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Author Topic: Fiat-Cr-32 Quater  (Read 43581 times)

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gianluca

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Re: Fiat-Cr-32 Quater
« Reply #12 on: April 07, 2014, 08:16:32 AM »

Merci Gabriel! And of course a big thanks to kant and to all the modders involved on this "old" project"!

Gianluca
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greybeard

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Re: Fiat-Cr-32 Quater
« Reply #13 on: April 07, 2014, 10:39:13 AM »

Wonderful! Simply wonderful!

Tested successfully in 4.09m+UP2.01 (I too noticed missing bomb racks, but the overall loveliness made amends of this glitch).

My hat off for Aviaskins who made so nicely this Italian beauty as well as Kant and Tony who made its cockpit really usable.

GB
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CPU: Intel Core i5 3570K @ 3.40GHz - RAM: 16,0GB DDR3 @ 799 MHz - MoBo: ASUSTeK COMPUTER INC. P8Z77-V LX2 (LGA1155) - Vidcard: 4095 MBNVIDIA GeForce GTX 970 - Screen: EK241Y (1920x1080@75Hz) - Audio: Sennheiser HD 4.50BTNC headset.

Kant

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Re: Fiat-Cr-32 Quater
« Reply #14 on: April 07, 2014, 12:34:33 PM »

I just did not find a bomb racks similar to the original if anyone know where I can take tell me
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Bee

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Re: Fiat-Cr-32 Quater
« Reply #15 on: April 07, 2014, 07:07:57 PM »

Just downloaded and installed.  Really nice job and the cockpit is very much appreciated.  The same sort of thing would work nicely for the Henschel Hs-123, which has the very unconvincing Cr-42 cockpit at present.
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greybeard

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Re: Fiat-Cr-32 Quater
« Reply #16 on: April 08, 2014, 12:46:43 AM »

I just did not find a bomb racks similar to the original if anyone know where I can take tell me

Try here:

http://www.talpo.it/files/bombe-da-aereo-italiane-manuale-inglese.pdf

S!
GB
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CPU: Intel Core i5 3570K @ 3.40GHz - RAM: 16,0GB DDR3 @ 799 MHz - MoBo: ASUSTeK COMPUTER INC. P8Z77-V LX2 (LGA1155) - Vidcard: 4095 MBNVIDIA GeForce GTX 970 - Screen: EK241Y (1920x1080@75Hz) - Audio: Sennheiser HD 4.50BTNC headset.

greybeard

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Re: Fiat-Cr-32 Quater
« Reply #17 on: April 08, 2014, 12:52:42 AM »

Let me propose an addition which replaces default bombs with Italian ones.

Tested successfully. Very nice and accurately done! Thank you!

GB
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CPU: Intel Core i5 3570K @ 3.40GHz - RAM: 16,0GB DDR3 @ 799 MHz - MoBo: ASUSTeK COMPUTER INC. P8Z77-V LX2 (LGA1155) - Vidcard: 4095 MBNVIDIA GeForce GTX 970 - Screen: EK241Y (1920x1080@75Hz) - Audio: Sennheiser HD 4.50BTNC headset.

Alfie Noakes

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Re: Fiat-Cr-32 Quater
« Reply #18 on: April 08, 2014, 01:16:27 AM »

Many thanks Kant (and others)for sprucing up this little Italian cracker !

Cheers

Alfie
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Everything is for the best in the best of all possible worlds

David Prosser

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Re: Fiat-Cr-32 Quater
« Reply #19 on: April 08, 2014, 05:17:21 PM »

Well done guys.

Birdman

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Re: Fiat-Cr-32 Quater
« Reply #20 on: April 09, 2014, 11:33:01 AM »

Great work with the cockpit! Thank You a lot!

However, I couldn't get this working in DBW 1.71 because of loadout COD file included in DBW. Could someone convert loadouts to COD format so that this also works in DBW? Cockpit works well after disabling plane class temporarily, so just loadouts are incompatible with DBW.

I also noticed that my fixes attached in the previous Cr.32 thread aren't included and thus there are some unnecessary shadow and damage bugs that I've already fixed.
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Kant

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Re: Fiat-Cr-32 Quater
« Reply #21 on: April 09, 2014, 01:03:40 PM »

Birdman Yes you are right, I could not fix the shadows, but you have a chance to fix it and be part of this good aircraft
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Kant

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Re: Fiat-Cr-32 Quater
« Reply #22 on: April 09, 2014, 08:24:45 PM »

Dear Stefan offers a new version of Fiat Cr-32 pilot and the changes were a sight now have more than a good review. But those who want to fly with the same optical sight can still leave the cockpit, but replace external model aircraft. I leave this old link and add new to version 1.1. Good luck to all
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Birdman

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Re: Fiat-Cr-32 Quater
« Reply #23 on: April 09, 2014, 11:06:36 PM »

Birdman Yes you are right, I could not fix the shadows, but you have a chance to fix it and be part of this good aircraft

I've already fixed all those shadow bugs and I've posted the fixes at https://www.sas1946.com/main/index.php?topic=26353.msg276407#msg276407 . They're still usable if you just add your hier.him and ordnance hook changes to my fixed meshes but I can't check ordnance hooks in my DBW due to that COD compatibility issue. There are also some unnecessary material references still present in cockpit classfiles that require additional hidden dummy meshes after fixing all damage meshes, check my hier.him version. Removing those material references from classfile would be better fix than adding those hidden dummy parts.
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