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Author Topic: Map Builder in 4.12.2 HSFX 7.0.2  (Read 2878 times)

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DaveOD06

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Map Builder in 4.12.2 HSFX 7.0.2
« on: June 18, 2014, 07:59:10 PM »

For some reason my bldconf.ini that used to unlock the map builder in other versions of the game causes the game to crash at 70% when I enable HSFX. Anyone else have this issue? Here is the bldconf.ini that causes it to crash:

Code: [Select]
[builder_plugins]
  (builder.PlMapLoad)
  (builder.PlMapActors,sectFile=com/maddox/il2/objects/static.ini)
  (builder.PlMapAirdrome)
  (builder.PlMapLabel)
  (builder.PlMapText)
[builder config]
  bShowGrid true
  bShowName true
  bViewRunaway true
  bShowTime true
  bShowArmy [3,true,true,true]
  iLightLand 255
  iconSize 16
  bViewBridge true
  bAnimateCamera true
  bActorOnLand true
  bSaveViewHLand false
  bShowLandscape true
  iLightDestruction 128
  iWaterLevel 191
  defFullDX 32.0
  defFullDY 24.0
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Kopfdorfer

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Re: Map Builder in 4.12.2 HSFX 7.0.2
« Reply #1 on: June 19, 2014, 05:25:03 AM »

Hey Dave,

              I suggest you try over at 242 Sqdn where a lot of folks who compile HSFX reside.

Here's the link:

                                                                                      http://www.242sqn.com/phpBB2/index.php

Good luck.

Kopfdorfer
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CountZero

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Re: Map Builder in 4.12.2 HSFX 7.0.2
« Reply #2 on: June 19, 2014, 07:11:24 AM »

For some reason my bldconf.ini that used to unlock the map builder in other versions of the game causes the game to crash at 70% when I enable HSFX. Anyone else have this issue? Here is the bldconf.ini:


Hello

i had same problem when i tryed make HSFX7 instalation to build maps on it, on HSFX6 instalation all worked ok, and i looked if anyone had same problem and somwere i found that one guy found that 5-6 objects 4 objects in static file ( your main game folder/Files/com/maddox/il2/objects) have wrong name missing title and thats why his game was crashing on 70% when using unlock FMB bildconf.ini, i corrected that on my game and it worked and also my frend had same problem and solution was same, ill try to fined where is this post, as i dont remenber exactly what objects were problem, so you can try it im sure its the same problem
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CountZero

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Re: Map Builder in 4.12.2 HSFX 7.0.2
« Reply #3 on: June 19, 2014, 07:45:22 AM »

Found it https://www.sas1946.com/main/index.php?topic=37991.0

From Stanger:

"Stanger:
Boomer thanks for all your help and time for the happy dance.  ;D I re download everything again patches and all including HSFX 7.0. After painstaking checking hash and carefully applying each patch, The default was working but crashed at 70% each time on HSFX MOD. So I use the good old logfile to find my problem.
Here are the errors.
This error popped up for 4 items in static.ini

1.No 'Title' in file 'com/maddox/il2/objects/static.ini', section 'buildings.House$House_I'
java.lang.RuntimeException: PlMapActors: No 'Title' in file 'com/maddox/il2/objects/static.ini', section 'buildings.House$House_I'

Here is the entry in the static ini.
[buildings.House$House_I]
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_I/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_I/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

[buildings.House$House_II]
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_II/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_II/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

[buildings.House$House_III]
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_III/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_III/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

[buildings.House$House_gen]
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_gen/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_gen/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

So I put in Title.
[buildings.House$House_I]
Title           House_I
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_I/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_I/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

[buildings.House$House_II]
Title           House_II
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_II/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_II/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

[buildings.House$House_III]
Title            House_III
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_III/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_III/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

[buildings.House$House_gen]
Title            House_gen
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_gen/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_gen/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

Now it works like a champ and time to get back to the Okinawa Map."

this is what fix my 70% crash with unlock bldconf.ini
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DaveOD06

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Re: Map Builder in 4.12.2 HSFX 7.0.2
« Reply #4 on: June 19, 2014, 05:12:14 PM »

Found it https://www.sas1946.com/main/index.php?topic=37991.0

From Stanger:

"Stanger:
Boomer thanks for all your help and time for the happy dance.  ;D I re download everything again patches and all including HSFX 7.0. After painstaking checking hash and carefully applying each patch, The default was working but crashed at 70% each time on HSFX MOD. So I use the good old logfile to find my problem.
Here are the errors.
This error popped up for 4 items in static.ini

1.No 'Title' in file 'com/maddox/il2/objects/static.ini', section 'buildings.House$House_I'
java.lang.RuntimeException: PlMapActors: No 'Title' in file 'com/maddox/il2/objects/static.ini', section 'buildings.House$House_I'

Here is the entry in the static ini.
[buildings.House$House_I]
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_I/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_I/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

[buildings.House$House_II]
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_II/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_II/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

[buildings.House$House_III]
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_III/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_III/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

[buildings.House$House_gen]
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_gen/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_gen/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

So I put in Title.
[buildings.House$House_I]
Title           House_I
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_I/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_I/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

[buildings.House$House_II]
Title           House_II
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_II/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_II/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

[buildings.House$House_III]
Title            House_III
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_III/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_III/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

[buildings.House$House_gen]
Title            House_gen
MeshLive        3do/Buildings/CSR/Clocktower_complex/House_gen/live.sim
MeshDead        3do/Buildings/CSR/Clocktower_complex/House_gen/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.05

Now it works like a champ and time to get back to the Okinawa Map."

this is what fix my 70% crash with unlock bldconf.ini


CountZero, that was the problem, thank you so much for helping solve that one. The Japanese construction battalions are back at work on Kwajalein.



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