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Author Topic: TFM-412 The Next Level  (Read 1140684 times)

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teisco

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Re: TFM-412 The Next Level
« Reply #240 on: April 06, 2014, 07:49:10 AM »

Just a quick word to say thanks for your patience, Monty. All 18 packs installed and working, plus I have PAL's visual Mod8 up and running too.

Bergkamp

I wish I knew how you got the visual mod8 working. I have tried it in DBW and Modact and both times it will not even let the main screen load without crashing. I hope they add it to this great set of packages so I can see what it is all about.
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FNRennier

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Re: TFM-412 The Next Level
« Reply #241 on: April 06, 2014, 07:49:49 AM »

SAS~Monty27,
The L59G No Sound
I did the same what it says in the original post, in item 4
(https://www.sas1946.com/main/index.php/topic,29002.0.html)

I downloaded and installed the folder "sounds L39" and put in the mod folder # SAS
Now L59G is with sounds
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ol' Navy

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Re: TFM-412 The Next Level
« Reply #242 on: April 06, 2014, 08:38:19 AM »

Will the mods that are previously used in DBW work here?  Specifically I was wondering about the wide screen one (not sure what it is called).  Thank you.

Hello Bob

How was your dinner last night? With reference to mods that work in DBW  you need to remember that Modpack was for 4.10.1 and we are now using 4.12.2. Some mods may work as before but a lot won't until they are brought into line with the new code. Also remember that Monty27 et al have tested the included mods and so if you add anything else you may get unexpected consequences. There is plenty to be going on with with what we have here I would have thought. You don't need to use the EcranWide any more as 4.12.2 comes with widescreen support.

I heartily recommend having a play around with the VisualMod8 as there is a great deal of functionality that comes with it. Fantastic for take off and landing practice drills as you can switch from one plane to the other as you perfect your skills if you load up a whole flight in QMB.

Take care Bob

Euan

Dinner was good, but my son is pretty cheap so it definitely wasn't anything extravagant (but in a little town in s. Texas, the choices aren't great either).  Will you answer another question for me?  I got everything working, started installing the mods one at a time, in sequence.  But when I did #11, when I tried to run the game, it crashed to my desktop at about 20% or so and even reset my screen resolution.  I disabled the mod through JSGME and the game would then work, although I did need to reset my screen resolution.  Re-downloaded the mod, reinstalled it (enabled it), same result.  Is there something I am missing?  I was thinking of going ahead and enabling #12 to see if that might fix it.  Is there a problem doing so?  Do you think it might help?  Apparently something is amiss with #11 but for the life of me I can't see that it was any different than the rest, as far as downloaded and enabling.  I'm doing them all the same way.  Thank you for any insight, and for your help and patience.
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #243 on: April 06, 2014, 09:17:52 AM »

I wish I knew how you got the visual mod8 working.
I have tried it in DBW and Modact
when you visit the mods thread you will see that it has an 412 icon only.
So no DBW. and wich modact do you mean?
In 4.12 Modact 5.30 it works without problems.
https://www.sas1946.com/main/index.php/topic,37311.0.html
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bergkamp

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Re: TFM-412 The Next Level
« Reply #244 on: April 06, 2014, 09:51:33 AM »

I wish I knew how you got the visual mod8 working.
I have tried it in DBW and Modact
when you visit the mods thread you will see that it has an 412 icon only.
So no DBW. and wich modact do you mean?
In 4.12 Modact 5.30 it works without problems.
https://www.sas1946.com/main/index.php/topic,37311.0.html

Yep. That's how I did it. I have a previous install of v4.12.2 with modact 5.30 ONLY, so I could test individual mods and it worked fine. If you have enough HD space, install a vanilla v4.12.2 with modact 5.30 and try out the visual mod on it's own and see if you get CTD.

The only other thing, I did not activate this mod through JSGME but dropped it straight into #SAS folder.

Bergkamp
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Griffon_301

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Re: TFM-412 The Next Level
« Reply #245 on: April 06, 2014, 10:26:35 AM »

I added the visual mod straight into my TFM_412 partition and added the lines in the conf.ini as suggested, works like a charme - and all I can say is WOW :)
ModAct 5.30 over 4.12.2 and newTFM_412...
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #246 on: April 06, 2014, 11:23:20 AM »

The VisualMod8 works as a JSGME option too, just like all the others. Really adds a lot of functionality to the sim, I love the followcam view which works with TrackIR too.
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Korrigan

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Re: TFM-412 The Next Level
« Reply #247 on: April 06, 2014, 12:26:44 PM »

Hi Monty,
Sorry, I'm very late but I've finally managed to install your TFM, it took me ages to download it with my crappy internet connection but it was worth it ! It's simply amazing, thank you very much for this huge and easy to use pack. A little fix for the S-199, instead of disabling it in Jero's mod, you can comment the 4 last lines in the hier.him like this:
Code: [Select]
//[DummyCF]
//Mesh DummyCF
//Parent _ROOT_
//Attaching -1 0 0 0 -1 0 0 0 1 0 0 0
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BravoFxTrt

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Re: TFM-412 The Next Level
« Reply #248 on: April 06, 2014, 01:28:57 PM »

Just checked out TFM#20, all is working Great, Thanks Guy's!

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FNRennier

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Re: TFM-412 The Next Level
« Reply #249 on: April 06, 2014, 02:19:23 PM »

Uau!!
Very good, Bravo!
 8) 8)
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BravoFxTrt

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Re: TFM-412 The Next Level
« Reply #250 on: April 06, 2014, 02:22:32 PM »

Thanks Cad!  8)
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HotelAlpha

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Re: TFM-412 The Next Level
« Reply #251 on: April 06, 2014, 03:17:45 PM »

Cool shot of the Emil Guy  :D
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