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Author Topic: TFM-412 The Next Level  (Read 1140558 times)

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teisco

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Re: TFM-412 The Next Level
« Reply #108 on: April 01, 2014, 04:21:37 PM »

I tried his visual mod for 12 and could not get it to work in Modact or DBW, crashed before main screen loaded. I really want this to work if anyone has a fix.
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WindWpn

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Re: TFM-412 The Next Level
« Reply #109 on: April 01, 2014, 04:24:14 PM »

Hey Simon!  just got all the packs down, in place, and working great.  I actually created a new selector slot for the new TFM 4.12.  Excellent work on all the content under one roof! 

Perhaps you have this on the burner simmering for release in an upcoming pack, but Mission Bug's stationary planes mod (https://www.sas1946.com/main/index.php?topic=37950.0) is quite well fitted for this pack.  I actually integrated into my tfm 4.12 install and works quite well to provide stationaries for planes such as the AD4 and others.  Only thing I had to ensure was the the mod folder containing all the stationary classes loaded near the top.  Perhaps cool to reach out to MB for "official" inclusion, but adds some real joy to the airfield for many of the planes offered here in the TFM!

~S~
wind
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JotaC

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Re: TFM-412 The Next Level
« Reply #110 on: April 01, 2014, 04:26:44 PM »

Thx for your response Monty; i dont want to give a wrong impression, nor delay your impressive work.

I tryed the QMB missions you provided, with the same result, CTD when i get closer to the armoured column. I can save the mission in FMB, but will be the same when flying it.

If you want the logs, or if i can help in any way, just let me know. I was just wondering if this happens only to two of us  :( even with a fresh install, at least for me.
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #111 on: April 01, 2014, 04:43:31 PM »

Hey Simon!  just got all the packs down, in place, and working great.  I actually created a new selector slot for the new TFM 4.12.  Excellent work on all the content under one roof! 

Perhaps you have this on the burner simmering for release in an upcoming pack, but Mission Bug's stationary planes mod (https://www.sas1946.com/main/index.php?topic=37950.0) is quite well fitted for this pack.  I actually integrated into my tfm 4.12 install and works quite well to provide stationaries for planes such as the AD4 and others.  Only thing I had to ensure was the the mod folder containing all the stationary classes loaded near the top.  Perhaps cool to reach out to MB for "official" inclusion, but adds some real joy to the airfield for many of the planes offered here in the TFM!

~S~
wind

Thanks Wind, thats a cert for Pack-18, plus a few other very useful suggestions earlier in this thread, plus a few surprises.  Thanks to Mission Bug for his excellent work, as usual!    ;D ;D ;D ;D ;D
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Plowshare

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Re: TFM-412 The Next Level
« Reply #112 on: April 01, 2014, 06:19:12 PM »

Plow, not sure if I'm understanding your problem correctly
Code: [Select]
#TFM412-09_Coldwar\#SAS\00_czk_F-80_shooting stars_V4   20 sept 2012 (all-in-one)\new alternative mapping for F80C nose\back up old mapping\Blister1_D0.msh, so I hope this helps. Do not move the folder "new alternative mapping for F80C nose". Just leave it in there with the 3do, cod and classfiles. It is there for reference/preference purposes only.

Hope this helps.

Bergkamp:

It's okay. This wasn't my problem. I never knew until I just hit the web to find out that Windows has a limit to the number of folder levels and length of names for folders and files. If you go too many layers down and have long names for folders there comes a point when you have to limit the number of alpha-numeric characters. This is what happened to me.

I've since moved the TFM-TNL game up two folder levels to one folder from the top level on the drive and all is well.

This may a warning to others about dropping their game too deep into folders - The #TFM412-09_Coldwar and #TFM412-15_Tiger33 have files buried pretty deep inside so you're approaching the limit of folder levels and/or the length of names for those folders.

Bob
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flugkapitan

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Re: TFM-412 The Next Level
« Reply #113 on: April 01, 2014, 07:05:52 PM »

Hi All,

First off, thanks to Simon and the others for putting this all together and the great support!

I'm installed up to and including TFM 17 and all is working great, except for one little thing. When I'm in the cockpit or in external view, the FOV defaults to medium ("End" key view) instead of full out (wide angle). I have to hit the "page down" key to get it back to the wide FOV every time I change views. I had installed the PAL-VisualModFixFM-V4121 and thought that might have caused the problem, but I remarked it out and there is no difference. The only non-TFM mods I have installed are the PAL cockpit sounds, PAL HUDConfig (in my #SAS folder) and #SAS_flyable AI Aircraft & #SAS_Forgotten Countries (via JSGME).

Any suggestions will be appreciated!

Regards,
Scott
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farang65

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Re: TFM-412 The Next Level
« Reply #114 on: April 01, 2014, 08:34:24 PM »

Hi Simon,

Your very fast for Part 17  :D

Just noticed it now  :-[

Looking forward to it.

