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Author Topic: Fi-156U With Skis and Arty Spotter.  (Read 35703 times)

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SAS~Bombsaway

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Re: Fi-156U With Skis and Arty Spotter.
« Reply #72 on: June 01, 2014, 06:08:53 AM »

Slejsa , try redownlading it from the first page here and try to install again. Its saying you are missing a texture or mesh. They are all in there so I dont know why its appening to you.
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SAS~Bombsaway

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Re: Fi-156U With Skis and Arty Spotter.
« Reply #73 on: June 04, 2014, 05:41:00 PM »

Theres is an issue with this plane. Look in the planes main folder and remove this classfile...  0B8C670864F9CA34 .  It causes your large guns on all planes to fire both forward and backwards. Also look and make sure you dont have the mod Random Belt Startpos either. Thats where it came from. How I ended up with it in my Storch I dont know.
 Since this plane isnt using any large guns, no one has noticed. CWatson has been helping with another project and he helped track down why my planes using guns such as 20mm's were firing in both directions.

I'll post a new link for this plane soon.
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SAS~Bombsaway

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Re: Fi-156U With Skis and Arty Spotter.
« Reply #74 on: June 04, 2014, 06:06:09 PM »

Ok, correction.... The Random Belt StartPos mod is fine. Somehow I ended up with an altered classfile in my Storch 156-U with the same number. How, I have no idea but the random belt mod is fine. I have tested so if you have my Storch, remove that classfile.
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max_thehitman

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Re: Fi-156U With Skis and Arty Spotter.
« Reply #75 on: June 04, 2014, 07:24:05 PM »



Does that mean you will make a new update on your cool aircraft, Bombsaway?
Should I download a new version with some fixes?
I haven´t throughly tested your plane yet.



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SAS~Bombsaway

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Re: Fi-156U With Skis and Arty Spotter.
« Reply #76 on: June 04, 2014, 07:25:10 PM »

I dont plan on any more updates only replacing the link without that classfile in it.  :)
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max_thehitman

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Re: Fi-156U With Skis and Arty Spotter.
« Reply #77 on: June 04, 2014, 07:32:45 PM »

I dont plan on any more updates only replacing the link without that classfile in it.  :)
´
That is good enough for me  :)
Its a fine aircraft and these upgrades you made, make it even more enjoyable to fly.
Big Thanks!




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Benelli

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Re: Fi-156U With Skis and Arty Spotter.
« Reply #78 on: August 06, 2014, 05:35:37 AM »

Hi men, this is a great mod! Just one fix request: in the last version of the mod (the one with artillery) the droptank is wrongly placed floating under the belly rack (the position was good in previous version of the mod). Can this be fixed? Thanks in advance!
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SAS~Bombsaway

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Re: Fi-156U With Skis and Arty Spotter.
« Reply #79 on: August 06, 2014, 06:00:52 AM »

I'll take a look.
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Benelli

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Re: Fi-156U With Skis and Arty Spotter.
« Reply #80 on: October 03, 2014, 07:25:39 PM »

Hi men, this is a great mod! Just one fix request: in the last version of the mod (the one with artillery) the droptank is wrongly placed floating under the belly rack (the position was good in previous version of the mod). Can this be fixed? Thanks in advance!
Sorry for bumping, I was just flying this plane and thought of this request I made some time ago. Any news or fix about it? Thanks! :)
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crazyeddie

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Re: Fi-156U With Skis and Arty Spotter.
« Reply #81 on: May 27, 2015, 07:17:46 AM »

I have just returned to the game after a long absence and this aircraft is one that I would like to use.  It installs okay and if I go straight to Fly it works fine, but if I try to change the skin this happens and my game freezes.



