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Author Topic: SAS Dogfight Server ("~SAS~Ultrapack~")  (Read 94275 times)

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The Radge

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Re: SAS Dogfight Server for testing
« Reply #168 on: July 10, 2014, 09:02:28 AM »

-.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.-

Japanese army...
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Draken

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Re: SAS Dogfight Server for testing
« Reply #169 on: July 10, 2014, 02:24:01 PM »

Are the server settings arcadish ?
I wish the settings were full realistic , please .
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The Radge

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Re: SAS Dogfight Server for testing
« Reply #170 on: July 10, 2014, 02:32:44 PM »

Not arcadish, man...
You didn't play WarThunder/WoW - you've never seen arcade...

Just icons are available, map electronic navigation, too.
No more serious unrealistic assumptions.

Please, don't offend our IL-2 with such an replicas...
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #171 on: July 10, 2014, 11:28:03 PM »

Currently the server is still in it's test phase and here it's vital for admins to be able to see what's going on.
Map icons, plane icons and external views are a must in this case. The open cockpit is rather a setting for fun at the moment...

If you wish we can start to entertain a discussion about future settings.
Let me start telling you why I don't like full real settings on servers like these:
We have maps here where you're flying 20 minutes just to reach the front line. With full real settings (read: You have no indicators where anyone else is, you have to look around and rely on team intelligence) these missions 99% of times will pass without seeing any combat action at all since you just don't find any foe nor targets.
Full real settings make it hard for admins to keep an eye on unwanted behaviour on the server since even admins in that case can't watch suspicious players (despite trying to find and follow them with their own aircraft, which is practically impossible).
Full real settings might be nice if you host a "private" game for a  squad with fixed events, but not for public servers. There are servers available on Hyperlobby with full real settings, but even those which run really nice maps and are operated actively 24/7 are emtpy most of the time, they only fill when a squad rushes in for an hour or two.

Best regards - Mike
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Don't split your mentality without thinking twice.

Bizu

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Re: SAS Dogfight Server for testing
« Reply #172 on: July 11, 2014, 12:00:08 PM »

Gandalf is a new player on the server.
He is my neighbour and I just installed the UP version on his PC, he was playing DBW in singleplayer for a few years straight.
Unfortunately he doesn't speak english so it's pointless to chat with him, but have no fear, I told him what's allowed and what's not.
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Ex nihilo, nihil fit

The Radge

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Re: SAS Dogfight Server for testing
« Reply #173 on: July 11, 2014, 12:09:33 PM »

Welcome Gandalf! :)

Sorry, mates, I will be in a village for 7 days...
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Ghost129er

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Re: SAS Dogfight Server for testing
« Reply #174 on: July 16, 2014, 06:30:57 AM »

For anyone else with Texture errors/90% stuck on SAS server:

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But whenever they talked about him, they always had a slight smile on their faces.. And that, perhaps, maybe your answer.

The Radge

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Re: SAS Dogfight Server for testing
« Reply #175 on: July 22, 2014, 09:42:40 AM »

Mike, hello! :) Please add to the stats page of the NS another member - gerula :)
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #176 on: July 22, 2014, 11:34:26 AM »

Done and new mission cycle activated. A big hand to Gubi who collected and partly created all those missions which are active now.
In contrast to our previous cycle, most of the missions now are coop ones so you can have fun even when you're alone on the server.

Best regards - Mike
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The Radge

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Re: SAS Dogfight Server for testing
« Reply #177 on: July 22, 2014, 11:35:33 AM »

Thank you very much, Mike! :)
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BravoFxTrt

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Re: SAS Dogfight Server for testing
« Reply #178 on: July 22, 2014, 11:46:48 AM »

+1 Thanks Mike!
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gerula

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Re: SAS Dogfight Server for testing
« Reply #179 on: July 22, 2014, 07:32:21 PM »

 Thanks a bunch, Mike. about the new missions, they did not last more then 30 sec. earlier today. Although, they looked awesome.  You guys are doing great work.  :)
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