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Author Topic: Crete - retexturing in HD 2048  (Read 14024 times)

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max_thehitman

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Re: Crete - retexturing in HD 2048
« Reply #24 on: June 11, 2014, 04:06:58 PM »


Looks excelente!
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The Radge

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Re: Crete - retexturing in HD 2048
« Reply #25 on: June 11, 2014, 04:28:03 PM »

Do these multiple objects decrease the FPS? Cool work, by the way! ;)
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Uufflakke

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Re: Crete - retexturing in HD 2048
« Reply #26 on: June 12, 2014, 12:03:39 PM »

Do these multiple objects decrease the FPS?

Santorini won't have not much effect on fps.
With my system (specifications are in my signature) I get a steady 60 fps over Santorini.
Santorini maybe packed with lots of objects but it consists of 6 or 7 different low poly objects without shadow.
Which means less impact on fps.


free image uploading


By the way if you can fly over cities like London or Paris on Canonuk's Channel map a city like Heraklion will give no problems neither.
Same amount of fps over a densily populated Heraklion as Santorini with a greater variety of objects.


images upload
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SAS~Tom2

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Re: Crete - retexturing in HD 2048
« Reply #27 on: June 12, 2014, 02:04:24 PM »

If you want a definition of an FPS killer city, download my version of agracier/Uufflakke's Sidi Ifni and see how tough your rig really is.- :P

Look forward to this map apart the fact that for some reason Crete in IL-2 seems to have put a bad spell on me.  ;D

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max_thehitman

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Re: Crete - retexturing in HD 2048
« Reply #28 on: June 12, 2014, 03:55:21 PM »

OUTSTANDING Beautiful scenery Uufflakke!
Those nice cities make a big difference in making this game look more realistic and
flying over the maps more enjoyable.

I am very happy the way you painted and retextured those buildings a few months back.    They really look great on many
of my maps. Thank you very much for your art and for always pushing the limits and boundaries of what can be created
with this old game.
There is no limit to an artist imagination. Everything is possible!


 
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Uufflakke

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Re: Crete - retexturing in HD 2048
« Reply #29 on: June 15, 2014, 07:00:35 AM »

The longer you study on Crete and read about the more there is to add to the map.  :D

Decided to add the ancient ruins of Knossos, Fortress of Intzedin and redid the notorious Agia Prison as it used to look like.


upload img


upload img


image hosting site
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BravoFxTrt

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Re: Crete - retexturing in HD 2048
« Reply #30 on: June 15, 2014, 07:06:09 AM »

Wow, thats pretty darn cool.
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The Radge

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Re: Crete - retexturing in HD 2048
« Reply #31 on: June 15, 2014, 11:39:50 AM »

That looks very cool, Uufflakke! ;)
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Uufflakke

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Re: Crete - retexturing in HD 2048
« Reply #32 on: June 16, 2014, 01:51:09 PM »


I'm not a moviemaker but it gives an impression of how the map looks like.



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Mick

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Re: Crete - retexturing in HD 2048
« Reply #33 on: June 16, 2014, 02:14:07 PM »

... very promising top notch job Uufflakke ...!  :o
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cgagan

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Re: Crete - retexturing in HD 2048
« Reply #34 on: June 16, 2014, 02:22:40 PM »

Yeah, I've been there, I recognize the place... Great job indeed!
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zionid

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Re: Crete - retexturing in HD 2048
« Reply #35 on: June 16, 2014, 02:43:27 PM »

Staggering! Looking forward to it!
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