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Author Topic: TFM-412 The Next Level  (Read 1140594 times)

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eMeL

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Re: TFM-412 The Next Level
« Reply #1788 on: December 27, 2014, 05:43:17 AM »

CFM... sounds like some wonderful new pill that will pleasantly ease the pain of the install processhhaaaaaaaaaaa... that's the stuff
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spartan18a

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Re: TFM-412 The Next Level
« Reply #1789 on: December 27, 2014, 10:19:12 AM »

What's CFM?
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Danziger

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Re: TFM-412 The Next Level
« Reply #1790 on: December 27, 2014, 11:14:12 AM »

CFNM without the N?  ???
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Korrigan

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Re: TFM-412 The Next Level
« Reply #1791 on: December 27, 2014, 11:33:21 AM »

CFM is not something pervert as suggested by possumkiller  ;D, it's the next revamped and much enhanced version of TFM in compressed sfs format, easier to install and faster to load. Be patient...
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kingsley

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Re: TFM-412 The Next Level
« Reply #1792 on: December 27, 2014, 12:30:24 PM »

Well as to this new item from Simon that the install is so easy that a house cat can do it. I am offering odds that in less than two hours after release that there is questions on how to do it even with a read me on how to do it.
 Also I will bring along my Liger along and show up at Simon's door so his house cat can show my Liger on how to install.
Simon
Time is ticking
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ol' Navy

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Re: TFM-412 The Next Level
« Reply #1793 on: December 27, 2014, 02:32:01 PM »

Well as to this new item from Simon that the install is so easy that a house cat can do it. I am offering odds that in less than two hours after release that there is questions on how to do it even with a read me on how to do it.
 Also I will bring along my Liger along and show up at Simon's door so his house cat can show my Liger on how to install.
Simon
Time is ticking

I suspect you intended that comment at me and all my past trials and tribulations.  I sure do hope you are wrong, at least where I am concerned.  I'm sure hoping it's easy.
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flugkapitan

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Re: TFM-412 The Next Level
« Reply #1794 on: December 27, 2014, 02:38:32 PM »

Well, if it's going to be so easy a housecat can do it, I should be in pretty good shape, since I have 3 housecats who can assist me with it  ;D
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kingsley

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Re: TFM-412 The Next Level
« Reply #1795 on: December 27, 2014, 02:59:44 PM »

Mr Holmes
It was not but since you have not stated that you have a feline you do carry a handicap on your side.
And Mr Flugkapitan has us out numbered on felines he has three.
I only have one and it is a decent size liger and as everybody knows a dog you are master to a cat you are slave. Good luck Mr Holmes.
         kingsley ;D ;D
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UberDemon

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Re: TFM-412 The Next Level
« Reply #1796 on: December 27, 2014, 05:45:23 PM »

Wow it looks amazing. I have to read carefully everything.
Spartan,

Total Modder is benitomuso's frigging awesome application which allows for better management of MODs, and also allows for advanced stuff like packing and unpacking SFS files.  It is a sophisticated alternative to JGSME.  It enables a caching system which allows for mods to be installed without having to copy them to their directories, so unlike JSGME, you do not duplicate the amount of harddrive space... it takes care of setting up the IL-2 files to go to the proper directories, and it customizes the IL 2 executable to handle your settings.  Very brilliant...

However, there are a few things to keep in mind:
* DO use TM for MODs that are pre-loaded, that is, the files that go into the mod folders, such as #SAS, #DBW, #UP#, and the SAS autoload folder
* DO NOT (in fact you CANNOT, per benitomuso himself) use it for files which go into user content categories, or files in directories which are read after loading (the so called Java content)... these are custom missions, skins, and any other content that does not get pre-loaded.  This type of content should be used with JSGME (if you don't mind the slight HDD space wasted, since these are typically not that large), or just copy them manually.
* Order matters in loading, like JSGME, so whatever you want to overwrite previous version when you have many MODS, has to be loaded first... fortunately it has a kick ass method of allowing to assign order, instead of having to give folders and files weird names.
* All ini files are handled as whatever is loaded first, is the one used... so you can either manage the order they get loaded, of you can assign a single location for all of them, that way you have absolute control over files like air.ini, etc.

For Mods that include both pre- and post-load content, such as new aircraft that include skins, then the skins folder will be ignored by TM, however if you want to use them you need to manually place them in the proper directory... it is easier than it sounds here.

Anyway, if you can't tell, I am a big fan, and since TFM (now CFM) is being tested with it, that is great news.

Best Regards,
UberDemon/danzigzag
www.uberdemon.net
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kingsley

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Re: TFM-412 The Next Level
« Reply #1797 on: December 27, 2014, 09:33:40 PM »

UberDemon
I have played with your piece of work not bad had fun with it. Working with benito's piece of work had a lot of fun with it to.
Simon
It is Sunday where I am at right now in this world so where is the cfm. ;D
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spartan18a

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Re: TFM-412 The Next Level
« Reply #1798 on: December 28, 2014, 03:06:42 AM »

Thanks for the info UberDemon. I'll try as soon as I get back from Winter Holidays.
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ls

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Re: TFM-412 The Next Level
« Reply #1799 on: December 28, 2014, 10:41:37 AM »

Hello,
new vehicles are excellent, but we have some troubles.
First of all, Opel Kadetts and GAZ 67 have no wheels.
Then, some trucks (ex. Opel Blitz 36 and firetruck) are not visible at some angles (You can see only shadow).
And some problems with winter versions of Blitz trucks.









I suppose that it is incompatibility of new skins with new models (or vice versa).

Greetings,
and once again thanks for new TFM!!!

ls
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