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Author Topic: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)  (Read 99739 times)

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Blaubaer

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #192 on: January 10, 2015, 02:12:40 PM »

Quote
TW, this version has also solved the Default_P4 loadout bug

Not with me. Can anybody help me?

Regards
der Blaubär
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MarvinT

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #193 on: January 10, 2015, 03:51:46 PM »

  I am not surprised ,your  approach speed ( with no heavy load out ) is too slow.  I love to land the F4E's . keep your approach at least 450 knots, I like 500 knots.  Just before touch down,  landing flaps,  give slight throttle increase,  airbrake an parachute if necessary. I land most often without the chute.  470 knots should translate to about ( a guess ) 250-270 mph.  I like this landing  speed with the F-18s.  I can land the MIG fighters at 360-400kts. Go for it!
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western0221

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #194 on: January 10, 2015, 04:38:30 PM »

250mph is 217 knot ......
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Koty

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #195 on: January 11, 2015, 05:53:27 AM »

  I am not surprised ,your  approach speed ( with no heavy load out ) is too slow.  I love to land the F4E's . keep your approach at least 450 knots, I like 500 knots.  Just before touch down,  landing flaps,  give slight throttle increase,  airbrake an parachute if necessary. I land most often without the chute.  470 knots should translate to about ( a guess ) 250-270 mph.  I like this landing  speed with the F-18s.  I can land the MIG fighters at 360-400kts. Go for it!

LOL, IL-2 code is written so, that when you touch RWY at more than 400 km/h (around 200 kts) your gear breaks :D :D
don't mistake knots for km/h.
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

MarvinT

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #196 on: January 11, 2015, 02:34:17 PM »

 Well the gear has not broken yet! I was guessing at the math exchange rate, on the older F series Korean war era jets I could land at (game indicated knots ( 270-320 ).
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MarvinT

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #197 on: January 11, 2015, 04:26:14 PM »

 On your latest F4-E, mod/version, on landing approach your landing gear indicator is activated  at 400 knots, once gear is down at same speed upon approaching runway at 340k loaded with missiles and fuel, at wheel touch down without aircraft wobbling as it some times prone to do if too slow., I can touch down rear wheels first at 320 knots , airbrake will give a sooth stop with no chute used at less than 270 knots.  In my flanker 2.0 manual, depending on the aircraft approach speeds at 5k from airport  450 to 500k after making final run 50 meters height 280 to 270kts, and as slow as 250kts, depending on your sink rate /AOA you can damage landing gear. if the aircraft sinks too fast ( F4-E for me ) increase throttle. I am not questioning your expertise in making and flying excellent mods.  Just letting you know that the 5 flight simulator manuals, Jane's USAF, 1999  Jane's WWII fighters, Israeli Air Force 1998, Flanker 2. 0  Lock on  2 manuals,  show various landing speeds techniques depending on aircraft load outs and fuel when landing. They also state that landings can be as slow as 165Kts.  I am no expert, only real pilots are, but the speeds work for me.
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Samurai999

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #198 on: January 20, 2015, 12:07:37 PM »

I understand that these aircraft flew necessary patch https://www.sas1946.com/main/index.php/topic,39075.0.html. However! When you install this patch, it is impossible to fire a single homing missile. The game crashes immediately. Folder _Countermeasures I did minus. As it is written. But still does not help it.
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Koty

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #199 on: January 20, 2015, 01:30:56 PM »

1) check if you have ALL the mods needed. Twice.
2) version + logfile
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western0221

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #200 on: January 20, 2015, 03:43:20 PM »

"_" is not minus.... it's underbar....

minus is "-"
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4S_Vega

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #201 on: January 22, 2015, 03:57:59 AM »

i'm going to release a neew FM for this plane

4.12.2 version is different from my previous one and have strange behaviour, for example it pull 12G in turns and don't lost energy, it could win a dogfight against an F22 in RL......obviously is wrong :o

also fuel consumption seems different

i will add also loadouts mod and other features  ;)

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western0221

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #202 on: January 22, 2015, 07:46:39 AM »

i'm going to release a neew FM for this plane

4.12.2 version is different from my previous one and have strange behaviour, for example it pull 12G in turns and don't lost energy, it could win a dogfight against an F22 in RL......obviously is wrong :o

also fuel consumption seems different

i will add also loadouts mod and other features  ;)

I have a plan more update to PhantomII and I want to manage it continuously.
When you send me new classfile source and FM, I'll check it and release as my update here.
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4S_Vega

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Re: F-4 PhantomII v1.40 with full-function cockpit (4.12.2)
« Reply #203 on: January 22, 2015, 08:12:11 AM »

i'm going to release a neew FM for this plane

4.12.2 version is different from my previous one and have strange behaviour, for example it pull 12G in turns and don't lost energy, it could win a dogfight against an F22 in RL......obviously is wrong :o

also fuel consumption seems different

i will add also loadouts mod and other features  ;)

I have a plan more update to PhantomII and I want to manage it continuously.
When you send me new classfile source and FM, I'll check it and release as my update here.

ok, i will send all to you in a week i think

maybe i will add a new code to reduce elevators effectiveness when speed increase
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