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Author Topic: Announcement - Dynamic campaign "Pacific 2014" for HSFX.  (Read 17511 times)

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solotk

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #12 on: June 03, 2014, 06:59:43 AM »

Motorhead , Wow just wow!

How is the Pilot career implemented? Is it possible to change Squadrons as you progress?
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Motörhead

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #13 on: June 03, 2014, 11:58:21 AM »

May I have a little suggestions?
For Battle in Sibuyan Sea you used KGV battleship as a Japanese battleship. Diving Hawk's Yamato is included in HSFX 7.02 so it is easy to implement her in to the campiagn. (Also Iowa is in this mod pack.)
Thanks IJNFan!
I never use Yamato in "Sibuyan Sea battle" template, thats my error, now i fixe it.
About others ships - i'm a flyer, not a sailor, and i think in campaign battleships plays only secondary role, just like in real WWII. That's reason, why i never use this excellent battleships mods. I try add to modded version of campaign only really necessary mods, from my point of view.
But if you have this beautiful ships, you can easily add them in campaign, it takes just few minutes.

Motorhead , Wow just wow!

How is the Pilot career implemented? Is it possible to change Squadrons as you progress?
Pilots career works mainly like in all dynamic campaigns, there's just new maps and aircrafts. About new DGEn.exe features you can read in Asura's topic.
Change squadron in progress at this moment impossible, but we talk about this with Asura. This feature is one of many, which can be added in Asura's generator new versions. Believe me, we have great future plans. My favourite idea, it's limited number of new pilots, which can arrive to players squadron. If you besieged on small pacific island (like US Marines on Wake in 1941) there's no new pilots arrived, instead of loses, and operation can be finished earlier, if you lose too many pilots.
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Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

Cycle

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #14 on: June 04, 2014, 05:37:28 PM »

I must admit I have played my last pure DGen campaign 7 years ago! Could be a reason to go back for a while!
All the best for your project! :)
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

RealDarko

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #15 on: June 05, 2014, 02:13:31 PM »

Are you planning to use my Kanto plain map for late war carrier wars ver Tokyo, Yokohama and other Kanto region cities?
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Motörhead

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #16 on: June 05, 2014, 11:33:05 PM »

Sure, at this moment is ready operation april-august 1945 (P-51/B-29 vs Japan home defence). And last carrier ops is in progress. All this will be available in campaign modded version.
Thanks RealDarko, your map is perfect!
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Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

solotk

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #17 on: June 06, 2014, 12:18:58 PM »

Motorhead,

Many thanks for your prompt reply :) I look forward to the updates, especially the FAA addons!

Solotk
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Motörhead

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #18 on: June 06, 2014, 03:35:09 PM »

Main trouble now - i have not enough beta-testers for this big project. This probably means many bugs and errors in campaign. if just anybody can help me with this, please write me a private message. We have time till 01.07.2014, when campaign will be released in any case))
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Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

Motörhead

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Update
« Reply #19 on: June 08, 2014, 10:11:22 AM »

I want present you one of new heroes - Ki-51 Sonya made by Da Don, released just in april 2014. On screenshots you can see Ki-51 in action over New Britain.
Ki-51 flight over Cape Gloucester airfield, seen here on background:





On december 15, 1943 americans launched offensive on New Britain, and first was landing on Arawe, useless, but well organised amphibious operation.
Japan aviation, both navy and army aircrafts from Rabaul and Wewak attack this landings, well covered by 5th AF fighters, but result was only new loses.
As you can see here, landing forces covered by many antiaircraft guns:



Ki-51, probably from 26th sentai, approach to their targets - US landings at Arawe:



Attack begins at last!







