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Author Topic: TFM-412 The Next Level  (Read 1140981 times)

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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #156 on: April 04, 2014, 12:05:04 AM »

Quote
OK, this is because you must also disable (-) tigersounds_1.sfs and tigersounds_2.sfs inside the SFS_AUTO folder.  Have added that info to the instructions!

Once again - thank you!

Scott
Well, we tried with Tiger33's Sounds, who wouldn't want them?  But there are just too many issues, currently, coming up with classfiles needed by 412 and hitting stuff in UV3.  Without totally re-writing Tiger33's Sounds for 412 - I really wish he would - Then we are left looking at what is left of the original 410 mod that we can still use in 412. 

The latest way in which this tripped us up was a little known conflict with a specific FMB group, Stationary Ships, that was easily missed in testing.  I discovered it when in there playing with FMB and more new maps.  :o

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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #157 on: April 04, 2014, 12:39:07 AM »

PS: I added this PAL mod for 412, I recommand to have it!
Works OK so far.  :)
https://www.sas1946.com/main/index.php/topic,37311.0.html
(look for the second ! dl in the first post dated with 2013/10/09!)

it brings not only 3d but more and better views and the Refuel/Rearm feature etc!!!  :o
I can't get it to work, read the whole thread too!
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #158 on: April 04, 2014, 12:42:35 AM »

Simon, what exactly does not work?
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #159 on: April 04, 2014, 12:46:16 AM »

With regard to this particular mod I still have some reading up to do - Doesn't seem to be any docs ready yet and I just can't figure it out.  ATM I can't get any mission to load, stuck on scrolling red & blue screens.  I set PAL3DStart=0 in the conf.INI, under mods but I still get scrolling red & blue screens...
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #160 on: April 04, 2014, 12:55:37 AM »

simon, try to put this entries at the end of your conf.ini in mods section.
Code: [Select]
PALHUDMode=0
SpeedbarUnits=1
SpeedbarTAS=0
SpeedbarSIToo=1
SpeedbarShowExtraInfo=1
PALGameMenuStatusBar=0
PALGameMenuShowFPS=1
PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.05
PAL3DConvAimR=-0.05
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=0
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalTrackIR=0
PAL3DExternalMouseInertia=1
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #161 on: April 04, 2014, 01:02:07 AM »

simon, try to put this entries at the end of your conf.ini in mods section.
...
Thanks Gerhard, that did the trick - Holy shit!  THIS LOOKS AMAZING!  Camera angles, menus, its more like FSX now.  ;D 

https://www.sas1946.com/main/index.php/topic,37311.0.html
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #162 on: April 04, 2014, 01:17:45 AM »

I just tried a QMB mission where I fired all bullets and dropped all bombs to the nowhere.
Then I landed, set chocks, hit "Rearm/refuel" in menu ... and it worked 100%!  ;D

Simon, do not forget to set a key for this mods menu!
Find it as "Game Menu" in controls settings in misc.
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #163 on: April 04, 2014, 02:44:34 AM »

I just tried a QMB mission where I fired all bullets and dropped all bombs to the nowhere.
Then I landed, set chocks, hit "Rearm/refuel" in menu ... and it worked 100%!  ;D

Simon, do not forget to set a key for this mods menu!
Find it as "Game Menu" in controls settings in misc.
Thanks for drawing attention to this mod Gerhard.  Pablo is transforming Il2 into a completely modern sim experience.  In 412, with TFM-412, this is fantastic.
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #164 on: April 04, 2014, 02:51:43 AM »

Yes, sadly his exceptional mods gets far too little attention imho.  ;)
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bergkamp

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Re: TFM-412 The Next Level
« Reply #165 on: April 04, 2014, 04:01:55 AM »

Hi Monty,

Thanks for your reply 146 on page 13. Please be assured that I appreciate the need for proper reporting through providing a log file. My comments about a CTD in in QMB were a generalisation and I apologise for any misunderstanding. I had set up an FMB mission and provided a log (see my post 116 on page 10), which led me to stumble upon and investigate the GAZ mod. My main concern was to try and get to the bottom of the problem, mainly making sure that I did not have a corrupt file somewhere. Thanks to your investigations, that appears to not be the case.

Thanks again for your help and my appreciation for all the effort going into this project.

Another happy customer,

Bergkamp.
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Jokili

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Re: TFM-412 The Next Level
« Reply #166 on: April 04, 2014, 09:19:22 AM »

Great work Monty, cant wait see your work in Il2 BoS :-)
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Darth_Dooboss

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Re: TFM-412 The Next Level
« Reply #167 on: April 04, 2014, 09:21:19 AM »

Hi all
Thank you very much Monty for this superb work.
I have been installing all the TFM parts correctly until the 11 part, in which I have a 20% error and this code
Code: [Select]
[2:42:27 PM] Spawn.get( com.maddox.il2.objects.air.XC_47X ): com.maddox.il2.objects.air.CockpitC47
[2:42:27 PM] java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitC47
[2:42:27 PM] at com.maddox.il2.objects.air.XC_47X.class$(XC_47X.java:24)
[2:42:27 PM] at com.maddox.il2.objects.air.XC_47X.<clinit>(XC_47X.java:114)
[2:42:27 PM] at java.lang.Class.forName0(Native Method)
[2:42:27 PM] at java.lang.Class.forName(Unknown Source)
[2:42:27 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:42:27 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:42:27 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:42:27 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[2:42:27 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[2:42:27 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:42:27 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:42:27 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:42:27 PM] java.lang.NoClassDefFoundError
[2:42:27 PM] at java.lang.Class.forName0(Native Method)
[2:42:27 PM] at java.lang.Class.forName(Unknown Source)
[2:42:27 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[2:42:27 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[2:42:27 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[2:42:27 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:42:27 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:42:27 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Any idea about to solve this?
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