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Author Topic: TFM-412 The Next Level  (Read 1141075 times)

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markino

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Re: TFM-412 The Next Level
« Reply #1440 on: September 30, 2014, 10:27:27 AM »

Hi Bergkamp, many thanks for your kindly reply!

Mine load.ini is not the same as yours..?!? Very strange indeed!

Code: [Select]
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga

;map_edm.tga
;map_m.tga
;map_ed.tga
;map_ed_d.tga
;map_ed_Air.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 43
PRESSURE = 745
TEMPERATURE = 25

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga

;Wood0 = forest/summer/Wood0.tga
;Wood1 = forest/summer/Wood1.tga
;Wood2 = forest/summer/Wood2.tga
;Wood3 = forest/summer/Wood3.tga
;Wood4 = forest/summer/Wood4.tga

WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga


Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.180 0.225 0.157
WaterColorNV = 0.214 0.272 0.232

[ROADS]
Rail     = land/summer/sk_Rail
Road     = land/summer/Road
Highway  = land/summer/sk_Highway

[FIELDS]
LowLand0 = land/summer/rom_LowLand0.tga
LowLand1 = land/summer/rom_fields_LowLand2.tga
LowLand2 = land/summer/rom_fields_LowLand3.tga
LowLand3 = land/summer/rom_fields_MidLand0.tga

MidLand0 = land/summer/handy/handy_grass2.tga
MidLand1 =
MidLand2 =
MidLand3 =

Mount0 = land/summer/sk_LowLand0.tga
Mount1 =
Mount2 =
Mount3 = land/summer/sk_fields_midland2.tga //mount4.tga,2

Country0 = land/summer/vp_bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/vp_factory.tga
Country3 = land/summer/vp_factory2.tga

City0 = land/summer/vp_DownCity.tga
City1 = land/summer/vp_MidCity.tga
City2 = land/summer/vp_CenterCity.tga
City3 =

AirField0= land/summer/rom_air_fields_0.tga,2
AirField1=
AirField2=
AirField3=

Wood0 = land/summer/sk_LowLand0.tga
Wood1 =
Wood2 = forest/summer/rom_ForrestFar.tga
Wood3 =

Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/rom_CoastLine1.tga
Water3 = water/rom_CoastLine2.tga

For example in [wood] I have the Italy_DF...etc and several other differences. I don't know why my file and your are different. Which is the right one, then? I hope some guys could give an answer...

Now I go on with the other packs, testing the game after each and after backup it at mapmods 1 stage.

Oh Oh....I have a trouble with Fw190A-4 1.42 ata, 1942:



Thanks for all your helps...also in this case...

Ciao!

Marco

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markino

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Re: TFM-412 The Next Level
« Reply #1441 on: September 30, 2014, 10:29:15 AM »

@creature: I have not Reno map. Is it in a mapmod pack? If you give me explanations I try to test it.

Ciao!

Marco
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creature

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Re: TFM-412 The Next Level
« Reply #1442 on: September 30, 2014, 12:17:17 PM »

Hey marco thx

yes it was in the TFM 412.  I had the same error as the crimea map. i did follow the notes and the crimea map is fine now, but i couldnt find any fixes or problems with the reno map on the forum

c
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markino

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Re: TFM-412 The Next Level
« Reply #1443 on: October 01, 2014, 10:46:09 AM »

Hi c, I check for Reno map but I haven't a map called Reno, neither in QMB nor in FMB... Could you give me the complete name or in which modpack is the map, please?

Ciao!

Marco
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markino

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Re: TFM-412 The Next Level
« Reply #1444 on: October 01, 2014, 11:48:37 AM »

Hi guys, this afternoon I installed modpacks #5-6-7-8. Generally I test some planes of the pack or some other stuff as submarine or ship in FMB,  and a map at time. I found some troubles:
  • After installing modpack #6 RAF-02 I test the Seafire F. MkXVII, 1945, the plane doesn't works. On QMB I had the follow message: "Mission loading failed:null". Map works well, I tested it with other planes.
  • The map "Convoy" gave me the message: "data file corrupt"

I hope as above to correct these troubles and improve this wonderful sim.

Ciao!

Marco

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creature

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Re: TFM-412 The Next Level
« Reply #1445 on: October 01, 2014, 02:11:59 PM »

Hey marco thx

yes it was in the TFM 412.  I had the same error as the crimea map. i did follow the notes and the crimea map is fine now, but i couldnt find any fixes or problems with the reno map on the forum

c

marco;

i did a quick look and couldn't find which map pack it was loaded with.  This was a clean install so it must have come from TFM 412.   The reno folder is in the mapmods under the SAS folder, and the map in QMB is located all the way to the right close to the bottom when when you hit "load map".

Thanks to you though i did find a readme in the reno folder and i'll see if it has anything that my fix it.

c

found where the reno map was TFM412#23
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

bergkamp

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Re: TFM-412 The Next Level
« Reply #1446 on: October 02, 2014, 03:26:13 AM »

Hi guys, this afternoon I installed modpacks #5-6-7-8. Generally I test some planes of the pack or some other stuff as submarine or ship in FMB,  and a map at time. I found some troubles:
  • After installing modpack #6 RAF-02 I test the Seafire F. MkXVII, 1945, the plane doesn't works. On QMB I had the follow message: "Mission loading failed:null". Map works well, I tested it with other planes.
  • The map "Convoy" gave me the message: "data file corrupt"


Hello again, Marco.

In answer to your questions: 1. Re problems with FW190. Your problem lies in a conflict with either P A Gero's Fix Cowling and Engine mod or Wolfighters Luftwaffe Pilot mod.
You have to disable the affected plane in that mod (with a -). I recommend you read through at least page 1 to 40 or so of this thread (boring I know), but guys on here have picked up on these conflicts since day one of TFM412 and have posted an easy fix. They are quite numerous, so as you load each successive pack, you will come across these little niggles and you will find the answer in those pages.

