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Author Topic: TFM-412 The Next Level  (Read 1140688 times)

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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #192 on: April 05, 2014, 07:46:36 AM »

Thanks for this update Simon,

At least I'll have Bee's amazing Rabaul map fully updated with The Next Level  :D

Again so quick you do have to keep a careful watch on this thread  8)

Kirby
Big thanks for your help, and the other great map-makers, with these sets Kirby.  Getting the 412 Map and Object Updates together is really expanding our world!  As you already know; there are TWO new dedicated Map-Packs to come tomorrow... ;D

...its very early Sunday morning here in the future! Must sleep now...:P


Simon
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BravoFxTrt

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Re: TFM-412 The Next Level
« Reply #193 on: April 05, 2014, 07:47:04 AM »

Thanks for the additions Simon.
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Plowshare

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Re: TFM-412 The Next Level
« Reply #194 on: April 05, 2014, 07:47:35 AM »

7-             Disable (-) these classfiles inside IL-2...\#SAS\!SAS_Engine_Mod  DA920CD60E028A40   EEBBE344D2C2A05A   106BE08E745DD716
                These have been found responsible for odd AI behaviour, thanks to WindWpn for the heads up, straight from the DBW2 development team.

Should I Rem out these files in the regular SAS-MA5.30 or just this TFM-TNL? I have both this and the SAS-MA5.30 running.

Bob
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #195 on: April 05, 2014, 07:49:46 AM »

7-             Disable (-) these classfiles inside IL-2...\#SAS\!SAS_Engine_Mod  DA920CD60E028A40   EEBBE344D2C2A05A   106BE08E745DD716
                These have been found responsible for odd AI behaviour, thanks to WindWpn for the heads up, straight from the DBW2 development team.

Should I Rem out these files in the regular SAS-MA5.30 or just this TFM-TNL? I have both this and the SAS-MA5.30 running.

Bob

Hi Bob

Once the pack is installed, so that they will be found in #SAS and there will be just the one example of each.

Simon
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bergkamp

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Re: TFM-412 The Next Level
« Reply #196 on: April 05, 2014, 08:00:33 AM »

Just a quick word to say thanks for your patience, Monty. All 18 packs installed and working, plus I have PAL's visual Mod8 up and running too.

Bergkamp
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Plowshare

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Re: TFM-412 The Next Level
« Reply #197 on: April 05, 2014, 08:09:00 AM »

Simon:

Sorry, I guess I wasn't clear enough. I also have a modded up version of SAS-MA5.30.

In my regular SAS-MA5.30 do I Rem out the files DA920CD60E028A40   EEBBE344D2C2A05A   106BE08E745DD716 in !SAS_Engine_Mod as well?

It keeps being repeated but, I don't think we all can say "Thanks" enough considering the amount of time you're putting in for everyone's enjoyment.

Thanks and keep up all the great work.

Bob
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ol' Navy

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Re: TFM-412 The Next Level
« Reply #198 on: April 05, 2014, 08:20:52 AM »

Will the mods that are previously used in DBW work here?  Specifically I was wondering about the wide screen one (not sure what it is called).  Thank you.
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JotaC

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Re: TFM-412 The Next Level
« Reply #199 on: April 05, 2014, 08:31:34 AM »

#TFM412-18 installed and working, this is getting awesome Monty!

A few comments if im allowed; i dont know is this was happening before last pack, but Tu-4 was not showing in QMB (like the S-199 before). This time in !0000_PA_Jeronimo_Wheels renamed plane folder to "-Tu-4" and was solved.

Also, all Ta 152 C planes had to be disabled in !0000_PA_Jeronimo_cowling engine & props, as far as they appeared in QMB and in flight with the propeller "floating" forward of its natural position attached to the engine.

Same planes, had to be disabled too in !0000_Wolfighters_Pilots as pilot were appearing corruptly (sorry dont know word in english) in cockpit.
EDIT: also in Ta152 H1.

Both cases with Ta152 series were happening to me since the beginning.
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #200 on: April 05, 2014, 09:13:52 AM »

Will the mods that are previously used in DBW work here?  Specifically I was wondering about the wide screen one (not sure what it is called).  Thank you.

Hello Bob

How was your dinner last night? With reference to mods that work in DBW  you need to remember that Modpack was for 4.10.1 and we are now using 4.12.2. Some mods may work as before but a lot won't until they are brought into line with the new code. Also remember that Monty27 et al have tested the included mods and so if you add anything else you may get unexpected consequences. There is plenty to be going on with with what we have here I would have thought. You don't need to use the EcranWide any more as 4.12.2 comes with widescreen support.

I heartily recommend having a play around with the VisualMod8 as there is a great deal of functionality that comes with it. Fantastic for take off and landing practice drills as you can switch from one plane to the other as you perfect your skills if you load up a whole flight in QMB.

Take care Bob

Euan
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BravoFxTrt

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Re: TFM-412 The Next Level
« Reply #201 on: April 05, 2014, 09:47:13 AM »

Installed #18, all is good, working perfectly, Thanks Simon and Chris.

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vegetarian

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Re: TFM-412 The Next Level
« Reply #202 on: April 05, 2014, 09:58:45 AM »

G'day Simon,

I am having a strange issue with the TFM412-01 MAPMODS pack.  I get the error message "section [MAP2D] not found in .../load.ini" when I go to load the following maps in FMB;
- all the Spain_Sur maps
- all the Spain NE maps
- all the Spain Centre maps
- all the Spain North maps (except the Summer map for some curious reason)
- the Northern Africa map
- the Benghalli map
- the Iwo Jima map
- the Marianas (Expanded) map
- and the Chaco map.

I also get the message "World.land().LoadingMap()error:java.lang.RuntimeException:Landscape 'SandsOfTime/load.ini' when I try to load the Sands Of Time map in FMB.

I am using a clean install of 4.07 patched to 4.12.2 using the Megapatch, ModAct 5.30 plus AI Aircraft, plus the SFS files added to the root folder. To try and troubleshoot these errors I have replaced the #SAS folder with your clean vanilla one, I have downloaded another copy of the MAPMODs pack and installed it, and I have downloaded and installed a clean set of the SFS files (previously I used ones from one of my other installations).

I couldn't find the relevant load.ini files for the maps in the MAPMODS pack as none of the affected maps are listed there (except Iwo?).

Anyway, I am confused, its late at night, and any help would be very much appreciated.

Cheers

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flapper1

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Re: TFM-412 The Next Level
« Reply #203 on: April 05, 2014, 10:47:43 AM »

#TFM412-09, 10 and 11 all jsgme into the main Il2 folder rather than the #SAS folder. Is this correct?
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