Hi Thierry
The Original CAN_CHANNEL 3do Buildings/Fields etc are contained within 'UP_MAPS03.SFS', which TFM-412 uses. TFM-412 will actually CTD if 'UP_MAPS03.SFS' is not present.
I see you have it as a MOD Package too. This will now be included as advised. However, the information is still read first by the SFS file, so this is a double redundancy really. The maps always looked this good in TFM-412.
Simon
Hi Simon,
Thank you very much for this update !
I have not had time to test all this but there is no doubt that now everything will work perfectly.
I have read your comments on my maps that you have published in my topics.
I'm glad you like these maps and especially that of Biscay which is your favourite one in "moded" IL-2 !
I now understand why you used it for the sub Campaign: "Battle of Britain" in your wonderful campaign: "The aces of spade".
It's for me one of the most beautiful campaign that I've never played on IL-2 !
However, your campaign: "Battle of Britain for 4.12 TFM" is a real new challenge! The 4.12 AI is really formidable and unpredictable ! ???
But I like it !
And now a little explanation with pictures about the CAN Airfields :
The original ones are also in my games in SFS files (DBW & HSFX ) . But on the original ones it is impossible to put
ground plates, concretes plates, etc..., on them because at 95% of the time this plates appear in game behind those of the CAN airfields ! ???
So, I had to continue the work of "Gilb" on these plates by modifying them again.
This being done in order to be able to use the plates of the game in place of the original hideous tracks in very low resolution.
So, by placing my folder "!!!!!!!!!!!!AIRFIELDS_CAN" in the folder "#SAS" it takes place of the original one that is in the SFS files...
An original can airfield (HSFX) :
The same pic in alpha level ( white areas represent opaque areas and black areas represent transparent areas.) :
Now the same airfield in alpha level in DBW or TFM ("Gilb"version. )
There are more black, transparent areas ! So you are able to see the original ground texture... :
And finally, the version that I use : The main track is deleted. It is replaced by the black, so, on this transparent areas
I can put the plates of the game and on the rest of the transparent areas I can put airfields textures :
So now I leave you the pleasure to rediscover all your campaigns based on these maps with a new look and better feel ...
Thank you for your very hard work Monty, and many thanks for all the community of "modders" and "users" !
Best regards, Thierry.