This Ki-51 failed to return:


Cape Gloucester subcampaign (on perfect map by Agracier) will be available for campaign modded version, you can fly US 5th AF fighters or bombers, and IJA fighters  and bombers.
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Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

pandacat

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #20 on: June 12, 2014, 02:53:01 PM »

Motorhead, this is a great addition to the list of campaigns.  Just a few wishes/suggestions/questions/discussions:
1. In your midway battle, can you use USS enterprise carrier as opposed to generic Lexington one?  In stock campaign, it's always Lexington until Tarawa when you get Essex.  I believe Enterprise is included in HSFX. 
2. Not sure how you implement different squadrons from different carriers. What happen if the home carrier gets sunk and what happen to the squadron based on it.
3. From my past experience with DCG, ships often collided with each other and sank when maneuvering in battle formation.  I hope that's not a big issue for you in Dgen mod.  Probably large spacings between ships will help out, but not sure
4. Some of the maps may not be available such as Philipines and Honshu of Japan. 
5. It's very disappointing that some of the torpedo bombers don't have level bombing sights implemented yet.  Namely, TBD and some of TBF bombers.  Hopefully they can implement those in patch 4.13. Sigh.
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Motörhead

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #21 on: June 12, 2014, 11:41:26 PM »

1. In your midway battle, can you use USS enterprise carrier as opposed to generic Lexington one?  In stock campaign, it's always Lexington until Tarawa when you get Essex.  I believe Enterprise is included in HSFX. 
Sure, i use Enterprise (my favourite WWII carrier) in every operation, when it's historically correct, same as other carriers, available in HSFX.
2. Not sure how you implement different squadrons from different carriers. What happen if the home carrier gets sunk and what happen to the squadron based on it.
What planes do, if their carrier sunk not depend of campaign. Its AI work, to decide where planes landed. Probably, they land on closest friendly carrier, or on water.

3. From my past experience with DCG, ships often collided with each other and sank when maneuvering in battle formation.  I hope that's not a big issue for you in Dgen mod.  Probably large spacings between ships will help out, but not sure
In dynamic campaign ships collided only if campaign author works on template with ships not so good. There will be no ships collision in my campaign;)

4. Some of the maps may not be available such as Philipines and Honshu of Japan.
Yes, in HSFX we have no Rabaul, Kanto and Cape Gloucester maps, which needed for modded version of my campaign. Users must download and install this maps, to play operations on them. This will be so easy, and take only few minutes.
 
5. It's very disappointing that some of the torpedo bombers don't have level bombing sights implemented yet.  Namely, TBD and some of TBF bombers.  Hopefully they can implement those in patch 4.13. Sigh.
I work only on campaign, and i don't know, how to add level bombing sights for torpedo bombers))
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Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

jeanba

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #22 on: June 13, 2014, 02:14:36 AM »

It looks very interesting, espceially Cape Gloucester or Rabaul campaigns
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pandacat

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Re: Announcement - Dynamic campaign "Pacific 2014" for HSFX.
« Reply #23 on: June 13, 2014, 08:02:07 AM »

Hey Motorhead.  Thanks for your feedback.  Just another few quick notes on midway battle. 

1. I have played extensively stock midway and DCG midway.  They all progress similarly, which is historically inaccurate.  The first mission of these campaign (for US Navy) is alway some kind of scouting or flying CAP mission while japanese bomb Midway airfield.  Then the second mission would be US and japanese launching strikes at each other.  The problem of this scenario is because Japanese usually have numerical advantage and better aircraft, USNavy would often end up losing.  My suggestion is on the second mission, have Japanese do a second strike on Midway island while US launching a strike directly at japanese fleet.  If japanese fleet loses 2-3 carrier in that strike, then the followup missions will be easier for USNavy.

2. I have also found out that AIs are very stupid on selecting their bombing targets.  If you launch 2 full squadrons of SBDs (24 planes and 1600 pounder each) against the japanese's 4 carriers.  That's 24 bombs against 4 ships.  If they don't lose any planes to japanese CAP, the first 5-6 planes will most likely sink the first carrier they target.  The rest will just circle around then fly home with their bomb load and ignore the other 3 carriers. I am not so sure if you can do anything in dgen to make the second squadron switch to a different carrier when the first is sinking.

3. Note 1 and 2 combined will turn battle of midway into a trading fest where, each side loses one carrier each mission.  At the end of the day, USNavy will lose because they have one less carrier and US planes are qualitatively inferior to Japanese counterparts.  But historically, USNavy caught japanese by surprise and 1 big knockout blow crippled japanese fleet that they could never recover.  But due to the limitations of this game, you might not be able to mimic this progression exactly.  But you can find a way to work around it.   
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