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Author Topic: SAS Engine Mod 2.7 - problems with weapon list  (Read 3285 times)

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Stefan SG

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SAS Engine Mod 2.7 - problems with weapon list
« on: March 29, 2014, 10:20:49 AM »

I found a problem with SAS Engine Mod 2.7 used together with SAS ModAct 5.3. A classfile 4B598398AD1D180C causes multiplying of weapon list as you can see below.



Or it even replaces weapon list for some planes. For example I-153M-62 receives the same weapon list as I-153P.
Logfile shows nothing.

Unfortunatelly SAS Engine Mod 2.7 doesn't work properly without this classfile.

Pls advise if somebody can help to solve this problem.

Thank You in advance.
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Hubberranz

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Re: SAS Engine Mod 2.7 - problems with weapon list
« Reply #1 on: April 07, 2014, 09:27:29 AM »

Using TFM ?

TFM early Bf109: all weapons selection of first four variants appear in the QBM drop down of each individual model.

+1
+teisco
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Stefan SG

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Re: SAS Engine Mod 2.7 - problems with weapon list
« Reply #2 on: April 19, 2014, 09:23:50 AM »

At last I found solution after a lot of tests. Pls put "-" in front of two classfiles below:

4B598398AD1D180C
08447B2E29097EB0

Everything works OK after that.
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SAS~Monty27

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Re: SAS Engine Mod 2.7 - problems with weapon list
« Reply #3 on: January 19, 2015, 05:27:10 PM »

Brilliant work Stefan, thank you so much!  ;D
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western0221

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Re: SAS Engine Mod 2.7 - problems with weapon list
« Reply #4 on: January 19, 2015, 05:49:20 PM »

At last I found solution after a lot of tests. Pls put "-" in front of two classfiles below:

4B598398AD1D180C
08447B2E29097EB0

Everything works OK after that.

Really?

I havn't tested as you say, but with looking at the codes of 2 classfiles....
F/A-18, AV-8B+, A-7 may crash or loose sound FX in some situation with it (and maybe franken B-52 also).
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