The code I extracted for the loadouts included this section, which is the loadout I was testing.
/* 2571 */ str = "B1:2xAGM12C+4xAIM7E+2xDT_P3";
/* 2572 */ arrayOf_WeaponSlot = new Aircraft._WeaponSlot[i];
/* 2573 */ arrayOf_WeaponSlot[0] = null;
/* 2574 */ arrayOf_WeaponSlot[1] = null;
/* 2575 */ arrayOf_WeaponSlot[2] = null;
/* 2576 */ arrayOf_WeaponSlot[3] = null;
/* 2577 */ arrayOf_WeaponSlot[4] = null;
/* 2578 */ arrayOf_WeaponSlot[5] = null;
/* 2579 */ arrayOf_WeaponSlot[6] = null;
/* 2580 */ arrayOf_WeaponSlot[7] = null;
/* 2581 */ arrayOf_WeaponSlot[8] = null;
/* 2582 */ arrayOf_WeaponSlot[9] = null;
/* 2583 */ arrayOf_WeaponSlot[10] = null;
/* 2584 */ arrayOf_WeaponSlot[11] = null;
/* 2585 */ arrayOf_WeaponSlot[12] = new Aircraft._WeaponSlot(9, "FuelTankGun_TankF4L", 1);
/* 2586 */ arrayOf_WeaponSlot[13] = new Aircraft._WeaponSlot(9, "FuelTankGun_TankF4R", 1);
/* 2587 */ arrayOf_WeaponSlot[14] = new Aircraft._WeaponSlot(5, "RocketGunAIM7E", 1);
/* 2588 */ arrayOf_WeaponSlot[15] = new Aircraft._WeaponSlot(5, "RocketGunNull", 1);
/* 2589 */ arrayOf_WeaponSlot[16] = new Aircraft._WeaponSlot(5, "RocketGunAIM7E", 1);
/* 2590 */ arrayOf_WeaponSlot[17] = new Aircraft._WeaponSlot(5, "RocketGunNull", 1);
/* 2591 */ arrayOf_WeaponSlot[18] = new Aircraft._WeaponSlot(5, "RocketGunAIM7E", 1);
/* 2592 */ arrayOf_WeaponSlot[19] = new Aircraft._WeaponSlot(5, "RocketGunNull", 1);
/* 2593 */ arrayOf_WeaponSlot[20] = new Aircraft._WeaponSlot(5, "RocketGunAIM7E", 1);
/* 2594 */ arrayOf_WeaponSlot[21] = new Aircraft._WeaponSlot(5, "RocketGunNull", 1);
/* 2595 */ arrayOf_WeaponSlot[99] = new Aircraft._WeaponSlot(4, "RocketGunAGM12C", 1);
/* 2596 */ arrayOf_WeaponSlot[100] = new Aircraft._WeaponSlot(4, "RocketGunNull", 1);
/* 2597 */ arrayOf_WeaponSlot[101] = new Aircraft._WeaponSlot(4, "RocketGunAGM12C", 1);
/* 2598 */ arrayOf_WeaponSlot[102] = new Aircraft._WeaponSlot(4, "RocketGunNull", 1);
/* 2599 */ arrayOf_WeaponSlot[70] = null;
/* 2600 */ localArrayList.add(str);
/* 2601 */ localHashMapInt.put(Finger.Int(str), arrayOf_WeaponSlot);