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Author Topic: TFM-412 The Next Level  (Read 1141007 times)

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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #504 on: April 14, 2014, 05:01:17 PM »

Hi all:

Snagged a couple of minutes and uploaded the fixed Trees files. There was one other one I noticed that was oversize so I ran that one through as well.

Here's the .rar file:

https://www.mediafire.com/download/xzx3dpvf6h2w3y3/Smaller_Trees_Files.rar

Hope this helps.

edit: Took another minute and delved back into the downloads. In #TFM412-19_Map-Pack-3 the unworkable files were introduced. I had dl'd this April 3rd. You can go back into #TFM412-01_MAPMODS and get working versions from there as well. It would be faster than dl'ing this fix from me and installing it.

Hope this helps more.

Bob
Thank you Bob, these will be integrated into the next set, much appreciated.  ;D
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Adger

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Re: TFM-412 The Next Level
« Reply #505 on: April 14, 2014, 05:12:53 PM »

Hi Monty is there anyway of adding a patch that fixes the issues of TFM412-01_MAPMODS, TFM412-13_Lucky-13,TFM412-14_Curvature,TFM412-23_Wildcats..(before April 13 ver).without having to disable JSGME then redownload and then Enable JSGME again.?..(i know im a lazy sod )

 
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ForkTailedDevil

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Re: TFM-412 The Next Level
« Reply #506 on: April 14, 2014, 05:13:48 PM »

I thought I had TFM working great until I try to fly the Sea Gladiator mod:  Game crashes instantly to desktop.  Also the P.37 has no ordnance.  I went and added the Polish bombs to my #SAS folder but still no bombs.  Does anyone have an air.ini with all of the updated planes?  Do I need to manually add all of the new aircraft?  I does not appear that when each update is added that there is any changes made to it.

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ol' Navy

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Re: TFM-412 The Next Level
« Reply #507 on: April 14, 2014, 05:54:35 PM »

May have been your prob the whole time, because once I forgot to activate it and kept getting 5% CTD, until I activated it, lol

That was it!  At least through TFM#16.  I haven't had the time to enable down through #24 yet, but I plan to the next day or so.  Man, has that been rough on a seventy-one year old Texan.  When I read the instructions at the AI aircraft mod, I downloaded it, then the site I looked at said to download then click the installer and let it do its thing.  Well, quite apparently that wasn't the way I should have done it.  When I copied the files into jsgme and enabled it there, everything worked as advertised.  I had previously deleted my whole IL2 folder four times and started over, each time with the same results.  Hung up on #11.  But not now.  Thank you very very much for your help.  Maybe my ineptitude will help someone else with the problem if the experience it.
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #508 on: April 14, 2014, 09:22:42 PM »

Hi Monty is there anyway of adding a patch that fixes the issues of TFM412-01_MAPMODS, TFM412-13_Lucky-13,TFM412-14_Curvature,TFM412-23_Wildcats..(before April 13 ver).without having to disable JSGME then redownload and then Enable JSGME again.?..(i know im a lazy sod )
No, since the fixes involve removal of certain folders and items and I can't do a negative anti-matter upload yet.  ;D
Stick with the previous fixes or re-download at your leisure, no shortcuts.    :o :(
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Lanceforthright

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Re: TFM-412 The Next Level
« Reply #509 on: April 14, 2014, 09:43:22 PM »


Firstly, Monty....What an excellent deal of effort in making an excellent game even better. Your previous work in developing a TFM mods package for 4.10 breathed new life into an already great game.

To the community, I would like to ask for some assistance. Apologies, I am no where any good with this. Some would call it "Simple mindedness".

With the previous 4.10 version, it was pretty easy, but I am a little lost in this version and keep getting to 5%, then returning to the selector.

Just to recap....

