Hi guys,
I seem to have found the problem. Since the high-res mod seemed to be working for me, I checked some config file settings since mine had been modified quite a bit. I put in a default version and as soon as I put "HardwareShaders=1", the maps would not load. "HardwareShaders=0" and everything works fine (or seems to).
This might sound like a totally idiotic question, but isn't "HardwareShaders=1" required for perfect mode and for me to see the trees?
This is edited my log, not even sure the high-res trees loaded.
[06.09.2014 23:16:52] ------------ BEGIN log session -------------
[23:16:52] Initializing DirectSound playback device...
[23:17:07] Primary buffer created.
[23:17:07] Playback format is set : sampling rate = 44100, num channels = 2.
[23:17:07] Not enought hardware buffers (0), hardware disabled
[23:17:07] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[23:17:07] Default speaker config is : 1310724.
[23:17:07] Direct sound audio device initialized successfully :
[23:17:07] DX Version : 7
[23:17:07] Hardware - disabled [buffers : 0]
[23:17:07] Extensions - enabled :
[23:17:07] EAX ver. 1 [ ] - disabled
[23:17:07] EAX ver. 2 [ ] - disabled
[23:17:07] EAX ver. 3 [ ] - disabled
[23:17:07] I3D ver. 2 [ ] - disabled
[23:17:07] ZoomFX [ ] - disabled
[23:17:07] MacroFX [ ] - disabled
[23:17:07] SIMD render [X]
[23:17:07] num channels 16
[23:17:07]
[23:17:08] Loading mission Records/Intro 04 Ed.trk...
[23:17:08] Loaded camouflage: PACIFIC
[23:17:08] Loading map.ini defined airfields:
[23:17:11] User cancel
[23:17:11] java.lang.RuntimeException: User cancel
[23:17:11] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
[23:17:11] at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
[23:17:11] at com.maddox.il2.game.Mission._load(Mission.java:444)
[23:17:11] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[23:17:11] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[23:17:11] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[23:17:11] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[23:17:11] at com.maddox.il2.game.Main.exec(Main.java:437)
[23:17:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:17:12] User cancel
[23:17:12] java.lang.RuntimeException: User cancel
[23:17:12] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
[23:17:12] at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
[23:17:12] at com.maddox.il2.game.Mission._load(Mission.java:444)
[23:17:12] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[23:17:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[23:17:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[23:17:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[23:17:12] at com.maddox.il2.game.Main.exec(Main.java:437)
[23:17:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:17:15] Loading mission QuickQMBPro/Europe_Ardennes_W/Europe_Ardennes_WRedNone00.mis...
[23:17:15] Loaded camouflage: ETO
[23:17:15] Loading map.ini defined airfields:
[23:17:16] Load bridges
[23:17:16] Load static objects
[23:17:17] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[23:17:17] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[23:17:17] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[23:17:17] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[23:17:18] sFMDir = gui/game/buttons
[23:17:18] s1 = flightmodels/rolls-royce-latespits.emd
[23:17:18] s = FlightModels/Rolls-Royce-LateSpits.emd
[23:17:18] m_lastFMFile = gui/game/buttons
[23:17:18] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVIII/Default 1 (HD 2048).bmp s1=3DO/Plane/SpitfireMkVIII(Multi1)/summer s2=PaintSchemes/Cache/7644005749048761232
[23:17:18] BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVIII/Default 1 (HD 2048).bmp s1=3DO/Plane/SpitfireMkVIII(Multi1)/summer s2=PaintSchemes/Cache/7644005749048761232
[23:17:18] BmpUtils loadDefaultTexture
[23:17:18] BmpUtils createEmptyBmp
[23:17:22] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Cache/placeholder/empty.bmp s1=3DO/Plane/SpitfireMkVIII(Multi1)/summer s2=PaintSchemes/Cache/7644005749048761232
[23:17:22] BmpUtils empty TGA creation succeeded.
[23:17:22] BmpUtils bmp24PalTo4TGA4 enlarging default skin (current size: 1024, target size: 2048).
[23:17:24] Mission: QuickQMBPro/Europe_Ardennes_W/Europe_Ardennes_WRedNone00.mis is Playing
[23:17:25] warning: no files : music/inflight
[06.09.2014 23:17:49] -------------- END log session -------------
And yes, maps load with "HardwareShaders=1" and no high-res trees in the mapmods folder, but not if I add the trees.