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Author Topic: TFM-412 The Next Level  (Read 1140571 times)

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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #168 on: April 04, 2014, 12:16:44 PM »

...in which I have a 20% error and this code...
game loads fine here including all necessary tfm-parts 1-17.
Have you installed tfm on a fresh vanilla 4.12.2?
Or have you installed it over a existing #SAS with some mods?
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Darth_Dooboss

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Re: TFM-412 The Next Level
« Reply #169 on: April 04, 2014, 12:42:17 PM »

I have installed over a vanilla 4.12.2.
In the 5.30 I select a few mods, clouds, fov, etc.
I'm testing all the tfm mods one by one, and in the tfm-11 I got the problem. After uninstall the game works perfect.
Are you telling me that this its normal?
Have I to install all the tfm mods 1-17 and then start the game?
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JotaC

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Re: TFM-412 The Next Level
« Reply #170 on: April 04, 2014, 12:55:59 PM »

After disabling Tiger33 mod, all working flawlessly!  8)
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #171 on: April 04, 2014, 01:01:36 PM »

Hello all

I can start up with MA 5.3 and all the option packs. I have the UP .sfs files from the torrent linked here in the root folder. When I activate the first TFM pack I get an immediate CTD after a moment of the splashscreen. If I deactivate this first pack I can start up again. All I can see is that as I started with a fresh install of 4.12.2 rather than an upgrade to DBW, I don't have the dbw_mapex files as listed in the first post but then I wouldn't have these. Has anyone else who started with a completely fresh install had a similar problem with this?

Thanks for your asssitance

Euan
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #172 on: April 04, 2014, 01:28:08 PM »

euanemblin, activating means enabling the part via jsgme not to start the game.
unzip all the parts into jsgme folder, then activate ALL parts (1-17) via jsgme
and then start the game and see how it goes...  ;)
the same is true for you Darth_Dooboss. Please try again mates.

And please read the NOTES & FIXES at the end of the first post
before starting the game for the first time!  :)
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #173 on: April 04, 2014, 01:33:46 PM »

Hello Gerax

Thanks mate, I know you mean well, but I honestly know that. I have been using DBW and mod enablers for many years. The way this works is that the game should start after each successive modpack is moved across and this aids as a useful test bed to ascertain where in the install the problem lies. So if I am able to start up with the base install of MA 5.3 plus options then the foundation is good. If I get a CTD after just the first pack then therein lies the problem. It isn't necessary to activate all parts first but that is what I did in the beginning and got the CTD, hence the step by step approach.

Thanks for your consideration

Euan
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #174 on: April 04, 2014, 01:51:38 PM »

Sorry, I misunderstood your post and thought you have tried right after activating the first part and so got the error you described.

A CTD right after splashscreen means 5% CTD means missing SFS (typically).
I do not understand all of your post above: you do not have the updbw_mapex_0X.sfs
files in root or do you have them? They are needed there as they are requested
in the std/rc file wich comes with part1.
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #175 on: April 04, 2014, 02:11:54 PM »

Well, I do have all the UP .sfs files as in the torrent linked here on the first page by Monty. These do not include the dbw_mapex files only the up files. Most people will perhaps be upgrading a previous DBW install so they will have these dbw ones too and they are in the posted list  but not in the UP3 collection as downloaded in the torrent.

So in the root folder I have the .sfs files from UP but as it's a fresh install I don't have any DBW related ones.

Euan
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #176 on: April 04, 2014, 02:30:34 PM »

So I will extract these dbw_mapex files from the DBW Superpack and put them into the root folder and see if I can run. Strange that the .rc , which I opened up and examined, calls for these files when they are not included in the UP .sfs torrent. I am wondering whether the files themselves are in fact necessary but as the .rc calls for them I can see why I got a 5% CTD without. Maybe an edited .rc would be the simplest answer.

Monty, are you able to shine any light on this mate?

Euan


EDIT: Eureka, I moved the updbw_mapex.sfs files, there are 8 of them, into the root folder of the game installation and it runs so now I can activate packs 2-17.
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ol' Navy

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Re: TFM-412 The Next Level
« Reply #177 on: April 04, 2014, 03:49:07 PM »

This is what you guys get for having somebody seventy-one years old and not very bright be a member here, and still be interested in your game.  But if you can just bear with me while I explain my situation - I had a working copy of 4.12 on my PC.  I downloaded and installed the aforementioned 4.12.2m patches (but the load screen didn't indicate but 4.12 (should it have?)), didn't know where to get "UP SFS files for UP-3", downloaded and installed SAS Modact 5.3.  Well, when I tried to run the game, the Modact 5.3 load screen appeared, it got pretty far down I think past 70% or 80%  and then I was magically back to my desktop.  Quite obviously I did something wrong, but I just don't know what.  Truthfully, I understand very little of what was said in the first post but I tried to follow the instructions and I thought I had except for those UP files.  And the posts that followed, well, I just didn't understand although I am sure they were a great help to many.  It's just me and not you fellers.  I confess that I don't even know what a Modact is.  I play, successfully, DBW with the TFM mods enabled.  Can anyone give me a hint as to what I need to do/have done incorrectly?  Thank you very much.
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #178 on: April 04, 2014, 03:59:35 PM »

Hello Bob

How are you mate? I am twenty years behind you and I get confused easily with all this complexity, so don't worry about that at all. If your game version is showing only 4.12 then that is what you have. Normally, I would at this stage of starting afresh with a new install set, actually delete the whole game directory and start again and that way you know what you have as the base. There is an upgrade pack available here to take you from raw 4.07 to 4.12.2 and then you add ModAct 5.3 and into the jsgmemods folder you extract all the various options. Once activated that is the foundation on which you can activate the TFM packs 1-17.

The only confusing step for me was the installation of the .sfs files from UP that have to go into the root folder. You can get these from either a previous DBW install or from the UP download but you do have to add the 8 updbw_mapex.sfs files as in my post.

I would be happy to walk you through any difficulties you may be having. Let me know, I am here for the next few hours.

Euan
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ol' Navy

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Re: TFM-412 The Next Level
« Reply #179 on: April 04, 2014, 04:14:25 PM »

...
I would be happy to walk you through any difficulties you may be having. Let me know, I am here for the next few hours.

Well, here in the next few minutes my #2 son and his family are taking us out to dinner and I never pass up a free meal.  I will try to do what you suggest, but let me ask - I have the IL2 1946 DVD, but I run Win 8.1 on my PC.  Will this silly thing install?  And, I am afraid I still don't understand exactly what those dang UP things are, but if you say they are in a DBW install then I have 'em.  But I guess I'll ask you about that later if you will permit, and if I am able to do a fresh installation of the game.  Thanks for the really speedy reply.  Where are you?  I'm in south Texas.  Thanks again Euan.
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