Cheers

Kirby
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wingflyr

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Re: TFM-412 The Next Level
« Reply #115 on: April 02, 2014, 12:08:13 AM »

Hey Simon

I sent you a PM my friend. wingflyr :)
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bergkamp

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Re: TFM-412 The Next Level
« Reply #116 on: April 02, 2014, 08:28:24 AM »

Hi Monty,

I appreciate that TFM-412 is WIP but following on from JotaC and my issue in QMB you may be interested in this:

Firstly, I have a vanilla 4.12.2 install with Modact5.30. All 17 parts of TFM-412 installed, plus all UP sfs files. Game loads ok and as far as I can tell, all maps loading ok.

I set up a simple, single FMB mission on the Smolensk map, one Bf-110 attacking a moving transport column. From the object menu I selected Soviet GAZ-66 truck with infantry, Soviet Supply Car Column TypeII and 4x GAZ-66 carrying cargo and set 6 road following waypoints. I ran the mission AI and human controlled with no objects failing to load or CTD.

By chance, I then included in the mission, a single Soviet AA Gun ZU-23-2 on a GAZ-66 truck. The mission loaded but as the Bf-110 approached the column, screen froze and fb.exe stopped working then CTD. Log as follows:

Code: [Select]
[12:29:29 PM] Temperature - 12000m = -56.5 .
[12:29:29 PM] Loading map.ini defined airfields:
[12:29:29 PM] WARNING: ObjectVACache_Clear()
[12:29:29 PM] WARNING: * Buf0 : Obj: 6,  Vert 469,  Ind 1938
[12:29:29 PM] WARNING: * Buf1 : Obj: 15,  Vert 9993,  Ind 15936
[12:29:29 PM] WARNING: * Buf2 : Obj: 6,  Vert 5320,  Ind 10464
[12:29:29 PM] Load bridges
[12:29:29 PM] Load static objects
[12:29:30 PM] FM called 'FlightModels/Bf-110Fvroeg.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:29:30 PM] FM called 'FlightModels/DB-601-110fam.emd' is being loaded from Alternative File: 'gui/game/buttons'
[12:29:30 PM] Motor resolveFromFile starter = 5
[12:29:30 PM] Motor resolveFromFile starter = 5
[12:29:30 PM] FM called 'FlightModels/DB-601-110fam.emd' is being loaded from Alternative File: 'gui/game/buttons'
[12:29:30 PM] Motor resolveFromFile starter = 5
[12:29:30 PM] Motor resolveFromFile starter = 5
[12:29:30 PM] Flight Model File FlightModels/Bf-110Fvroeg.fmd contains no Mach Drag Parameters.
[12:29:30 PM] FM called 'FlightModels/Bf-110Fvroeg.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:29:31 PM] 1>mp_dotrange FRIENDLY DOT 6.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 6.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[12:29:31 PM] 1>mp_dotrange FOE DOT 12.0 COLOR 10.0 RANGE 10.0 TYPE 8.0 ID 6.0 NAME 0.0050 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[12:29:31 PM] Mission: Single/test1.mis is Playing
[12:29:32 PM] warning: no files : music/inflight
[12:32:06 PM] Month = 0 , Hour = 12
[12:32:06 PM] Temperature -     0m = 6.0 .
[12:32:06 PM] Temperature -  1000m = -0.48999023 .
[12:32:06 PM] Temperature -  2000m = -6.980011 .
[12:32:06 PM] Temperature -  3000m = -13.470001 .
[12:32:06 PM] Temperature -  4000m = -19.960007 .
[12:32:06 PM] Temperature -  5000m = -26.449997 .
[12:32:06 PM] Temperature -  6000m = -32.940002 .
[12:32:06 PM] Temperature -  7000m = -39.429993 .
[12:32:06 PM] Temperature -  8000m = -45.92 .
[12:32:06 PM] Temperature -  9000m = -52.410004 .
[12:32:06 PM] Temperature - 10000m = -56.5 .
[12:32:06 PM] Temperature - 11000m = -56.5 .
[12:32:06 PM] Temperature - 12000m = -56.5 .
[12:32:06 PM] Loading map.ini defined airfields:
[12:32:06 PM] WARNING: ObjectVACache_Clear()
[12:32:06 PM] WARNING: * Buf0 : Obj: 68,  Vert 2484,  Ind 10971
[12:32:06 PM] WARNING: * Buf1 : Obj: 250,  Vert 47890,  Ind 97062
[12:32:06 PM] WARNING: * Buf2 : Obj: 19,  Vert 12432,  Ind 24432
[12:32:06 PM] Load bridges
[12:32:07 PM] Load static objects
[12:33:50 PM] Loading mission Single/test1.mis...
[12:33:50 PM] Month = 6 , Hour = 12
[12:33:50 PM] Temperature -     0m = 14.0 .
[12:33:50 PM] Temperature -  1000m = 7.51001 .
[12:33:50 PM] Temperature -  2000m = 1.019989 .
[12:33:50 PM] Temperature -  3000m = -5.470001 .
[12:33:50 PM] Temperature -  4000m = -11.959991 .
[12:33:50 PM] Temperature -  5000m = -18.449997 .
[12:33:50 PM] Temperature -  6000m = -24.940002 .
[12:33:50 PM] Temperature -  7000m = -31.429993 .
[12:33:50 PM] Temperature -  8000m = -37.92 .
[12:33:50 PM] Temperature -  9000m = -44.410004 .
[12:33:50 PM] Temperature - 10000m = -50.899994 .
[12:33:50 PM] Temperature - 11000m = -56.5 .
[12:33:50 PM] Temperature - 12000m = -56.5 .
[12:33:50 PM] Loading map.ini defined airfields:
[12:33:50 PM] WARNING: ObjectVACache_Clear()
[12:33:50 PM] WARNING: * Buf0 : Obj: 12,  Vert 832,  Ind 3300
[12:33:50 PM] WARNING: * Buf1 : Obj: 19,  Vert 13037,  Ind 22455
[12:33:50 PM] WARNING: * Buf2 : Obj: 10,  Vert 9080,  Ind 16176
[12:33:50 PM] Load bridges
[12:33:50 PM] Load static objects
[12:33:51 PM] FM called 'FlightModels/Bf-110Fvroeg.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:33:51 PM] FM called 'FlightModels/DB-601-110fam.emd' is being loaded from Alternative File: 'gui/game/buttons'
[12:33:51 PM] Motor resolveFromFile starter = 5
[12:33:51 PM] Motor resolveFromFile starter = 5
[12:33:51 PM] FM called 'FlightModels/DB-601-110fam.emd' is being loaded from Alternative File: 'gui/game/buttons'
[12:33:51 PM] Motor resolveFromFile starter = 5
[12:33:51 PM] Motor resolveFromFile starter = 5
[12:33:51 PM] Flight Model File FlightModels/Bf-110Fvroeg.fmd contains no Mach Drag Parameters.
[12:33:51 PM] FM called 'FlightModels/Bf-110Fvroeg.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:33:52 PM] 1>mp_dotrange FRIENDLY DOT 6.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 6.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[12:33:52 PM] 1>mp_dotrange FOE DOT 12.0 COLOR 10.0 RANGE 10.0 TYPE 8.0 ID 6.0 NAME 0.0050 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[12:33:52 PM] Mission: Single/test1.mis is Playing
[12:33:53 PM] warning: no files : music/inflight
[12:34:37 PM] java.lang.NoSuchMethodError
[12:34:37 PM] at com.maddox.il2.objects.vehicles.tanks.TankGeneric.targetGun(TankGeneric.java:1896)
[12:34:37 PM] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:309)
[12:34:37 PM] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$Move.tick(TankGeneric.java:337)
[12:34:37 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[12:34:37 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[12:34:37 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[12:34:37 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[12:34:37 PM] at com.maddox.rts.Message._send(Message.java:1217)
[12:34:37 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[12:34:37 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[12:34:37 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[12:34:37 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[12:34:37 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[12:34:37 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[12:34:37 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:34:37 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Apologies if I'm being a pain in the arse, you are probably aware of similar issues and are already cleaning up.