2. Re  "data file corrupt" in QMB. I am assuming you are running QMB Pro in PAL Mission Pro Combo mod. Again, somewhere in this thread it reports that QMB Pro missions are made for DBW 1.71 and are not compatible with TFM412. I think there is a "Mission Pro Final for 412" mod in the appropriate section you can download which may correct your problem.

3. Re my load.ini. As I said all along, I couldn't understand your problems with the Crimea map. My load.ini comes untouched, straight out of map pack1. I have kept all of the unzipped packs and unpacked this again to check. My load.ini is as reported. Strange.

Anyways, good luck with the rest of TFM412!

Regards, Bergkamp
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bergkamp

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Re: TFM-412 The Next Level
« Reply #1447 on: October 02, 2014, 03:38:18 AM »

Marco,

Re Mission Pro. See this: https://www.sas1946.com/main/index.php/topic,42499.0.html

Bergkamp
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Knochenlutscher

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Re: TFM-412 The Next Level
« Reply #1448 on: October 02, 2014, 03:47:23 AM »

  • After installing modpack #6 RAF-02 I test the Seafire F. MkXVII, 1945, the plane doesn't works. On QMB I had the follow message: "Mission loading failed:null". Map works well, I tested it with other planes.
  • The map "Convoy" gave me the message: "data file corrupt"

I found no Bugs from it using DBW created QMBs (if with default Settings created) in my 4.12.2m TFM, he simply uses an older version of MissionPro, that is correct, but upward compatibillity is still ongoing, else you couldn't access IL-2 in general, since 80% of it's content is outdated.
From what I've seen a couple is imcompatible with the default QMB system, i.e. red Scramble mission first flight for Player is scripted blue, well that's not Pablos fault, but the Mission builder forgot to switch sides. Again such accidents are no compatibillity questions

The MissionProPal shipped in the 5.30 is outdated
https://www.sas1946.com/main/index.php/topic,37662.0.html

by this one
https://www.sas1946.com/main/index.php/topic,42499.0.html

I've tried myself, it doesn't cure all things, but its the most stable version I tried and the latest.
Our admins can't compile all the things that are new, from old times I knew we were told, to search ourselves through for latest files.

Convoy and a few others will get you these Messages, sometimes they can work in QMB sometimes not, simply look at the fact what we achieved with it compared to default Quickmissions.
My Mistel or Mass scramble Missions are prone to failure too, but not generally, you must switch Maps and back, try different settings, they work, but you must fiddle around, that's the deal.

Code: [Select]
A good hint for less buggy QMB, use the save/load option enabled for such custom Missions.
Before flying, always click save, you can alter if buggy later then and try another Map-Mission or setting.

My Mass-scramble, Malta Carrier Scramble or Mistel QMBs I have arranged and accessable this way by clicking on it. Then I have non-custom standards saved 8 or 16 Flights standard QMB Missions.
After playing custom ones, I switch back to a general setting, this way it is less buggy.
Have a nice layout, click save and save precious time arranging it, you can then try out Maps QMB prestted Missions easilly to find working ones. The Task of a bugless QMB in terms of Missions is a hard task, I know it as I had my hands on it.
Atm. I'm switching from old DBW to build up TFM-412 and get to know the ins&outs of 4.12.2m/Modact etc.
What I've seen in New-TFM as MissionPro QMB content grew me hairs, I'm on it arranging the content the way we delivered with DBW once, Theatre Prefixes and I will update as much as possible to 16 Flights standards. The DBW standard was according the latest gameversion and in proper arrangement, it was a quality task mission, not created specificly to match DBW, but latest QMB.
QMB Missions have to be created with default settings, regardless which gameversion or ModPack you use, if not, you can't load in DBW either, or one can load and thousands of Users not. I haven't heard of any from our Missions being incompatible, so far all make use of them. Sth. is working.
Best Regards
Knochenlutscher
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markino

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Re: TFM-412 The Next Level
« Reply #1449 on: October 02, 2014, 10:53:54 AM »

Bergkamp, Knochenlutscher, many thanks for your replies and explanations!! I will follow your suggestions for the next upgrades  :) :)

Just a couple of question about Mission pro combo by P.A.L.: I have a Mission Pro Combo 4.12.2m as shown below, but is it the right one? I downloaded it about on first months of this year...



The second question...maybe a stupid question...if I go to install a final revision of Mission Pro Combo 4.12.2m, as you linked to me, I must to disable the previous one, is it right?

Many thanks for all your helps!!

Ciao

Marco


@creature: when I install pack #23 I will report you for Reno map. Be a little patience, please...

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creature

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Re: TFM-412 The Next Level
« Reply #1450 on: October 02, 2014, 11:32:48 AM »

>>>@creature: when I install pack #23 I will report you for Reno map. Be a little patience, please...<<<<

LOL, NP.

I want to get this done before I go on another tangent for this sim:)))  that is very easy to do, especially after looking at the quickmission pro your playing around with.  looks very cool, hope you get it squared away.

c
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bergkamp

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Re: TFM-412 The Next Level
« Reply #1451 on: October 02, 2014, 02:30:47 PM »


...if I go to install a final revision of Mission Pro Combo 4.12.2m, as you linked to me, I must to disable the previous one, is it right?


Hi Marco,

Yes, disable and remove completely from JSGME, your previous install of mission pro combo and replace with latest version as per links.

I won't be on this board for the next 10 days (vacation), so don't think I'm ignoring you if you have any further questions!

Regards, Bergkamp
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