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Author Topic: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)  (Read 99609 times)

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SAS~Malone

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #48 on: May 31, 2014, 04:19:27 AM »

western, the previous post by Stainless is not a bug, but his earlier post about the fuel tanks oriented wrong, probably is.
it will help if he tells us which loadout exactly that happens with....
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Stainless

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #49 on: May 31, 2014, 04:20:16 AM »

I'm not sure. I extracted the F_4B.java file and it had no method for moveGear.

So I added my own.

Looks lovely in landing configuration.



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Stainless

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #50 on: May 31, 2014, 04:24:14 AM »

The code I extracted for the loadouts included this section, which is the loadout I was testing.

Code: [Select]
/* 2571 */       str = "B1:2xAGM12C+4xAIM7E+2xDT_P3";
/* 2572 */       arrayOf_WeaponSlot = new Aircraft._WeaponSlot[i];
/* 2573 */       arrayOf_WeaponSlot[0] = null;
/* 2574 */       arrayOf_WeaponSlot[1] = null;
/* 2575 */       arrayOf_WeaponSlot[2] = null;
/* 2576 */       arrayOf_WeaponSlot[3] = null;
/* 2577 */       arrayOf_WeaponSlot[4] = null;
/* 2578 */       arrayOf_WeaponSlot[5] = null;
/* 2579 */       arrayOf_WeaponSlot[6] = null;
/* 2580 */       arrayOf_WeaponSlot[7] = null;
/* 2581 */       arrayOf_WeaponSlot[8] = null;
/* 2582 */       arrayOf_WeaponSlot[9] = null;
/* 2583 */       arrayOf_WeaponSlot[10] = null;
/* 2584 */       arrayOf_WeaponSlot[11] = null;
/* 2585 */       arrayOf_WeaponSlot[12] = new Aircraft._WeaponSlot(9, "FuelTankGun_TankF4L", 1);
/* 2586 */       arrayOf_WeaponSlot[13] = new Aircraft._WeaponSlot(9, "FuelTankGun_TankF4R", 1);
/* 2587 */       arrayOf_WeaponSlot[14] = new Aircraft._WeaponSlot(5, "RocketGunAIM7E", 1);
/* 2588 */       arrayOf_WeaponSlot[15] = new Aircraft._WeaponSlot(5, "RocketGunNull", 1);
/* 2589 */       arrayOf_WeaponSlot[16] = new Aircraft._WeaponSlot(5, "RocketGunAIM7E", 1);
/* 2590 */       arrayOf_WeaponSlot[17] = new Aircraft._WeaponSlot(5, "RocketGunNull", 1);
/* 2591 */       arrayOf_WeaponSlot[18] = new Aircraft._WeaponSlot(5, "RocketGunAIM7E", 1);
/* 2592 */       arrayOf_WeaponSlot[19] = new Aircraft._WeaponSlot(5, "RocketGunNull", 1);
/* 2593 */       arrayOf_WeaponSlot[20] = new Aircraft._WeaponSlot(5, "RocketGunAIM7E", 1);
/* 2594 */       arrayOf_WeaponSlot[21] = new Aircraft._WeaponSlot(5, "RocketGunNull", 1);
/* 2595 */       arrayOf_WeaponSlot[99] = new Aircraft._WeaponSlot(4, "RocketGunAGM12C", 1);
/* 2596 */       arrayOf_WeaponSlot[100] = new Aircraft._WeaponSlot(4, "RocketGunNull", 1);
/* 2597 */       arrayOf_WeaponSlot[101] = new Aircraft._WeaponSlot(4, "RocketGunAGM12C", 1);
/* 2598 */       arrayOf_WeaponSlot[102] = new Aircraft._WeaponSlot(4, "RocketGunNull", 1);
/* 2599 */       arrayOf_WeaponSlot[70] = null;
/* 2600 */       localArrayList.add(str);
/* 2601 */       localHashMapInt.put(Finger.Int(str), arrayOf_WeaponSlot);
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Stainless

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #51 on: May 31, 2014, 04:28:52 AM »

Ahhh the gear thing was my bad.

I didn't realise that their was a base class F_4 that does include the moveGear method. Sorry about that.
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BravoFxTrt

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #52 on: May 31, 2014, 11:07:42 AM »

The Off angled Fuel Tanks has been fixed I thought, somewhere in S3's Phantom Thread.

https://www.sas1946.com/main/index.php?topic=21682.msg309981#msg309981 then read on to the other post's
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cperleberg

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #53 on: June 01, 2014, 12:10:59 PM »

Question: Does radar function in any way on these ships? I mean, can I use it to search, lock-on, etc? Do I have to maintain a facing on the target after I fire an AIM-7?

Great mod though!

Chris P.
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cperleberg

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #54 on: June 01, 2014, 12:12:33 PM »

And now a really noob-ish question -- is this thing supposed to be so hard to fly? My gosh, I find myself nosing toward the ground every other minute, or my nose wandering all over the place when I try to turn. Is it me? My joystick? What?

Chris P.
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CALINHO

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #55 on: June 01, 2014, 12:19:15 PM »

Question: Does radar function in any way on these ships? I mean, can I use it to search, lock-on, etc? Do I have to maintain a facing on the target after I fire an AIM-7?

Great mod though!

Chris P.

F-4 radar is not implemented yet. IL2 AIM-7 is fire and forget missile like AIM-9, not need tracking like real AIM-7. Perhaps people of SAS develop a new AIM-7

Strikers Fighters AIM-7 launch example:
http://combatace.com/topic/11165-radar-operation-guidelines/
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Batbomb

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #56 on: June 01, 2014, 12:49:27 PM »

Yes I think that really would be needed. We already have a radar guided missile, the Alcali, that means it's possible.
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Ultramig688

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #57 on: June 01, 2014, 01:08:26 PM »

Yes I think that really would be needed. We already have a radar guided missile, the Alcali, that means it's possible.
+1 8)
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cperleberg

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #58 on: June 01, 2014, 03:00:55 PM »

I understand (though I haven't yet tried it), that the MiG-21 3rd-gen has operational radar. Don't get me wrong, the work put into this mod is substantial and appreciated -- I've been BVR'ing Tu-Bulls for practice. But in a real F-4, you would have a ladder HUD, and the Hud would show you the location of the locked-on target, and your radar would tell you how many targets there were (in IL2, you can use the map for this). I tend to think that the basic IL2 engine, right now, can't really deal with radar missiles. Put I love those AIM-9 armed F-86's!

Chris P.
Nothing said here is meant to denigrate or disparage the work done by the modders!
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spitfire-MKIX

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #59 on: June 02, 2014, 08:53:24 AM »

Does anyone has noticed this glitch? When flying at low speed and altitude with gear and flaps extended, the plane can randomly roll left or right as if I'd pushed the stick.
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