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Author Topic: Announcement - Dynamic campaign "Pacific 2014" for HSFX.  (Read 17508 times)

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Motörhead

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #24 on: June 13, 2014, 03:46:29 PM »

Hello pandacat.
Sure, i know all about Battle of Midway. I play stock campaign from "Pearl Harbor" 2004 many times. It too old and primitive. In 2014 we have no reason talk about it.
In current version of my campaign this battle modelled historically accurate as it possible, only with IL-2 game engine and DGEN.exe limitations. In my future plans create some kind of "scenario" with Asura, for main WWII battles, like Midway or Coral Sea. This means, no random select missions for one day, but 2 or 3 historical mission in accurate order. For example, japan carrier fighter 04.06.1942 scenario:
mission 1 - escort bombers to Midway attack
mission 2 - scramble or patrol over japs task force
mission 3 - escort bombers to US carriers attack
mission 4 - last scramble over japs carriers.
Now i can write all this missions for 04.06.1942, but dynamic generator will chose this missions randomly, and it possible, to generate all 4 missions as escort bombers to Midway, or 4 CAP over carriers. We must wait, when Asura find time for add "scenario" feature to new DGEN versions.

2. I have also found out that AIs are very stupid on selecting their bombing targets.  If you launch 2 full squadrons of SBDs (24 planes and 1600 pounder each) against the japanese's 4 carriers.  That's 24 bombs against 4 ships.  If they don't lose any planes to japanese CAP, the first 5-6 planes will most likely sink the first carrier they target.  The rest will just circle around then fly home with their bomb load and ignore the other 3 carriers. I am not so sure if you can do anything in dgen to make the second squadron switch to a different carrier when the first is sinking.
This depend from Asura also. In current version all strike groups targeted by generator to only one carrier in group, even if we have 3 or 4 CV's in one task force. In this case when first group sink carrier, all other circle around, ignore other CV's and return with bombs. Probably in next versions Asura fixe it, but now we must live with this))
And this 1600 pound bombs, i cannot find any document about this bombs) In 1942 Navy and marine SBD's use only 500 and 1000 pounders (in combination with 100 pounders).

3. Note 1 and 2 combined will turn battle of midway into a trading fest where, each side loses one carrier each mission.  At the end of the day, USNavy will lose because they have one less carrier and US planes are qualitatively inferior to Japanese counterparts.  But historically, USNavy caught japanese by surprise and 1 big knockout blow crippled japanese fleet that they could never recover.  But due to the limitations of this game, you might not be able to mimic this progression exactly.  But you can find a way to work around it.   
Create an historically accurate battle, like Midway, in dynamic campaign its allmost impossible thing. This much easier in static campaign. I try to make this impossible thing in dynamic campaign, with Asura's help, but not wait from my campaign 100% historical realism. Now we can make only 70-80% of realism ;) ))
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pandacat

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #25 on: June 14, 2014, 07:23:57 PM »

Hi Motorhead,  I see your point.  Regarding your 1600pounder question, I was first confused, too.  But that weapon does exist in game.  However, as long as you use 1000 or 500 for USNavy dive bombers that'll work the trick.  What I found was dive bombers are generally less accurate than torpedo planes in game and bombs are less powerful than torpedoes at sinking ships.  Japanese use a lot of torpedo bombers while US is mainly focused on dive bombing.  So in a normal scenario, if US fleet and Japanese fleet launch same number of strike planes at each other, Japanese would most likely cause more damage.  So usually for US fleet to win, you need prolly more planes than Japanese counter part. 
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Motörhead

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #26 on: June 15, 2014, 11:58:29 AM »

Hi Motorhead,  I see your point.  Regarding your 1600pounder question, I was first confused, too.  But that weapon does exist in game.  However, as long as you use 1000 or 500 for USNavy dive bombers that'll work the trick.  What I found was dive bombers are generally less accurate than torpedo planes in game and bombs are less powerful than torpedoes at sinking ships.
I don't know exactly about bombs power. But AI dive bombers accuracy can be "fixed" very simple. AI didn't have enough time for good aiming, if they begin dive bomb run from altitudes less than 5000-6000 meters. In my campaign i fixed this in "AllWeapons" file, and i think all dynamic campaign builders must do that too. When SBD's attack from 6000 meters, their accuracy excellent.
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Motörhead

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UPDATE!
« Reply #27 on: June 15, 2014, 12:10:04 PM »

Now its time for new update;)
In modded version of my "Pacific" all fighter campaigns ended over Japan home islands, Tokyo area. Thanks RealDarko for his "Kanto" map, it's just great work! On next screenshots we seen air battles over Tokyo in last months of WWII.
Heavy fighter Ki-45 available in Japan Air forces campaign. "Nick" guns can be so deadly, but B-29 large groups escorted by P-51's from Ivo Jima its not so easy target:










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Motörhead

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Update - Tokyo 1945
« Reply #28 on: June 15, 2014, 12:21:23 PM »

Japan air forces oppressed hard in summer of 1945, and do all they can, to stop US heavy bombers. All flyable fighters trying to repulse air raids, but most of them fell to P-51 guns:












Subcampaign over Kanto plain will be available for US Army fighter and heavy bomber campaign, US Navy campaign (carrier fighter, dive bomber and torpedo plane subcampaigns), IJN and IJA fighter campaigns.
B-29 in my campaign based on Iwo Jima, i know that is not historically, but we don't have map with Tokyo in one corner, and Marianas in another))
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RealDarko

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #29 on: June 15, 2014, 01:25:21 PM »

Thanks mate!! Thanks!!
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solotk

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #30 on: June 22, 2014, 06:33:39 AM »

Hi Motorhead,

Does Pacific 2014 include a campaign for the Phillipines, 8/12/41 to May 1942?
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Motörhead

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #31 on: June 22, 2014, 08:44:38 AM »

Yes, i create campaign on Philippines 1941, there are US fighter campaign on P-40B/E, US bomber campaign on B-17D, japs army and navy fighter and bomber campaigns. Here you meet Buzz Wagner, Colin Kelly and Saburo Sakae)
I decide ended all this operations at 31.12.1941, after that time US air forces do not play major role in campaign, and japs can only have ground attack missions. After 31.12.1941 japs campaigns switch to Singapore.
Here you can see some screenshots from Philippines 1941 operation (this from old Ultrapack 2013 version of campaign):
http://forum.aviaskins.com/showthread.php?t=3319
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kfx

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #32 on: March 10, 2015, 11:44:48 AM »

Where can I download Pacific 2014 and the new plane? :P
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Motörhead

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