Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]   Go Down

Author Topic: Choctaw and Wessex  (Read 19087 times)

0 Members and 1 Guest are viewing this topic.

EngineerFalcon

  • member
  • Offline Offline
  • Posts: 12
Re: Choctaw and Wessex
« Reply #24 on: September 16, 2014, 02:43:08 PM »

Hello,

I've ran into some problems trying to install this mod on 4.12 + JetWar + a few aircraft and helicopter mods.

The game crashes at 60 after installing the mod.

Now, what bothers me is that this CTD is persisting even after I have uninstalled the mod and removed its air.ini entries...

Does anyone have a clue on what's going on ?
I'll see if I have time tomorrow to backup my game and uninstall all mods, then check everything.

I am running the latest SAS Modact, by the way. (Or was it UltraPack ? Damnit, I can't remember)
Logged

foxhound

  • Ace of Skies
  • member
  • Offline Offline
  • Posts: 178
  • If youre clever, you can always win an dogfight
Re: Choctaw and Wessex
« Reply #25 on: September 20, 2014, 02:34:53 AM »

Hello,

I've ran into some problems trying to install this mod on 4.12 + JetWar + a few aircraft and helicopter mods.

The game crashes at 60 after installing the mod.

Now, what bothers me is that this CTD is persisting even after I have uninstalled the mod and removed its air.ini entries...

Does anyone have a clue on what's going on ?
I'll see if I have time tomorrow to backup my game and uninstall all mods, then check everything.

I am running the latest SAS Modact, by the way. (Or was it UltraPack ? Damnit, I can't remember)

see your log, 60% crash happens due to an faulty .ini line, there should read what is cause of crash :)
Logged

EngineerFalcon

  • member
  • Offline Offline
  • Posts: 12
Re: Choctaw and Wessex
« Reply #26 on: September 20, 2014, 12:33:42 PM »

see your log, 60% crash happens due to an faulty .ini line, there should read what is cause of crash :)

Ok.
Turns out I was using SAS MODACT 3.5.

I've checked the logs, it seems to have a reccuring error about a missing "ERA" class, but I don't really know what that means. Here it is in its entirety... Turns out it exceeds the limit and I can't add attachments. I'll put only the errors :

Code: [Select]
[18:17:41] AutoMounting SFS files from folder SFS_AUTO finished.
[18:17:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[18:17:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[18:17:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[18:17:42] Spawn.get( com.maddox.il2.objects.ERA ): com.maddox.il2.objects.ERA
[18:17:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.ERA
[18:17:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:17:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:17:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:17:42] at java.lang.Class.forName0(Native Method)
[18:17:42] at java.lang.Class.forName(Unknown Source)
[18:17:42] at com.maddox.rts.Spawn.get(Spawn.java:39)
[18:17:42] at com.maddox.rts.Spawn.get(Spawn.java:28)
[18:17:42] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[18:17:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[18:17:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[18:17:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:17:42] at com.maddox.il2.game.Main.exec(Main.java:432)
[18:17:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:17:43] Plane: Parameter [MI8MT]:<Class> not found
[18:17:43] Can't set property
[18:17:43] java.lang.RuntimeException: Can't set property
[18:17:43] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[18:17:43] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[18:17:43] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[18:17:43] at com.maddox.il2.objects.vehicles.planes.HeliStatic.<clinit>(HeliStatic.java:36)
[18:17:43] at java.lang.Class.forName0(Native Method)
[18:17:43] at java.lang.Class.forName(Unknown Source)
[18:17:43] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:17:43] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:17:43] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[18:17:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[18:17:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[18:17:43] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:17:43] at com.maddox.il2.game.Main.exec(Main.java:432)
[18:17:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:17:43] Problem in spawn: com.maddox.il2.objects.vehicles.planes.HeliStatic$MI8MT

com.maddox.il2.objects.ERA
[18:17:47] java.lang.ClassNotFoundException: com.maddox.il2.objects.ERA
[18:17:47] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:17:47] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:17:47] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:17:47] at java.lang.Class.forName0(Native Method)
[18:17:47] at java.lang.Class.forName(Unknown Source)
[18:17:47] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:566)
[18:17:47] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:545)
[18:17:47] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[18:17:47] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[18:17:47] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[18:17:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[18:17:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[18:17:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:17:47] at com.maddox.il2.game.Main.exec(Main.java:432)
[18:17:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Main begin: PlMisAir: class 'ERA' not found
[18:17:50] java.lang.RuntimeException: PlMisAir: class 'ERA' not found
[18:17:50] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[18:17:50] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[18:17:50] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[18:17:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[18:17:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[18:17:50] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:17:50] at com.maddox.il2.game.Main.exec(Main.java:432)
[18:17:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20 sept. 14 18:17:51] -------------- END log session -------------

EDIT : I checked again, it seems unable to find a Mi-8T. However I haven't installed that mod. Maybe the Wessex is dépendent of it, but I have uninstalled that mod too...
Logged

crazyeddie

  • Modder
  • member
  • Offline Offline
  • Posts: 425
Re: Choctaw and Wessex
« Reply #27 on: April 05, 2015, 11:43:19 AM »

Love this old banger, we flew them on 845 Sqn off HMS Hermes.

Sadly I cannot keep this thing stable at all, even in AI it just loops the loop a few times, turns turtle and crashes.  Is there an AI mod that will make this work in 4.101M ?
Logged

Seb

  • Modder
  • member
  • Offline Offline
  • Posts: 561
Re: Choctaw and Wessex
« Reply #28 on: November 01, 2018, 05:08:36 AM »

I am sending in the FM annex with a small update, now you can open the door of the transport compartment.
greetings
Seb

https://www.mediafire.com/file/ay2jwzmbfw7fyqx/Sikorsky_Wessex_FM/file
Logged

Hubberranz

  • Modder
  • member
  • Offline Offline
  • Posts: 1593
Re: Choctaw and Wessex
« Reply #29 on: November 06, 2018, 12:38:28 PM »


Thank you, Seb. That's a great upgrade !  8)
Logged
Pages: 1 2 [3]   Go Up
 

Page created in 0.035 seconds with 27 queries.