Download to 4.12.2 - Check game - All good
Download Modact 5.30 - Check Game - All good

I just want some clarity from this point onward please. What happens next? I ask this because, I then added the first Mod 412_01 and in the jgsme app drag it across to the right after the ai flyables, and then go to the selector. Start her up, and get to 5% then back to selector. I am clearly missing something, right in front of my face. Having been a member of this community for some years, I am confident I won't be judged too harshly....With respect, Thank you for any assistance.

Again, marvellous, marvellous work Monty, and indeed, everyone that has contributed their time and effort to this wonderful game

Kind regards
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Forager

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Re: TFM-412 The Next Level
« Reply #510 on: April 14, 2014, 09:57:31 PM »

Lanceforthright, you may have missed this on page 1:

For the expanded map packs to function please ensure that you have these UP-SFS files in your Il2-Root Directory:
Code: [Select]
up_maps01.sfs
up_maps02.sfs
up_maps03.sfs
up_maps04.sfs
up_maps05.sfs
updbw_mapex_01.sfs
updbw_mapex_02.sfs
updbw_mapex_03.sfs
updbw_mapex_04.sfs
updbw_mapex_05.sfs
updbw_mapex_06.sfs
updbw_mapex_07.sfs
updbw_mapex_08.sfs
up_textures01.sfs
up_textures02.sfs
up_objects01.sfs
up_objects02.sfs
up_objects03.sfs
up_objects04.sfs

If you have a working copy of 4.10.1 with DBW and the New Full Monty, those files are in it and can be copied into 4.12.2.
That should be done before any of the new packs are added.
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #511 on: April 14, 2014, 11:25:59 PM »

Hi Monty,

Just to confirm - are the fixes on page 1 (3do's and Crimea map) sufficient to avoid re-installing the affected packs? If so i'll just leave it at that.

Cheers,

Mick
Yes, later downloads don't need the fixes but if fixed before you are fine.
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #512 on: April 14, 2014, 11:28:59 PM »

I thought I had TFM working great until I try to fly the Sea Gladiator mod:  Game crashes instantly to desktop.  Also the P.37 has no ordnance.  I went and added the Polish bombs to my #SAS folder but still no bombs.  Does anyone have an air.ini with all of the updated planes?  Do I need to manually add all of the new aircraft?  I does not appear that when each update is added that there is any changes made to it.
Adding the Polish Bombs (to the #SAS folder) solves the loadout issue - https://www.mediafire.com/?m1jby5blbm7vvmq - But the classfile fix for the bombsight is causing a CTD for me so I have left it out for now.
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #513 on: April 15, 2014, 12:15:42 AM »

try to fly the Sea Gladiator mod:  Game crashes instantly to desktop. 
No problems here, both loads fine; openCanopy,weapons are OK.
what tells log?
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Adger

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Re: TFM-412 The Next Level
« Reply #514 on: April 15, 2014, 03:40:55 AM »

Hi Monty is there anyway of adding a patch that fixes the issues of TFM412-01_MAPMODS, TFM412-13_Lucky-13,TFM412-14_Curvature,TFM412-23_Wildcats..(before April 13 ver).without having to disable JSGME then redownload and then Enable JSGME again.?..(i know im a lazy sod )
No, since the fixes involve removal of certain folders and items and I can't do a negative anti-matter upload yet.  ;D
Stick with the previous fixes or re-download at your leisure, no shortcuts.    :o :(

Cheers for the Heads up Monty..il redownload and re JSGME later ...Thanks for all your work Pal
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PO_MAK_249RIP

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Re: TFM-412 The Next Level
« Reply #515 on: April 15, 2014, 05:01:52 AM »

Improved Sounds: - One of the best, and most stable, sets of great sounds can be found in HSFX.
People who want to use these sounds with TFM-412 need the files; fb_hfxsounds01.sfs and fb_hfxsounds.sfs from the HSFX set.  Put these into your SFS_AUTO folder and enjoy a richer soundset!

Is there a seperate download for these two .sfs files anywhere? I dont use HSFX and dont want to download the whole thing just to get these

Cheers
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