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Author Topic: TFM-412 The Next Level  (Read 1140503 times)

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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #132 on: April 03, 2014, 04:54:50 AM »

just tried, mediafire works. Sometimes you have to try again and again the link.
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hernanyork

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Re: TFM-412 The Next Level
« Reply #133 on: April 03, 2014, 05:13:41 AM »

ok, thanks a lot!
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #134 on: April 03, 2014, 05:15:10 AM »

I have a problem with TFM412 Lucky13.

Flapper, does your #TFM412-13_Lucky-13 folder in jsgme have:
18786 files in 435 folders with 2095490951 Bytes?
make a check please . If not maybe a fresh dl helps.
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andqui

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Re: TFM-412 The Next Level
« Reply #135 on: April 03, 2014, 08:08:06 AM »

I'm just getting back to IL2 after a hiatus, and am working on installing this. Is the SAS engine mod included in all of this? If not, can I install it without breaking things?

thanks

EDIT: Also, what about the Jet Era pack? Sorry if it's a silly question, I'm still figuring out which mods are which
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #136 on: April 03, 2014, 08:36:17 AM »

I'm just getting back to IL2 after a hiatus, and am working on installing this. Is the SAS engine mod included in all of this? If not, can I install it without breaking things?

EDIT: Also, what about the Jet Era pack? Sorry if it's a silly question, I'm still figuring out which mods are which

Yes, its in. + Su-25, Mig-21 etc. See first post.  ;)
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andqui

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Re: TFM-412 The Next Level
« Reply #137 on: April 03, 2014, 08:38:07 AM »

Ok, that's good to hear. I saw the aircraft were included, but I didn't know if there were any other features of the pack. And just to be clear, is the same true of the engine mod?

EDIT: Just saw that I missed the text that said it is- sorry for the bother.
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #138 on: April 03, 2014, 08:50:55 AM »

I tried his visual mod for 12 and could not get it to work in Modact or DBW, crashed before main screen loaded. I really want this to work if anyone has a fix.

Download this "New Visual Mod 8" by PAL and try.
For me it works flawlessy.

https://www.sas1946.com/main/index.php/topic,37311.0.html
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flapper1

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Re: TFM-412 The Next Level
« Reply #139 on: April 03, 2014, 09:34:09 AM »

Quote
Flapper, does your #TFM412-13_Lucky-13 folder in jsgme have:
18786 files in 435 folders with 2095490951 Bytes?
make a check please . If not maybe a fresh dl helps.

Strangely enough my #TFM412-13 is 18,839 files and 447 Folders! Downloading a fresh one now.(Though I'm sure I've tried this)
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flapper1

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Re: TFM-412 The Next Level
« Reply #140 on: April 03, 2014, 09:52:06 AM »


Posted by: SAS~Gerax
« on: Today at 05:15:10 AM »

    Insert Quote



Quote
Flapper, does your #TFM412-13_Lucky-13 folder in jsgme have:
18786 files in 435 folders with 2095490951 Bytes?
make a check please . If not maybe a fresh dl helps.
Just downloaded a fresh #TFM412-13. Same result 18839 files, 447 folders. Weird.


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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #141 on: April 03, 2014, 10:37:22 AM »

sorry my fault. I did a check without the paintshemes folder.  :-X
So its clear that there is a difference.

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jlan5031

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Re: TFM-412 The Next Level
« Reply #142 on: April 03, 2014, 02:20:20 PM »

I can't open many of the maps. I've downloaded Map Mods 1 and 2. I unzipped them and installed both in the #SAS/MAPMODS/STD folders. They all show up on the FMB list, nicely organized. When I try to load, it can't find the map. The all.ini shows the load commands. Must be something I haven't done, or done correctly. Thanks for any help.
Below, hopefully is a copy of my loglfile. I'm unsure about inserts. Hope below is one.

Code: [Select]
http://[Apr 3, 2014 7:56:48 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:95)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:129)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
section [MAP2D] not found in 'maps/JV69_LYBIA_N-E/JV69_M_load.ini
[Apr 3, 2014 7:57:27 PM] -------------- END log session -------------
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bergkamp

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Re: TFM-412 The Next Level
« Reply #143 on: April 03, 2014, 03:06:45 PM »

Hi Monty,

Dog with a bone again. Re my post 116, problem with QMB/FMB. Sorry to pester you with this again. I have rolled back my install to TFM412#12 and QMB missions and QMB maps load and run ok. After install of TFM#13, main game loads ok but QMB missions stall and CTD at 85% loading stationary objects. This appears to be something to do with the GAZ-66 trucks mod included in the TFM#13 pack. I have d/l again pack #13 and re-installed with same result.

Can you look into this and confirm if you are aware of a problem with the GAZ-66, or if there is a possible corruption in my pack #13 d/l?

Promise I won't bother you with this again. Ever. Maybe.

Bergkamp
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