Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]   Go Down

Author Topic: Is it possible to make a 3D model into an IL-2 model?  (Read 3818 times)

0 Members and 5 Guests are viewing this topic.

dinosaurJR

  • member
  • Offline Offline
  • Posts: 147
  • Extinct
Re: Is it possible to make a 3D model into an IL-2 model?
« Reply #12 on: June 16, 2014, 02:10:23 AM »

Good point rockdoon - the model is only the frosting on the cake, as it were. It is the java coding that makes everything work as it should.

There is a really good explanation on it here at SAS, iirc.

You see, a model in IL2 isn't just one model - it is a whole bunch of models flying in formation to represent an aircraft.
The fuselage is normally split into fore / mid / aft, the wings are normally inner / mid / outer (left and right) the tail fin is it's own model as are the tailplanes & of course each moving part needs to be separate - the flaps, ailerons, elevators, air brakes, spoilers (if any) rudder, landing gear, wheels, gear bay doors, canopy / any hatches etc, the prop has two models - one for when it is stationary and another when spinning.

This is only the 3D. There are several materials to apply to the model for different levels of reflectivity / transparency too. On top of this, the whole thing needs to be tied together with a heir.him file to tell the engine where each separate part is situated in relation to the other parts.

Then there are the damage models - say three levels of damage for each model part, the levels of detail (again, say three per part) and the shadow model.

Of course, this is just the externals - there is also a cockpit to build / import too...

So, once this is done we get to what rockdoon was referring to; the coding tells this model exactly what it is, what it can do and also how it moves in order to do it.

It is a big job but a rewarding one, for sure :)
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Is it possible to make a 3D model into an IL-2 model?
« Reply #13 on: June 16, 2014, 03:35:56 AM »

Casper's point is one story of "Franken borrowing a Slot" aircraft.

In early stage of building a new aircraft, we often use existent another aircraft's slot (equal using that a/c's Java codes).


That difficulties rockdoon and dinosaurJR say ... are the truth.
I agree them.
But in the point of "Franken" , after importing some original aircraft's 3D into a modeler application , we make a new 3D of several parts following as they separated and keep thier pivots / orientations , and export to .msh format , set the IL-2 MODS/xxx/3do/plane/yyy/ folder keeping thier filenames.
Then , the new 3D msh-es may work well without any Java tweaks.
Logged

Casper

  • member
  • Offline Offline
  • Posts: 133
  • "Come on, Mav, do some of that pilot shit!"
Re: Is it possible to make a 3D model into an IL-2 model?
« Reply #14 on: June 16, 2014, 07:54:00 AM »

Yes i was sorta thinking something like what western described :)
But thank you for all these good answers guys!! :D
I feel i got again a few steps closer to make something bigger in il2 than amateur skins :)
Logged
If you're in a fair fight, you didn't plan it properly.

Maty12

  • member
  • Offline Offline
  • Posts: 637
Re: Is it possible to make a 3D model into an IL-2 model?
« Reply #15 on: June 16, 2014, 11:02:55 AM »

Is it possible to just add this model's tail turret into the original B-25?
Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: Is it possible to make a 3D model into an IL-2 model?
« Reply #16 on: June 16, 2014, 11:17:49 AM »

@Casper
Take a look here:
http://www.smsp.org/il2/3d_modeling_bible/



santobr.
Logged

Typhoon Ib

  • SAS Enfant terrible
  • member
  • Offline Offline
  • Posts: 1632
  • unlock.inc
Re: Is it possible to make a 3D model into an IL-2 model?
« Reply #17 on: June 18, 2014, 02:09:44 PM »

a decade old information.
 Please visit and read the Disclaimer before continuing.

Update History

2003.11.19   Beta version; early release of MB to assist modelers.
2003.12.02   "Beta patch", fixing a flaw in the DHTML menu to reference relative location instead of absolute files on the author's hard drive.
2003.12.20   First release version.

Logged
Collecting dislikes since December '82.
Pages: 1 [2]   Go Up
 

Page created in 0.031 seconds with 25 queries.