I'm installing TFM for the first time. What a huge work you had done !
I have a question: Is normal that JSGME is very slow in activating a mod? (about 40-50 min per mod)??
Yes it is normal for JSGME to be very slow and tedious as it backs up everything and allows stepping back. However, TFM-412, and all the many experiences from the contributors to this huge thread have provided enough hard data to squeeze TFM-412, with all-working fixes and no errors, into the extremely small, 25% of original size, SFS format, just like DBW, HSFX etc...
It previously took hours or days to install - I appreciate that and went through it myself more than once. Compressed Full Monty - CFM - Installs in 18 Minutes.
This means that the new install fairly flies in there directly with no more JSGME except for adding a few options in/out as we wish.
Currently; CFM is making good progress and undergoing thorough testing. The advantage of the smaller SFS files and just six mod folders - over thousands of mod folders previously - is that loading and testing is much faster, more accurate, stable and generally solid. Its over halfway done now and gathering momentum, but I am also determined that it will be clean and bugfree - so we are into the third round of testing now to go over the entire content again and triple check everything.
Happily; SFS files tend to CTD, rather than allow a launch and hide errors and conflicts in the old fuzzy folder method, and they also tend to stay fixed when done right. Starting with TFM-412 Level-38 in the first place gave us a wonderful head start and the final result is certainly the most comprehensive total 412 mod compilation anywhere, by a long, long way!
Not only is everything up to TFM-38 fixed; but there are also many new additions and features:
MAIN FEATURES OF CFM
Compressed SFS Format Fast Install
All Previous Fixes Applied
Faster Smoother Performance
Expanded TFM-412 Maplist all working
Expanded TFM-412 Planelist all working
Expanded TFM-412 Shiplist all working
Expanded TFM-412 FMB Statics and Objects (+Wingflyrs new 3dos)
Expanded TFM-412 FMB Stationary Planes (+300)
All Cowling, Spinners and Cockpit improvements
Comprehensive Wheel Improvements included throughout
Many more new cockpits, aircraft and 412 conversions
New CFM Splashscreens
+ the largest credits acknowledgement in modding history!
With Sputnishock also working on fixing CY6's Command & Control for 412 and Whiskey_Sierra_972 investigating ALL Il2 maps for total 412 inclusion; we are looking forward to some very important developments next year and CFM will be designed to incorporate and assist these efforts.
We won't wait on them though, or hassle these good people as they proceed with some extremely complex projects. - TFM will be ready within the week and I will get the new CFM thread and downloads together asap. We are proceeding steadily and it will be done when its done...
One of my best Christmas breaks ever and it will great to share this one when complete. - Putting in more hours today...
MERRY CHRISTMAS AND HAPPY HOLIDAYS TO ALL THE TFM-412'ERS AND THANKS "SANTA MONTY"<=== Is this considered "flaming")
Later
c
Not really, thats enthusiasm and its appreciated! Merry Christmas mate - CFM water is beautiful, thanks to your efforts and I included a CFM option to restore/remove animated water to taste!