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Author Topic: SAS Dogfight Server ("~SAS~Ultrapack~")  (Read 94144 times)

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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #240 on: January 04, 2015, 07:23:38 AM »

Maintenance finished, server is up and running.
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Deaddriver3

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Re: SAS Dogfight Server for testing
« Reply #241 on: January 05, 2015, 03:19:25 PM »

I'd like to add that the DBW Superpack in UP3 mode can connect flawlessly to our server.
If your game version differs, it does so because of additional mods you've installed on top, and these mods apparently aren't compatible.
From experience I'd say that most likely you've enabled a couple of additional "#UP#_..." options from JSGME.
Be advised to only switch on "#UP#_enable_UP3.0" in JSGME, all other "#UP#_..." options are outdated and will bump you back to UP3 RC1 level, whereas the current UP3 is RC4.
"#UP#_Enable_Hakenkreuz" is unnecessary as this is included in RC4 by default.
"#UP#_Enable_WideScreenSupport" doesn't fit RC4, you need a dedicated widescreen mod for UP3 RC4.

Best regards - Mike

Hello SAS~Storebror,

you´re right, enabling only UP 3 via JSGME fixed it, I were able to connect flawlessly.
Thank you very much  :)

-Deaddriver3
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Da_Don

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Re: SAS Dogfight Server for testing
« Reply #242 on: January 13, 2015, 05:30:27 PM »

Hey guys, any servers with complete battle, with dynamical frontline, etc.?
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Father Ted

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Re: SAS Dogfight Server for testing
« Reply #243 on: January 14, 2015, 09:45:26 AM »

Hi chaps.  Tried to connect direct last night (13/1/15) and got stuck at "waiting for connection".  I then managed to get in via Hyper Lobby.  On both attempts I used the same installation of IL2, so I don't think it can be a mod or corruption issue.  The server address I have is: sas.fsim.us:21010 - has it changed?
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #244 on: January 14, 2015, 09:46:15 AM »

Hm... first post anyone?
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Gubi

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Re: SAS Dogfight Server for testing
« Reply #245 on: January 14, 2015, 11:25:06 AM »

Hey Ted.  sas.rocks:21010

Cheers and enjoy
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Father Ted

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Re: SAS Dogfight Server for testing
« Reply #246 on: January 14, 2015, 12:44:30 PM »

Thanks Gubi - I will!
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #247 on: January 14, 2015, 10:48:05 PM »

To be precise, it's
sas1946.rocks:21010

Best regards - Mike
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BalDaddy

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Re: SAS Dogfight Server for testing
« Reply #248 on: January 15, 2015, 10:41:03 AM »

Been having random occasional lock-ups on refly. Have to close game with task manager but my name still appears in game on stats page. If i rejoin, i am in the game twice! how queer....anyone else had similar please?
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #249 on: January 15, 2015, 10:44:57 AM »

That sounds odd, will have to check the server logs.
By the way, when you disconnect from the game "the hard way", it's normal behaviour when the server keeps your "old incarnation" alive for another let's say 2 minutes or so.
When you reconnect in the meantime, you will usually get a "0" attached to your screen name, e.g. you will see a "BalDaddy" online (that's your old, task-killed connection) and a "BalDaddy0" (that's you on the new line).

Best regards - Mike
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SAS~Storebror

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Re: SAS Ultrapack 3 RC4 Dogfight Server
« Reply #250 on: January 17, 2015, 01:17:46 AM »

The Server wasn't visible in the Hyperlobby anymore, now we're back online.

Please note that the Server's name has changed on Hyperlobby.

Old Name: SAS_UP3_TEST
New Name: ~SAS~Ultrapack~

Best regards - Mike
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BalDaddy

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Re: SAS Dogfight Server for testing
« Reply #251 on: January 17, 2015, 05:57:26 AM »

Thanks for the answer Mike. Just for curiosity sake, it occurs if I (all too frequently; I am oiled up more often that the Chippendales) attempt to land damaged and prang. Undamaged landings not a problem. Punishment for smashing up another kite i suppose......
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