Bergkamp

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Griffon_301

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Re: TFM-412 The Next Level
« Reply #117 on: April 02, 2014, 08:42:46 AM »

thank you very very much Simon!
what a great idea and what a great pack!!!!
I just found some time today to download and try to install the pack, but I get a 60% crash at startup...
I noticed that inside the SAS_SFS folder there is the same two jetwar sfs files as are in the SFS_AUTO folder; could this be the problem? but I guess I would have a 5% crash then...

I chose to configure my Selector to run newTFM412 from its own folder and then took the direct install route, so maybe I will start from scratch again...
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GEORGES44

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Re: TFM-412 The Next Level
« Reply #118 on: April 02, 2014, 01:09:19 PM »

Awesome work Monty but there is one essential pack missing

#TFM412-666_AREA51 Time Zone
When activated will allow you to enter a different space-time continuum where you can spent entire weeks while being absent from Earth for only a couple of seconds:
- no more fuss about downloading delays
- no more whining by your partner / family / beer buddies / pet about spending too much time on an unhealthy activity
- time to read the manuals before install...and time to solve the bugs caused by not reading the manuals before the installs
- you can then finish the 325 campaigns you have begun on your 15 IL2 installs...or try to make them compatible with the new UP4.5/DBW6.0 that has just been released on SAS
tested and proven by all the outstandings modders of the SAS team (how do you think they can achieve so much in so short a time?)
;)
 
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Sid

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Re: TFM-412 The Next Level
« Reply #119 on: April 02, 2014, 01:22:59 PM »

Excellent pack, thank you very much! Download and installation worked very well. Blown away by the aircraft selection, wasn't expecting the 262 turboprop, thought it was still 4.10. Hoping for many hours of distraction  :)

I don't see the MiG 3 in the updated 3d. Is that to be added?

Cheerzen

Edit: MiG 3 sorted. Added updated 3d folder from my archive into #SAS folder and it works. Happy bunny. Thanks for all your work on this, installing and fixes work great.
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