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Author Topic: TFM-412 The Next Level  (Read 1141058 times)

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Griffon_301

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Re: TFM-412 The Next Level
« Reply #204 on: April 05, 2014, 10:48:39 AM »

Jota, the prop is easy to fix..there is a patch available for Claymore´s Fockes in the thread of the engine mod, download this and you are set;
the pilots seem to be harder to fix...I tried with another set of pilots but then the Ta´s do not show up at all;
also, most of my Fockes do not work at all, I am still trying to find out why...
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Griffon_301

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Re: TFM-412 The Next Level
« Reply #205 on: April 05, 2014, 10:58:11 AM »

ok, found the culprit, it is the cowlings mod;
after creating a backup folder for the Fockes and remming it out, putting the 190 and 152 folders safely inside there, all the 190s work now again....
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #206 on: April 05, 2014, 11:18:57 AM »

#TFM412-09, 10 and 11 all jsgme into the main Il2 folder rather than the #SAS folder. Is this correct?

Hi flapper

All the packs should be extracted into the jsgmemods folder which when activated then get put into the #SAS folder by the enabler.

Euan
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #207 on: April 05, 2014, 11:21:22 AM »

Has anyone had any difficulty taking off from a carrier in the Single Missions for example? My plane spawns in fine and I can sit on deck with the other pilots starting their engines but when I do mine the game freezes after a few seconds of blue smoke.

Does anyone have any ideas?

Euan
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chupag72

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Re: TFM-412 The Next Level
« Reply #208 on: April 05, 2014, 01:24:59 PM »

Look PE-8,is also a problem with displaying the screws 3 and 4 in flight. The Assembly is normal , but the feeling that it was not tested. A lot of connections and errors
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #209 on: April 05, 2014, 05:31:58 PM »

ok, found the culprit, it is the cowlings mod;
after creating a backup folder for the Fockes and remming it out, putting the 190 and 152 folders safely inside there, all the 190s work now again....
Hi Phil - The 190s were left out of the TFM-412 cowling mod for this reason.  Anyone who is just using the TFM-412 packs will not have this problem.

I know you know what you are doing and we all appreciate your support on this thread.  Just wanted to be clear that this is not a TFM-412 issue.

Simon
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #210 on: April 05, 2014, 05:41:55 PM »

Look PE-8,is also a problem with displaying the screws 3 and 4 in flight. The Assembly is normal , but the feeling that it was not tested. A lot of connections and errors
You are currently a 'glass half empty' rather than 'glass half full' chupag72!

TFM-412 IS thoroughly tested and we all know by now that mesh errors are likely to reside in '!0000_PA_Jeronimo_cowling engine & props'.  So we can take a close look inside !0000_PA_Jeronimo_cowling engine & props/3do/plane on a plane by plane basis, or just REM out the entire folder.  No problem, just a bit of 410 to 412 modding 101.

By far the biggest job is to compile the set, sort out the categories and upload the packs.  At this stage I think it is better to involve this great group of talented flyers who can cover a lot more ground than I can on my own.  You are a smart man, and now you have 412 modded, so please put a smile on your face and lets iron out a few minor issues as we go.

This is a community project, and we all enjoy walking around it and kicking the tyres.  I'm not afraid to admit a mistake and work it through, but someone has to have have the balls to start this thing rolling in the first place.   ;)

EDIT:
Yep, there it was, took 20 seconds to confirm that theory.  However, we don't want to kill ALL of the cowling improvements, the vast majority are great.  As we move along we will catch them and fix them.  So here's the ongoing fix:

                 Some of the !0000_PA_Jeronimo_cowling engine & props are still not right with TFM-412.
                 This is no criticism of !0000_PA_Jeronimo_cowling engine & props, because TFM-412 includes all sorts of stuff working together.
                 These folders are best disabled (-) at present:

#SAS/!0000_PA_Jeronimo_cowling engine & props/3do/plane/

                Thunderbolt_MkII(Multi1) (to -Thunderbolt_MkII(Multi1))
                S-199 (to -S1-99)
                Pe-8 (to -Pe-8)
                Pe-8_M40F (to -Pe-8_M40F)



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andqui

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Re: TFM-412 The Next Level
« Reply #211 on: April 05, 2014, 06:15:58 PM »

