Here is a friendly bump-up for this fine posting and also a friendly tip "Fix" for
those folks that may want to do it to their game.
I have been testing and re-texturing these skins for my game for the past couple of hours and I noticed
that the "Grant" tank (also known as the M3-Grant) had a terrible lighting problem. Too much glowing light on
its armor when placed on many maps. The shine on the armor from the sunlight is just too much for my eyes.
I need to see something more "natural".
The simple trick is to open up some files inside each of the skins folders with your
NOTEPAD (inside folders...Summer / Desert / Winter)
...look for these files...
Gloss1D0o
Gloss1D0oT
Gloss1D0oW... with
NOTEPAD open the file and change the following to the number "0" (Zero)
(or if you wish to see a little more shine on the armor use the number "0.1" or "0.2" - you test and decide)
- For this SPG-tank I decided to use the value of "0" for my personal game.
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
[LightParams]
Ambient 1.0
Diffuse 1.0
Specular 0 <--------This number value controls the shine "glow" on the armor when the sun shines on the model
SpecularPow 0 <--------This number value controls the shine "glow" on the armor when the sun shines on the model
Shine 0.0
- Take notice = Not all vehicles use this number value.
You must test each model in different maps and in different sun hours (ex. 12:00-14:00-17:00) so you can see and test what number value you
would like to see on each vehicle or tanks.
I like my things looking more natural and real as possible, so I use lower number values.Here is a set of screens of what it looks like in my game. The only shine on the armor is the one painted on the skin and
not used on the actual 3d-model.
These screenshots were taken with no clouds and at 13:00 hours on many maps.

The original skins are very nice, I only repainted a few details on them that I
want to see for my own game and painted on them a more used look to all the tank skins.
If anyone wants them, I will post them for you later, when I repaint the entire model collection to look the way I would like to see
in my game.
Some of them do not have the proper camouflage, details or colors as were on the real vehicles/tanks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I almost forgot to mention,
inside this package is another model which was missing its lines in the "static.ini" but the
folder and model is inside the pack. It is the FLAK_Tower.
Just add the following lines for you to have another building in your game.
----- It does not use flak cannons. You must do that in your personal game
by following the instructions by Wingflyr posted on his other original post

Add these lines to your static.ini.
[buildings.House$FLAK_tower]
Title flak_tower
MeshLive 3do/Buildings/Airdrome/FLAK_tower/live.sim
MeshDead 3do/Buildings/Airdrome/FLAK_tower/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 2.1