged to heck and back:
Quote
[Mar 31, 2014 10:08:59 PM] Mission: Records/Intro 04 Ed.trk is Playing
06:00:00 Mission BEGIN
06:00:49 Mission END
[Mar 31, 2014 10:30:28 PM] Mission: Records/Intro 04 Ed.trk is Playing
06:00:00 Mission BEGIN
06:00:49 Mission END

EDIT 2: THE EDITING:

Wrong logfile, found the proper log.lst.  Dear God...  It's too large to post here.  I can link if that helps.
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JotaC

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Re: TFM-412 The Next Level
« Reply #101 on: March 31, 2014, 04:36:01 PM »

Anyone experiencing CTDs when attacking armor columns? for example QMB mission @ Smolenks.

Will try to post log tomorrow.
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JotaC

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Re: TFM-412 The Next Level
« Reply #102 on: April 01, 2014, 12:27:30 PM »

Here it is, i dont know if im posting the correct thing:

Code: [Select]
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_Radarmissile'
[10:15:50 PM] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[10:15:50 PM]
[10:15:51 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop2_D0'
[10:15:51 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop2_D0'
[10:15:51 PM] warning: no files : music/inflight
[10:16:08 PM] Time overflow (1636): speed 0.7075472
[10:16:56 PM] java.lang.NoSuchMethodError
[10:16:56 PM] at com.maddox.il2.objects.vehicles.tanks.TankGeneric.targetGun(TankGeneric.java:1896)
[10:16:56 PM] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:309)
[10:16:56 PM] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$Move.tick(TankGeneric.java:337)
[10:16:56 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[10:16:56 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[10:16:56 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[10:16:56 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[10:16:56 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:16:56 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:16:56 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:16:56 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:16:56 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[10:16:56 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:16:56 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:16:56 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:16:56 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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bergkamp

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Re: TFM-412 The Next Level
« Reply #103 on: April 01, 2014, 01:01:19 PM »

Anyone experiencing CTDs when attacking armor columns? for example QMB mission @ Smolenks.

Will try to post log tomorrow.

Only just got back online. Was having similar probs in QMB with various maps-mission vs armour, bridge, airfield. Mission launch screen would freeze at 85% loading stationary objects. Something to do with buildings. (Maps Smolensk, Crimea and Pacific Islands only ones tested). Sorry to be so vague, it's late in the evening and not at my game machine now, so will post log file tomorrow if needed.   
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JotaC

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Re: TFM-412 The Next Level
« Reply #104 on: April 01, 2014, 01:13:13 PM »

Anyone experiencing CTDs when attacking armor columns? for example QMB mission @ Smolenks.

Will try to post log tomorrow.

Only just got back online. Was having similar probs in QMB with various maps-mission vs armour, bridge, airfield. Mission launch screen would freeze at 85% loading stationary objects. Something to do with buildings. (Maps Smolensk, Crimea and Pacific Islands only ones tested). Sorry to be so vague, it's late in the evening and not at my game machine now, so will post log file tomorrow if needed.   

Same here. The 85% loading stationary usually happened when testing missions/campaigsn from older versions. If not, when i got closer to ground columns, CTD appeared.

I know i should not be trying 4.10 missions so came to fly just QMB stuff, test planes etc, and then the same CTD appeared. Typical attack armor at Smolenks. I cant load Net 8 islands map from QMB btw...
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #105 on: April 01, 2014, 03:16:05 PM »

Some people are confused about what to expect with this upgrade and are wrongly attributing errors. 

We have all jumped from 410 to 412 - Its quite a leap. 

Common assumptions that have be nailed:
1-QMB is not expanded yet so old QMB missions will not work, only stock 412 QMB will work.
2-A broken QMB Launch is usually a Mission issue not a Map issue, check your FMB also.
3-Likewise do not expect old tracks to work.  Why not delete and make new ones?
4-QMBPRO is not yet ready for 412 AFAIK.


I have already fixed a lot of the QMB and will post a new QMB set for 412 when its ready.  If anyone else wants to look into into QMB please post. 

Essentially TFM-412 does not deal with QMB.  If a map loads and mission saves in FMB then it is functional.  If the corresponding QMB Mission Set fails then it needs to be fixed, something NOBODY has done yet.

You still have Stock-412 QMB. - Anything else you are seeing that tantalises you but doesn't work, is pollution from earlier versions.  I can provide, if you wish, a CLEAN folder for QMB that does work because I cleaned all the old crap out of it.

This is found in: Missions/Quick - Delete or rename your current one and replace with the clean one...

CLEAN QMB412.rar
DOWNLOAD         https://www.mediafire.com/?pn2bq3n31v3nb2w


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hguderian

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Re: TFM-412 The Next Level
« Reply #106 on: April 01, 2014, 03:28:50 PM »

Hi!

About QMB for 412 take a look here:
https://www.sas1946.com/main/index.php?topic=36726.0

Maybe an even newer version is already included in ModAct5xx.

Cheers!
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #107 on: April 01, 2014, 03:31:40 PM »

WOW!! Huge thanks Simon and crew for the amazing work you did here.I know how much time and effort you must of put in this puppy.
Big Cheers, Wingflyr
Thanks Wingflyr,

I was unable, so far, to get your beautiful RAF fuelers and other vehicles to work with TFM-412.  I really miss them too.  Can you take a look for a us and do a 412 test with your wonderful work in place?  TFM-412 is not complete without them.  I will keep trying too, but I'm missing something so far.  Sure we can crack it...

8) 8) 8) 8) 8)

************************

Thanks also to hguderian,

Great work by Benitomuso on his essential tools for Il2, lets check it out...  ;D


EDIT:
https://www.sas1946.com/main/index.php?topic=36726.0
Thanks to benitomuso for upgrading his essential utilities to 412.

I strongly recommend downloading these for your TFM-412 install.  These wonderful mods require no *.INI editing and can be safely dropped into your #SAS folder
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