I posted this in the B-26 thread, but I'll also put it here in case it's a problem with this pack. I have no torpedoes with that aircraft, only four bomb loadouts.
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #212 on: April 05, 2014, 06:18:33 PM »

I posted this in the B-26 thread, but I'll also put it here in case it's a problem with this pack. I have no torpedoes with that aircraft, only four bomb loadouts.
Link please?  ...and are you referring to an aircraft you have added to TFM-412?
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #213 on: April 05, 2014, 06:20:34 PM »

******************************



#TFM412-19_Map-Pack-3

Dutch New Guinea By SAS~Farang65
BTM Island Update By SAS~Bombsaway
Retex-Makin Atoll By SAS~Bombsaway
Retex-Chichi By SAS~Bombsaway
Retex-Coral Sea By SAS~Bombsaway
Retex-Truk By SAS~Bombsaway
MiSp_Pacific By Mixx & Spdr109 2013
Lost Islands By Agracier
Retex-Wake Island By DaveOD06
Retex-Western Carolines By DaveOD06
Marianas Expanded By DaveOD06
Monte Cassino By Zipzapp

#TFM412-19_Map-Pack-3
DOWNLOAD-         https://www.mediafire.com/?hdt485onp5zmaqb


SAS~Farang65, SAS~Bombsaway, Agracier, DaveOD06, Zipzapp, Mixx & Spdr109 - Master Map-Makers and Texture Artists bring you another TFM-412 Map Expansion.

******************************



#TFM412-20_Map-Pack-4
16 Maps Spain By RedEye_Jir
Djibouti mod By Agracier & Tom2
Serbia By Avala
Sidi Ifni mod By Agracier & Tom2
Svalbard By Lynx23
War Over Italy By Volperossa
Zimbotho by Caldrail
Desert Trees By Uufflakke

#TFM412-20_Map-Pack-4
DOWNLOAD-         https://www.mediafire.com/?zc2yulac1d19nan

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andqui

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Re: TFM-412 The Next Level
« Reply #214 on: April 05, 2014, 06:23:52 PM »

I posted this in the B-26 thread, but I'll also put it here in case it's a problem with this pack. I have no torpedoes with that aircraft, only four bomb loadouts.
Link please?  ...and are you referring to an aircraft you have added to TFM-412?

Sorry, this happens with the B-26 straight out this pack with no modifications, and if I replace the B-26 folder in #SAS with the aircraft download. I get four bomb payloads, but no others.

My post for help in the B-26 thread was post #196 here:

https://www.sas1946.com/main/index.php?topic=17791.192

thanks
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #215 on: April 05, 2014, 06:44:54 PM »

I posted this in the B-26 thread, but I'll also put it here in case it's a problem with this pack. I have no torpedoes with that aircraft, only four bomb loadouts.
Link please?  ...and are you referring to an aircraft you have added to TFM-412?

Sorry, this happens with the B-26 straight out this pack with no modifications, and if I replace the B-26 folder in #SAS with the aircraft download. I get four bomb payloads, but no others.

My post for help in the B-26 thread was post #196 here:

https://www.sas1946.com/main/index.php?topic=17791.192

thanks

From the Readme:

Remark on loadouts:
early B-26s had 2 bombbays, one of them smaller. When the official requirement of 30x100lbs was dropped, the smaller bombbay was abandoned.
In those early models the load was distributed as follows:
Forward bay        aft. bay
20x100lbs            10x100lbs
10x250lbs              6x250lbs
10x260lbs frag             6x260lbsfrag
10x300lbs              6x300lbs
6x500lbs               2x500lbs
4x1000lbs
2x2000lbs
It is not clear whether the bigger bay was reaccomodated to fit a few extra bombs, or to say it differently, it is not clear if ONLY the 30x100lbs requirement was dropped or ALSO the 8x500 and 16x250 loads.
May it be as it were, we included here "early" loads (marked with "*") even though the slot is a later model (only 1 bay) to allow a little more campaign flexibility and because it is unknow to us if some of the loads (8x500 and 16x250) kept being carried with a different bomb accomodation after the deletion of the smaller bombbay.
Since information is always incomplete, we also included 2 more loadouts -non-attested- after the torpedos and supply boxes.

The switch position bug is corrected and FM revised by SAS~Jack (thank you very much Jack!

***********************************

This version doesn't add torps or reference them.  That must be another mod, a patch or something else.  I think its a maritime addon by SAS~Riken.  Let's go look...

***********************************

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