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Author Topic: SAS Dogfight Server ("~SAS~Ultrapack~")  (Read 94199 times)

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Koty

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Re: SAS Dogfight Server for testing
« Reply #216 on: November 07, 2014, 11:55:04 PM »

Was there, testing new map. All was fluent, nice, but... nobody else was there, Radge :\ :))
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BalDaddy

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Re: SAS Dogfight Server for testing
« Reply #217 on: November 17, 2014, 04:45:28 AM »

Very impressed with the large turnout on the server for the F.A.C. prangs yesterday, showing that there is still life in the 'old girl' yet! I wasn't there for the earlier missions, was this the biggest number of players at one time ever on this server?
Much appreciation and thanks to all that put their time into setting up and running the server, and for the talented community through whose efforts have made this sim so playable and enjoyable today.
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bomberkiller

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Re: SAS Dogfight Server for testing
« Reply #218 on: November 17, 2014, 05:22:10 AM »

Oh yes BD, UP3 is still alive...

 :)

wbr, Gerhard
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Blaubaer

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Re: SAS Dogfight Server for testing
« Reply #219 on: November 17, 2014, 09:17:48 AM »

Quote
UP3 is still alive...
at the FAC-Server.  ;)
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Gubi

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Re: SAS Dogfight Server for testing
« Reply #220 on: November 17, 2014, 10:06:33 PM »

eh...from 1030 hrs EST to about 1200 there were 12-15 constant.  A few ins and outs...some rig issues.  From 1200 until my demise at about 1400, not less than 10.  It was a very good day...

Now we have to make missions large enough...egad.

Cheers
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Gubi

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Re: SAS Dogfight Server for testing
« Reply #221 on: November 17, 2014, 10:16:25 PM »

Our Good Friend Mak, has sent me a few missions to look over.

Cheers, Gentlemen
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BalDaddy

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Re: SAS Dogfight Server for testing
« Reply #222 on: November 18, 2014, 06:08:23 AM »

Oh good; his missions are very immersive and well researched if not a tad challenging (the sadistic scallywag :) )
He also builds a lovingly crafted 'Fifi's' (end of mission watering hole with accommodating mam'moiselles for the uninitiated) with which we  tend to indulge in some right hooliganism shooting it up in total disregard for the hours he has spent putting it together.
I think some of Conky's and Bounder's equally excellent prangs can accommodate larger numbers of participants
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SAS~Skylla

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Re: SAS Dogfight Server for testing
« Reply #223 on: November 22, 2014, 10:16:07 AM »

I would suggest to extend the FAC_Operation Queen_44_red Mission for 10 ~ 20 min. I just flew it with Mak, Ted, Crey and Rapace and the mission stopped when the last wave had just hit us.

Best Regards,
skylla
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SAS~Skylla

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Re: SAS Dogfight Server for testing
« Reply #224 on: November 29, 2014, 07:08:28 AM »

There is no Mission Briefing in the " HawkingeCAP" mission, the Briefing of the prevoius one is adopted.

Best Regards,
skylla
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Sillius_Sodus

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Re: SAS Dogfight Server for testing
« Reply #225 on: December 06, 2014, 07:32:57 PM »

Hello Storebor,

Is there an issue with the sever? For the last two days the missions have terrible freezes of 3-5 secs every two minutes or so and I'm getting kicked from the server or disconnected because of a server timeout. I'm not at my regular pc, it's my old one but it always ran online just fine. My pings average 180 with the occasional spike, but I get this on my new rig as well and it does not usually cause any problems for me. Prior to this (Thursday), everything was fine.

Thanks!
=CFC=Conky
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #226 on: December 07, 2014, 01:40:45 AM »

I've just checked the server and it's doing fine.
No resource limits reached, no hickups. CPU is at <20%, HDD response per process <20ms, no errors in the event log.
All IL-2 servers are up and running, stats page is running and response time is less than 100ms.

Best regards - Mike
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #227 on: December 07, 2014, 03:02:20 AM »

*bump*
To be on the safe side for today's "FAC sunday" session at 3PM GMT, I have checked the server's disks for errors (there were none), defragmented and optimized them, cleaned all UP3 logs (they grew pretty big in the meantime, about 500MB, might have been the reason) and eventually rebooted the whole server.
When we meet in about 5 hours I hope that there will be no issues anymore.
From the server's point of view everything looks fine and dandy.

Best regards - Mike
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