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Author Topic: TFM-412 The Next Level  (Read 1140528 times)

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rockdoon

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Re: TFM-412 The Next Level
« Reply #2244 on: February 14, 2015, 05:36:45 PM »

haha no problem...
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Utops

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Re: TFM-412 The Next Level
« Reply #2245 on: February 15, 2015, 10:31:45 AM »

Hello,

There is alternative FM for this mod? I feel like im flying antigravity engine planes with was fun for 20 minutes but now i like some simulation ;)

Inb4 tweak your difyculty level.

It's already done.
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Dinga

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Re: TFM-412 The Next Level
« Reply #2246 on: February 16, 2015, 06:34:01 PM »

Utops
TFM does not have its own FM.
Are you using a keyboard to control your plane, perhaps you need to buy a Joystick.If you are using a Joystick try recalibrating it.
Sounds like your elevator control may be out of wack as they say ;)
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creature

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Re: TFM-412 The Next Level
« Reply #2247 on: February 16, 2015, 10:37:54 PM »

To all TFMer's

I need help over in "Fun for all" on Hyper Lobby.  I'm getting my ass kicked:))

C
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

kingsley

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Re: TFM-412 The Next Level
« Reply #2248 on: February 17, 2015, 02:47:54 AM »

To all TFMer's

I need help over in "Fun for all" on Hyper Lobby.  I'm getting my ass kicked:))

C
Cheat
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citizen67

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Re: TFM-412 The Next Level
« Reply #2249 on: February 18, 2015, 02:42:39 AM »

Guys,
the TFM412 enabling time is insane! more than one hour to activate the pack #14

To activate up to the pack 38 I need a week! Is this normal?

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bergkamp

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Re: TFM-412 The Next Level
« Reply #2250 on: February 18, 2015, 03:02:27 AM »

An hour? Maybe, I suppose. Some packs take seemingly forever activating through JSGME. Longest I experienced was about 30min. I guess it depends on your pc. Stick with it, don't panic, drink beer. Then again, if it's taking an hour to activate, stick to coffee.
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citizen67

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Re: TFM-412 The Next Level
« Reply #2251 on: February 18, 2015, 04:31:27 AM »

Stick with it, don't panic, drink beer. Then again, if it's taking an hour to activate, stick to coffee.


ahahahah! Thank you, I'll follow your hint! ;-)
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Barkhorn1x

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Re: TFM-412 The Next Level
« Reply #2252 on: February 18, 2015, 07:30:23 AM »

You can skip jsgme and just extract every part into one temporary folder (clicking "yes to all" for overwrites), once you've finished move the entire stuff into your IL-2 game folder. This is what jsgme does, but it becomes really slow when it runs into duplicate files. Dont forget to backup your 4.12 stock or modact install because if you screw up somehow you can easily revert to it and start over again.

Yes this method is much faster.  And keep in mind that JSGME goes to the destination folder - in this case #SAS - and:
- Looks at EVERY file in that folder to:
- Assess the duplicate prompt info. - as VPMEDIA stated
- And to build a back-up index that restores the prior folder files if you back out the last file

All of that takes a lot of time.  JSGME was designed to handle hundreds of files involved w/ modding Silent Hunter III.  It does not do well handling thousands of files involved w/ modding Il-2.
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tooslow

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Re: TFM-412 The Next Level
« Reply #2253 on: February 18, 2015, 09:55:20 AM »

I've often wondered if it would be possible to modify the JSGME to give you the option by pass this checking function.  In the end you do this by telling it to ignore the conflicts and proceed.  Having this option would greatly speed up the current loading process for TFM.
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edc1

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Re: TFM-412 The Next Level
« Reply #2254 on: February 18, 2015, 12:36:35 PM »

Hi all,
Can anyone help me My Fw-190a-4  has 2 problems
First one:- fuselarge before tail plane has gone to a right angle
Second one:- just after take off the canopy falls off instead of closing
 this is also happing in my other IL2 install that has just the first two mods installed.
I have checked using search and can not find out if any one else who has had this problem.
Not sure what to next
CheersStan
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creature

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Re: TFM-412 The Next Level
« Reply #2255 on: February 18, 2015, 01:32:19 PM »

To all TFMer's

I need help over in "Fun for all" on Hyper Lobby.  I'm getting my ass kicked:))

C
Cheat

Ha,  Thats funny:)  I have a feeling some of that may be going on:))))  There's an F4U-C out there that can out turn a zero.  HMMMMM.  but I will say it feels very good when I shoot it down if I can.  I've figured out a few of the basic moves that a real aircraft could never do, but I don't fly like that and never will.  I will admit though that as long as you don't modify the flight model of the airplane and only take advantage of the simulations limitations, you are pretty much doing what any fighter pilot would do anyway.  Know your plane better than the other guy, or in this case, the simulation.  For example:  When you use elevator TRIM in a high speed turn it gives you two advantages.  1.  airplane is still controllable during a high G black out using trim.  2. As long as you do not use the normal elevator controls the airplane will not go into a spin.  I don't have a problem with stuff like that, it's just knowing your sim.  I don't like it because it's not real but than again ("I was inverted") that's the idea right?  Take advantage of what the other pilot doesn't know.

I know this isn't the topic for this thread, but this seems to be a very good group and I want to share one other thing, especially for the old timers like me.

When trying to learn the sim and how each aircraft flies, use these settings in QMB (Quick Mission Builder)

Select the hardest settings and than go back and change a few things.

1. Vulnerability to OFF--  This lets you get the crap shot out of you, but it also lets you keep flying and learning without haveing to refly all the time.  Yes, for the diehards its tough to select this setting, but look at it as a learning tool.

2. Unlimted Ammo to ON--  Since your invincilbe now, you don't want to run out of ammo while your practicing.

3. cockpit always ON--  Most online sims use this setting.  It's extremely tougher than the no cockpit view but it's an authentic setting and you should get used to the look and learn how to lead a plane using this view.

4. Start out with a plane your comfortable in and get used to its characteristics.  This way when you do the next instruction you'll see what the changes affect.

5. experiment alot with the joystick settings, the better you get at the higher settings the better on line pilot you will be.  This is also somewhat joystick specific, so do a search on your joystick settings for IL2.  I have the X52 and I still have to adjust them depending on how often I fly.  I started out with the standard 10.20.30.......100  settings and kept moving them up to the point where I could just barely fly the thing:))  The point is, find the edge of your comfort zone.

6. Start out going against an easy ememy airplane like the DC-3 or something like that.  Just to get used to your sights.  Than move on against the harder planes like the zero.  Start against one than move on to as many as the sim will take.  Remember your invincible and this is gonna be great target practice.  I wouldn't go against a faster plane because the little bastards tend to run away from you and you'll wind up flying to long and get frustrated.

7. Don't get pissed and have fun:))))))

later

c
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly
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