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Author Topic: TFM-412 The Next Level  (Read 1140785 times)

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Adger

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Re: TFM-412 The Next Level
« Reply #360 on: April 10, 2014, 11:37:06 AM »

Guys...forgive me im an idiot,i forgot to download the flyable pack at the beginning..im just off to kick myself  :P
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Griffon_301

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Re: TFM-412 The Next Level
« Reply #361 on: April 10, 2014, 12:05:37 PM »

now that Adger mentions it...Bob do you have the AI flyable classes also enabled via JSGME?
and btw do not forget to maybe use the vanilla #Mods folder that Simon has provided too as a base over which you enable the TFM packs...

to sum it up shortly;

patch up to 4.12.2
then install the Modact 5.3
patch it
get the flyable AI classes
then delete everything inside the #Sas folder that you should have after installing ModAct, just to make sure..
use the vanilla #Sas folder from Simon (meaning unzip the file and copy the contents of the folder into the now empty #Sas folder you still have)
(the last two steps are just to make sure that you have a common base for TFM)
activate the packs in sequence via JSGME
do the stuff as described in the help section of page 1 :)
and you should be good to go....

if you like I can write a short guide for a direct install which is selectable via the Selector afterwards, does not take long and is the better way to go IMHO, although you need to be careful not to destroy folder structures...

hope this helps

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Adger

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Re: TFM-412 The Next Level
« Reply #362 on: April 10, 2014, 12:38:52 PM »

Griffon if you could do a small guide for a direct install i for one would be grateful.Jsgme is sooooo slow
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Adger

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Re: TFM-412 The Next Level
« Reply #363 on: April 10, 2014, 01:30:12 PM »

ps..ive also got a 1.9gb mapmods folder in my Root dir is that correct? Thanks
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Griffon_301

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Re: TFM-412 The Next Level
« Reply #364 on: April 10, 2014, 01:40:20 PM »

I will write a short direct install guide tomorrow :)

Adger, mapmods must go into the #Sas folder if you do a standard TFM 4.12 install; mine is about 6 GB in size currently, after having installed all 22 currently available packs;
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Adger

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Re: TFM-412 The Next Level
« Reply #365 on: April 10, 2014, 02:12:27 PM »

I will write a short direct install guide tomorrow :)

Adger, mapmods must go into the #Sas folder if you do a standard TFM 4.12 install; mine is about 6 GB in size currently, after having installed all 22 currently available packs;

Thanks Griffon yep ive got 2.6GB in sas mapsfolder (pack 19 and 20,maps 3 and 4 ) going in thru Jsgme next ..but in my rootfolder i have a 1.9gb Mapmods folder aswell.Thanks..should there not be any MAPMODS folder in il1946 root dir at all?Cheers for the help
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Adger

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Re: TFM-412 The Next Level
« Reply #366 on: April 10, 2014, 03:15:24 PM »

Wow 55Gb of flight sim ,finally got it all working.Now all i need is a new Hard drive  ;) Thanks guys
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ol' Navy

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Re: TFM-412 The Next Level
« Reply #367 on: April 10, 2014, 04:21:49 PM »

now that Adger mentions it...Bob do you have the AI flyable classes also enabled via JSGME?
and btw do not forget to maybe use the vanilla #Mods folder that Simon has provided too as a base over which you enable the TFM packs...

to sum it up shortly;

patch up to 4.12.2
then install the Modact 5.3
patch it
get the flyable AI classes
then delete everything inside the #Sas folder that you should have after installing ModAct, just to make sure..
use the vanilla #Sas folder from Simon (meaning unzip the file and copy the contents of the folder into the now empty #Sas folder you still have)
(the last two steps are just to make sure that you have a common base for TFM)
activate the packs in sequence via JSGME
do the stuff as described in the help section of page 1 :)
and you should be good to go....

if you like I can write a short guide for a direct install which is selectable via the Selector afterwards, does not take long and is the better way to go IMHO, although you need to be careful not to destroy folder structures...

