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Author Topic: TFM-412 The Next Level  (Read 1140736 times)

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creature

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Re: TFM-412 The Next Level
« Reply #1620 on: December 03, 2014, 10:33:17 PM »

I have a little problem.

Is there a way to fix the torpedo angles? I mean I tested a TBD-1 squadron on a Midway mission, and their torpedoes are boggled more nose-down than they originally look on a TBD.

Did you read the posts on page 134 of these threads?  Those guys seem to have a little knowledge of the Torpedo thing.  Thats above my paygrade:))

c
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

vpmedia

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creature

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Re: TFM-412 The Next Level
« Reply #1622 on: December 04, 2014, 12:08:59 AM »

It´s strange. I tryed it three times and in all cases with the same result. Gladiator Mk.I and Gladiator Mk.II are OK, but when I click on Sea Gladiator the game shuts down.

Well I did a lot of tooling around with your sea gladiator issue and it seems like the solution is to download the 4.12 compatable pack that Hamm suggested.  The ones included in TFM must not be compatable because I did a lot of different stuff to try and get them to work but with no luck.  Once I installed the updated pack they loaded fine.  I just "remmed" out the original as follows with out the quotes.  "-00_Gladiator_SeaGladiator_Pack_SAS" and dropped the new folder "plane_SeaGladiatorMkII_412" in the SAS folder, again with out the quotes:))  and all versions worked including the Feildmod.  Also FYI a little learning occured:)) I found out that the plane_ru.properties was renamed to plane.properties, same with weapons_ru.properties to weapons.properties:))  when you put the new folder in that's all you have to do.  I checked the ru (ooopsee) properties files for plane and weapons and all the info is already there.

 Check with the guys on this thread, there might be a "safer" way to do this work around for the seagladiator.  TFM is a huge install and I wouldn't want you to screw it up and reinstall it because of me:))
good luck

C


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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

slejsa

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Re: TFM-412 The Next Level
« Reply #1623 on: December 04, 2014, 01:53:11 AM »

Wow! You solve it! Excellent work! ;)
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BlackAce7727

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Re: TFM-412 The Next Level
« Reply #1624 on: December 04, 2014, 10:39:09 AM »

Another way of sorting the problem is turning the stock markings off in the selection screen. THEN the models load up. some files were corrupt in placing the basic markings on both craft.
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vpmedia

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Re: TFM-412 The Next Level
« Reply #1625 on: December 04, 2014, 10:03:32 PM »

I dont think that bugs were included in the pack, I mean if youre building a modpack you're gonna test each mod when they're added. Its possible that you overlook small errors but you'll certainly notice it when something does not load or crashes your game.

Other possibility is that one of the words largest filehosting services corrupts your files. Also very unlikely.
If these were the cases EVERYBODY would report these errors, but most people seem to have no problems with the install of TFM-412.

jpten

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Re: TFM-412 The Next Level
« Reply #1626 on: December 04, 2014, 10:51:52 PM »

An over protective Anti Virus program can block file over writing and execution programs that want to make changes to certain directories it wants to protect.   Those are functions common to malware infection.  With so many different makers and individual preference settings that could give a random effect in some having problems and others not.
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OnFire

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Re: TFM-412 The Next Level
« Reply #1627 on: December 05, 2014, 10:24:43 AM »

DO I have to use jsgme or can simply drop and overwrite in sas folder?
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #1628 on: December 05, 2014, 11:09:25 AM »

Quote
can simply drop and overwrite
yes. jsmge does the same. But with a "protocol" so to say.
And warnings. etc. Yes, of course it takes muuuch time to install
via jsgme but you are on the safe side when doing a rollback.
It just needs: patience.  ;)

So -  when you had a corrupted dl (Gott bewahre) -
its much harded to do this rollback when you copy/overwrite.
On the other side its much more faster when simply copy/overwriting
so that a complete reinstall does not cost too many time,
its a good alternative I would say. But you should have good knowledge
about the file structure of modded Il-2, ini files etc.  :)

btw: I just had a look: the B-29tanker is NOT in tfm.
It was extra installed beta mod I talked abput in your thread
in the new members section. Sorry.  :-X
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markino

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Re: TFM-412 The Next Level
« Reply #1629 on: December 06, 2014, 08:53:28 AM »

Hello guys, just a little question: I started a campaign with IJA and I fly with Ki43-1a. I noticed some troubles, eg. throttle, mixture and propeller levers moves right and left instead forward and backward; indications of flight intruments, as anemomether, vertical speed indicator and other are inverted, eg when I dive vertical speed indicator shows climb rate... Someone else has had this problem? Maybe this troubles already solved otherwise there are solutions?

Many thanks for your help.

Ciao.

Marco
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Jimbo947

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Re: TFM-412 The Next Level
« Reply #1630 on: December 08, 2014, 12:54:55 PM »

Downloaded and installed up to Mod 29 with only two hic-ups/ problem...Rabaul map would not load . Install SAS Carmasters Mod True Colour HD Skinsas mentioned somewhere @page 60 and problem solved. Sea Gladiator not loading ..Not bothered .Never going to use it anyhows..    other than that  did it by the numbers.Well done Sas for this HUGE Project
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BlackAce7727

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Re: TFM-412 The Next Level
« Reply #1631 on: December 08, 2014, 01:44:22 PM »

Patched all the way to #36, This MOD is beast! Sod waiting for 4.13....Its all what I had been searching for since getting back into the mood of IL2!

Thanks all!

BlackAce
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