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Author Topic: New GazM1 model at Aviaskins  (Read 13499 times)

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bren

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Re: New GazM1 model at Aviaskins
« Reply #24 on: June 26, 2014, 08:17:04 PM »

Please, look closely at picture at first post. When you see it, bricks will be shat.

Do you mean the cool helicopters in the background?
Yes, Max, you got it! :D
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Edit by Admin ... comment removed as political statements are not acceptable on this site.

max_thehitman

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Re: New GazM1 model at Aviaskins
« Reply #25 on: June 26, 2014, 08:28:40 PM »


Yes, Max, you got it! :D

 If you build it, I will fly it and paint it !  ;D

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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

The Radge

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Re: New GazM1 model at Aviaskins
« Reply #26 on: June 26, 2014, 08:38:05 PM »

Hi, Max! Beautiful skins!

Did you see that post on Aviaskins?

http://forum.aviaskins.com/showthread.php?p=129819#post129819
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max_thehitman

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Re: New GazM1 model at Aviaskins
« Reply #27 on: June 26, 2014, 10:47:39 PM »

Hi, Max! Beautiful skins!

Did you see that post on Aviaskins?

http://forum.aviaskins.com/showthread.php?p=129819#post129819

Yes, I read post.
Great friends from Aviaskins !
I do not write or speak Russian, but we understand each other.
It is a small world 
I will create skins as requested for the fighting comrades!
We shall drive a GAZ-M1 to Berlin!... hope we have enough gasoline for the long ride ;D
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

The Radge

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Re: New GazM1 model at Aviaskins
« Reply #28 on: June 27, 2014, 01:08:56 PM »

...we understand each other.
It is a small world 

You are right as always, Max! :)
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slejsa

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Re: New GazM1 model at Aviaskins
« Reply #29 on: December 30, 2014, 04:24:45 PM »

4.12 ok :)
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ls

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Re: New GazM1 model at Aviaskins
« Reply #30 on: March 11, 2015, 06:02:16 AM »

Not quite, Slejsa,

as Plowshare wrote (https://www.sas1946.com/main/index.php/topic,41381.msg465374.html#msg465374), we need separate classes in 4.12  to have all these skins simultaneously (we can only use one type at a time in 4.12).
But of course main model of vehicle works (called Soviet Gaz M1 Staff Car or something like this). You can try to change a skin for it.

Temporary solution (to have more skins at a time): setting different skins for statics M1Black and M1Green in static.ini (of course they are only visual addons, not real vehicles).

Greetings,
ls

EDIT 2015-06-17: It was possible to create additional entries in static.ini to have them all simultaneously as statics in 4.12!!!



You must install Max's addon (https://www.sas1946.com/main/index.php/topic,41421.msg465570.html#msg465570) and put this code in static.ini:

Code: [Select]
[buildings.House$VehicleM1Black]
Title           M1Black
MeshLive        3do/Cars/M1_Limousine/mono.sim
MeshDead        3do/Cars/M1_Green_DMG/mono.sim
//MeshLive        3do/Cars/M1_Black/mono.sim
//MeshDead        3do/Cars/M1_Black_DMG/mono.sim
AlignToLand     1
Body            FuelSmall      // FIXME: need special type 'Vehicle'
Panzer          0.005

[buildings.House$VehicleM1Green]
Title           M1Green
MeshLive        3do/Cars/M1_Green-RKKA/mono.sim
MeshDead        3do/Cars/M1_Green_DMG/mono.sim
//MeshLive        3do/Cars/M1_Green/mono.sim
//MeshDead        3do/Cars/M1_Green_DMG/mono.sim
AlignToLand     1
Body            FuelSmall      // FIXME: need special type 'Vehicle'
Panzer          0.005

[buildings.House$M1_Grey]
Title           M1_Grey
MeshLive        3do/Cars/M1_Grey/mono.sim
MeshDead        3do/Cars/M1_Green_DMG/mono.sim
//MeshLive        3do/Cars/M1_Green/mono.sim
//MeshDead        3do/Cars/M1_Green_DMG/mono.sim
AlignToLand     1
Body            FuelSmall      // FIXME: need special type 'Vehicle'
Panzer          0.005

[buildings.House$Voit2P_Beige]
Title           Voit2P_Beige
MeshLive        3do/Cars/Voit2P_Beige/mono.sim
MeshDead        3do/Cars/M1_Green_DMG/mono.sim
//MeshLive        3do/Cars/M1_Green/mono.sim
//MeshDead        3do/Cars/M1_Green_DMG/mono.sim
AlignToLand     1
Body            FuelSmall      // FIXME: need special type 'Vehicle'
Panzer          0.005

[buildings.House$Voit4P_Bleue]
Title           Voit4P_Bleue
MeshLive        3do/Cars/Voit4P_Bleue/mono.sim
MeshDead        3do/Cars/M1_Green_DMG/mono.sim
//MeshLive        3do/Cars/M1_Green/mono.sim
//MeshDead        3do/Cars/M1_Green_DMG/mono.sim
AlignToLand     1
Body            FuelSmall      // FIXME: need special type 'Vehicle'
Panzer          0.005

[buildings.House$Voit4P_Noire_R]
Title           Voit4P_Noire_R
MeshLive        3do/Cars/Voit4P_Noire_R/mono.sim
MeshDead        3do/Cars/M1_Green_DMG/mono.sim
//MeshLive        3do/Cars/M1_Green/mono.sim
//MeshDead        3do/Cars/M1_Green_DMG/mono.sim
AlignToLand     1
Body            FuelSmall      // FIXME: need special type 'Vehicle'
Panzer          0.005
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