hope this helps



What is the "AI flyable classes" you refer to?  I sure didn't enable anything like that.  Just the TFM mods.  Thanks.
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #368 on: April 10, 2014, 04:26:11 PM »

now that Adger mentions it...Bob do you have the AI flyable classes also enabled via JSGME?
and btw do not forget to maybe use the vanilla #Mods folder that Simon has provided too as a base over which you enable the TFM packs...

to sum it up shortly;

patch up to 4.12.2
then install the Modact 5.3
patch it
get the flyable AI classes
then delete everything inside the #Sas folder that you should have after installing ModAct, just to make sure..
use the vanilla #Sas folder from Simon (meaning unzip the file and copy the contents of the folder into the now empty #Sas folder you still have)
(the last two steps are just to make sure that you have a common base for TFM)
activate the packs in sequence via JSGME
do the stuff as described in the help section of page 1 :)
and you should be good to go....

if you like I can write a short guide for a direct install which is selectable via the Selector afterwards, does not take long and is the better way to go IMHO, although you need to be careful not to destroy folder structures...

hope this helps



What is the "AI flyable classes" you refer to?  I sure didn't enable anything like that.  Just the TFM mods.  Thanks.

OFFICIAL Il2 PATCHES
https://www.sas1946.com/main/index.php?topic=8528.0

SAS Il2 4:12.2m MEGA PATCH
https://www.sas1946.com/main/index.php?topic=38443.0

SAS MODACT 5.3
https://www.sas1946.com/main/index.php?topic=37662.0

INSTALL CHECKLIST
1)Clean Il2/1946 4:12.2m install required. - Tested and working.
2)Add SAS Modact V5.3 and AI Flyables.     - Tested and working.
3)Add UP-SFS files from UP3 Packs (see the list below).
4)Add new #TFM-412 Packs to JSGMEMODS and activate in order.

AI Flyables 5.30 (Mediafire)
https://www.mediafire.com/download/doq3wmzjambyazx/SAS_AI_Flyables_5.30_for_IL-2_4.12.2m.exe
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Adger

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Re: TFM-412 The Next Level
« Reply #369 on: April 10, 2014, 07:27:57 PM »

Hi guys sorry for the questions but are there any "EXTRA" campaigns available similar to Monty,s 4.10 DGEN  TFM mods 1-3 on DBW? Thanks..ps Monty ive put a - before my DGen folder then i put your DGEN 4.10
 TFM mods into my 4.12 jsgme folder,ive renamed them SAS_Dgen-TFM-MOD- 01 to 03 and also the STAN folder...and so far so good,ive started 3 different campaigns and they are incredible..waypoints were correct AI Ect..Has this method been done before and if so were there any problems? Thank you once again for your brilliant work Simon
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #370 on: April 10, 2014, 09:52:46 PM »

Hi guys sorry for the questions but are there any "EXTRA" campaigns available similar to Monty,s 4.10 DGEN  TFM mods 1-3 on DBW? Thanks..ps Monty ive put a - before my DGen folder then i put your DGEN 4.10
 TFM mods into my 4.12 jsgme folder,ive renamed them SAS_Dgen-TFM-MOD- 01 to 03 and also the STAN folder...and so far so good,ive started 3 different campaigns and they are incredible..waypoints were correct AI Ect..Has this method been done before and if so were there any problems? Thank you once again for your brilliant work Simon
;D I haven't tried it yet, too busy compiling.  The scripted campaigns are on the way.
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Hubberranz

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Re: TFM-412 The Next Level
« Reply #371 on: April 11, 2014, 02:30:28 AM »

Well. I just tried the mediafire link to new download #23 first post and at my end it is plagued by spam.
When I click on green download tab / spam / then no download yellow tab, but message OOPS the link appear to be broken ).
I have recheck other downloads and they work fine. Anyway I do have download 23 from yesterday's post and was just checking
if the content have been changed now that it is on main page. First time such a thing ever happened.
update: yesyerday's link post #340 does the same; odd, cause it did work fine yesterday.
I wonder if anyone else experiencing this.

update 12april2014: the download 23 is now working.
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