I'm running 4.101 and this is what I'm getting in my log file:

Code: [Select]
(3do/Buildings/England/jetty4/live.sim)
[12:50:27] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[12:50:27] ##### House without collision (3do/Buildings/England/semi2/live.sim)
[12:57:21] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/Fi156 RAF Invasion A.bmp height=1024 width=1024 bpp=8
[12:57:22] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/Fi156 US Army Invasion 355.bmp height=1024 width=1024 bpp=8
[12:57:22] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/Fi156 US Army Metal.bmp height=1024 width=1024 bpp=8
[12:57:22] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/Fi156 x RAAF Metal.bmp height=1024 width=1024 bpp=8
[12:57:22] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/Fi156U RN Hack.bmp height=1024 width=1024 bpp=8
[12:57:22] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/RN Splinter Invasion.bmp height=1024 width=1024 bpp=8
[12:57:22] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/RN Splinter.bmp height=1024 width=1024 bpp=8
[12:57:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/Fi156 RAF Invasion A.bmp height=1024 width=1024 bpp=8
[12:57:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/Fi156 US Army Invasion 355.bmp height=1024 width=1024 bpp=8
[12:57:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/Fi156 US Army Metal.bmp height=1024 width=1024 bpp=8
[12:57:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/Fi156 x RAAF Metal.bmp height=1024 width=1024 bpp=8
[12:57:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/Fi156U RN Hack.bmp height=1024 width=1024 bpp=8
[12:57:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/RN Splinter Invasion.bmp height=1024 width=1024 bpp=8
[12:57:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/RN Splinter.bmp height=1024 width=1024 bpp=8
[12:57:48] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Fi-156U/Fi156U RN Hack.bmp s1=3do/p

Anyone know what is causing this and how to fix it ?

Tried some changes and am now getting this error:

[16:05:26] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/Fi156 RAF Invasion X.bmp height=1024 width=1024 bpp=8
[16:05:26] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fi-156U/Fi156 RN Hack.bmp height=1024 width=1024 bpp=8
[16:05:38] INTERNAL ERROR: VertexData: Data in in section [Vertices_Frame0] are corrupted (v:4)
[16:05:38] WARNING: object '3do/plane/Fi-156U/Cannon9.msh' of class 'SkinTL' not loaded
[16:05:38] INTERNAL ERROR: MeshObj: Can't load mesh 3do/plane/Fi-156U/Cannon9.msh
[16:05:38] WARNING: object '3do/plane/Fi-156U/hier.him' of class 'HIM' not loaded
[16:05:38] INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/Fi-156U/hier.him
[16:05:38] java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/Fi-156U/hier.him
[16:05:38]
[16:05:38] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:05:38] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:05:38] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:05:38] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[16:05:38] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[16:05:38] at com.maddox.il2.builder.PlMisAir.createMesh(PlMisAir.java:1776)
[16:05:38] at com.maddox.il2.builder.PlMisAir.checkMesh(PlMisAir.java:1765)
[16:05:38] at com.maddox.il2.builder.PlMisAir.access$2100(PlMisAir.java:28)
[16:05:38] at com.maddox.il2.builder.PlMisAir$_Render3D.preRender(PlMisAir.java:1832)
[16:05:38] at com.maddox.il2.engine.GUIRenders$WinRenders.doPreRender(GUIRenders.java:169)
[16:05:38] at com.maddox.il2.engine.GUIRenders.preRender(GUIRenders.java:111)
[16:05:38] at com.maddox.gwindow.GWindow.doRender(GWindow.java:726)
[16:05:38] at com.maddox.gwindow.GWin

I have downloaded the file three times and get the same errors every time.
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SAS~Gerax

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Re: Fi-156U With Skis and Arty Spotter.
« Reply #82 on: May 27, 2015, 11:41:43 AM »

Good old plane-FMB bug.  ;D

Here this bug is reported and a workaround is posted by Sputnikshock:

Quote
From my experience, if you click "show" once to see a preview of the plane in the type tab before you place it on the map, and especially before you click on the plane tab the error won't happen.

btw: crazyeddie. next time use code option when posting (log) lists please.
For now I repaired this in your post.

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crazyeddie

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Re: Fi-156U With Skis and Arty Spotter.
« Reply #83 on: May 27, 2015, 12:17:42 PM »

Thanks mate, willco re postings in future.

Sorted the problem after a lot of trial and error, turns out it was looking for a tgb file in the textures, I used the existing Fi156 model as a clone and extracted the skin I wanted to use from that, once I installed it in the new Fi156U it works perfectly.
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