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Author Topic: Armstrong Whitworth Whitley !!Update!! (26/05/2014)  (Read 51185 times)

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CWatson

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Re: Armstrong Whitworth Whitley
« Reply #36 on: May 07, 2014, 08:27:15 AM »

Quote
I'm no expert, but I assume that the installation 4:12 modact SAS 5.3, does not contain the Mod that has the basic version of the turret so it will not able to load it through the class, my guess is as ignorant on the subject.

Concerning the odd turret behavior. Though the turrets are based on the Wellington's, they are their own class so no other mod is needed for them to work

In the 412 version of the game Team D seems to have change some of the parameters of cockpit functions. In the game, turrets are a cockpit class. It seems to have a affect on most none pilot cockpits and many bomb and gun sights.

Don't worry when 413 comes out I am sure they will come up with something else to complicate modding.

For those who do have a turret that works but has the floating above perspective, are you using some kind of increase cockpit view mod? You can open up the turrets him file, find this entry:
[root]
Mesh root
Parent _ROOT_
Attaching 1 0 0 0 1 0 0 0 1 -1.65131 0.00057 0.85

and lower the number I made bold to something like this till it works for you:
[root]
Mesh root
Parent _ROOT_
Attaching 1 0 0 0 1 0 0 0 1 -1.65131 0.00057 -0.01

I have none of the above issues, though I still use the trouble free 409 with ModAct.
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Mick

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Re: Armstrong Whitworth Whitley
« Reply #37 on: May 07, 2014, 08:33:26 AM »

Don't worry when 4.13 comes out I am sure they will come up with something else to complicate modding.

...  :D ;D 8) ;) ...  :P
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Gaston

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Re: Armstrong Whitworth Whitley
« Reply #38 on: May 07, 2014, 08:36:09 AM »

So turrets need the Wellington mod to work. But which Wellington ? the one coming in 4.11 or 4.12 (I do not remember...) or the Franken one ?
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CWatson

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Re: Armstrong Whitworth Whitley
« Reply #39 on: May 07, 2014, 08:49:46 AM »

So turrets need the Wellington mod to work. But which Wellington ? the one coming in 4.11 or 4.12 (I do not remember...) or the Franken one ?

Sorry if my earlier post was not clear, the Wellington has no effect on this mod.

CW
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Gaston

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Re: Armstrong Whitworth Whitley
« Reply #40 on: May 07, 2014, 09:14:37 AM »

Thanks !
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NIGHTFIGHTER

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Re: Armstrong Whitworth Whitley
« Reply #41 on: May 07, 2014, 10:06:27 AM »

This is a great Aircraft, slight problem though im running 4.12,2 HSFX 7.01 and although the wellington i have works fine.  My wimpy has no turrets at all, nothing just a green screen...im well and truly perplexed on this one....Oh one last thing, I love the wimpy VII it has more antena than the ruddy RC-135s i work with.
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Hawkman

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Re: Armstrong Whitworth Whitley
« Reply #42 on: May 07, 2014, 10:44:43 AM »

A much awaited addition for early war Bomber Command afficionados :)

Here's hoping the Hampden is next ;)

Many Thanks, Gents :)

Hawkers :)
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Gaston

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Re: Armstrong Whitworth Whitley
« Reply #43 on: May 07, 2014, 11:07:37 AM »

Seems to me that the plane works much better in 4.10/DBW than in 4.12...
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Mission_bug

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Re: Armstrong Whitworth Whitley
« Reply #44 on: May 07, 2014, 11:25:12 AM »

Quote
I'm no expert, but I assume that the installation 4:12 modact SAS 5.3, does not contain the Mod that has the basic version of the turret so it will not able to load it through the class, my guess is as ignorant on the subject.

Concerning the odd turret behavior. Though the turrets are based on the Wellington's, they are their own class so no other mod is needed for them to work

In the 412 version of the game Team D seems to have change some of the parameters of cockpit functions. In the game, turrets are a cockpit class. It seems to have a affect on most none pilot cockpits and many bomb and gun sights.


Hello CW, thank you for that, I looked at the turrets inside the mod and could see they were in their own specific folder, however, I did not know whether you had wrote your own classfile or used one from the sim.

I have been having problems getting turrets and especially Bombardier cockpits to work in 4.12, I have to do what you did and name the class and the folder to suit the mod, for some strange reason I find I cannot link it to anything else or I get issues.

I am new to java, so it is all quite baffling to me at the moment, hopefully one day I will understand some of it. :D

Wishing you all the very best, Pete. ;D
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CWatson

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Re: Armstrong Whitworth Whitley
« Reply #45 on: May 07, 2014, 11:32:41 AM »

I am new to java, so it is all quite baffling to me at the moment, hopefully one day I will understand some of it. :D

I do not understand Java either, I just copy and paste it the best I can.

CW
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SAS~Malone

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Re: Armstrong Whitworth Whitley
« Reply #46 on: May 07, 2014, 11:35:25 AM »

a super addition to the sim - many, many thanks for it! :D
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.....taking fun seriously since 1968.....  8)

stanislao

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Re: Armstrong Whitworth Whitley
« Reply #47 on: May 08, 2014, 11:50:02 AM »

 :(      :-[   

Sorry for the wrong place...

For those wishing to replace the factory texture  supplied by Gio .. tto, here's something more aged ...

Link  :  https://www.mediafire.com/download/uyymvvu4wsnkd5y/Armstrong-Whitworth-Whitley-MkV.rar

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