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Author Topic: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)  (Read 99682 times)

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Wimke

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #24 on: May 18, 2014, 01:10:43 PM »

It works...! Great!
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cperleberg

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #25 on: May 18, 2014, 02:25:59 PM »

but how can i select them? i dont have any additional control possibilites. Please help me out

There is a button "Select Missiles/Rockets" that will switch missiles for you -- after you assign it!
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Maico

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #26 on: May 18, 2014, 03:38:49 PM »

Works and Looks Mighty good in TFM 4.12.2 MA 5.3

Thanks a Mil!  Got my F-4s finally working YaY!!!

Maico
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MarvinT

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #27 on: May 18, 2014, 04:12:32 PM »

Thanks for the new F-4 version. The only way I got this mod to work was by leaving , the Open Canopy mod installed and by patching the new mod with the F-4 II Quick patch #2040125. The canopy gauges work fine as well as the weapons. The flares and chaff work for me without the new patch. I reinstalled my old F-4 and weapons. Both versions only work with the ( should be removed ) Open Canopy mod. Westerns 2.7 engine patch is also installed.  No errors indicated in the log file. Any help is appreciated. I am running 4.12.2m .
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Royzewic

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #28 on: May 19, 2014, 08:34:13 AM »

but how can i select them? i dont have any additional control possibilites. Please help me out

There is a button "Select Missiles/Rockets" that will switch missiles for you -- after you assign it!
there is no assignment in my control options section like that
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tarakan67

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Royzewic

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #30 on: May 19, 2014, 11:10:48 AM »

yes, of course
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Maico

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #31 on: May 19, 2014, 01:12:55 PM »

I hope your problem is just that you are looking through the menu too fast. 
Look under Weapons in Controls
Under Toggle Gun Pods on /off
You should have Chaff... Then Flares
Then "Select Missile / Rocket"   That is the one you need.

Sorry if I seem simplistic, I am just trying to help.  If you don't have this, then your problem is bigger than having the F-4. 

Good Luck

Maico
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Casper

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #32 on: May 19, 2014, 03:11:51 PM »

yes, of course

Próbáld meg a 'b' bet?vel. (amivel a földön fékezel)
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If you're in a fair fight, you didn't plan it properly.

CALINHO

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #33 on: May 19, 2014, 06:25:57 PM »

how new AGM12 works? my agm 12 don't track targets like before

F-100 and A-7 AGM12 works fine
Crusader AGM-12C does not work


EDIT:

AGM code in F-4 class is "RocketGunAGM12C" in F-100D class is "RocketGunAGM12"
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western0221

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #34 on: May 19, 2014, 08:31:01 PM »

Historical AGM-12 has to be controled by pilots, like German Hs-293.
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Maico

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #35 on: May 20, 2014, 03:51:43 AM »

  I am having such a good time with this mod that I wanted to say again Thank You to western and friends.  Thank you for the good, the bad and the Ugly that the F-4 has to offer. 
The Good.
Last night I was able to kill 3 out four Mig-17s over Vietnam when I ran a home made mission.  Two were in rapid head on succession.  The Aim7 can be your best friend.
The Bad.
Out of missiles the flight egressed to the boat where I chose to go in first.  Landing resulted in a nice scatter of debris over the starboard side of the ship.  The crew (Who I am beginning to resent) of blue, red and yellow shirts where relieved that they did not need to perform a burial at sea as there was nothing left of me and my poor RiO.   Ok, off to bed, tomorrow is another day.
The Ugly.
After an hour and a half I managed to get on the boat (Oriskany) four times.  Two of these were in succession.  The crewmen laughed, pointed and made jokes.  Someone on board made a sign that said "The Ensign Eliminator".  That was not right. 
Summarization: 
In more than ten years of flight sims, this is one of the toughest Carrier Landing I have seen.  It is harder than the FC3 Su-33.  The F-4 is an amazing piece of work.  Its Rude, Crude and Socially unacceptable.  It Drinks your Beer and takes your Sister to the Drive in theater. 
I realize this is a pilots plane.  It needs to be flown with authority.  Making the carrier traps will take practice and tons of patience.

Thank you for making it what it is.  This is an awesome addition.

Maico
F-4 Making the Trap by marklopez996, on Flickr
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