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Author Topic: SAS Dogfight Server ("~SAS~Ultrapack~")  (Read 95966 times)

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The Radge

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Re: SAS Dogfight Server for testing
« Reply #84 on: June 27, 2014, 01:06:35 PM »

Ok Mike, I have edited that mission, now there's only red and blue bases. Do you accept it now? :D

https://www.mediafire.com/?vpo8gq3r57e065b
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #85 on: June 27, 2014, 01:53:04 PM »

Yes in that case of course, thanks a lot.
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The Radge

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Re: SAS Dogfight Server for testing
« Reply #86 on: June 27, 2014, 01:55:39 PM »

Yes in that case of course, thanks a lot.

Thanks to you ;)
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Sillius_Sodus

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Re: SAS Dogfight Server for testing
« Reply #87 on: June 27, 2014, 08:06:00 PM »

Hello all,

Had a quick spin on the server, nobody there but everything looks good!  8)

I've also had the privilege of flying with the Clowns, great group! 8)

Good hunting,
Sillius_Sodus
aka CFC_Conky

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Phas3e

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Re: SAS Dogfight Server for testing
« Reply #88 on: June 28, 2014, 01:02:35 AM »

I've tried joining the server a couple of times in the last few days and get an instant 'connection lost' on joining.

anyone else had this problem?
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #89 on: June 28, 2014, 07:52:39 AM »

That must be a very special firewall.
Generally when you start IL-2 on Windows Vista / 7 / 8, the OS will ask you whether il2fb.exe should be allowed to establish connections to the internet.
Apparently you have to enable connections for all types of networks (home, work, public).
There is no need to completely disable your firewall, however you can do so for testing and if that solves your connection issues, please report back here so we can check your firewall settings.

I can see your connection attempts in the log Phas3e and I can see that something is going wrong, but I can't see the reason behind.
From the server's point of view it looks like this:
Code: [Select]
[2:51:40 AM] socket channel '131' start creating: aaa.bbb.ccc.d:51254
[2:51:40 AM] NetUser - Checking if user >Phas3e [aaa.bbb.ccc.d]< has any refly/KIA time penalties...
[2:51:40 AM] Chat: --- Phas3e joins the game.
[2:51:40 AM] socket channel '131', ip aaa.bbb.ccc.d:51254, Phas3e , is complete created
[2:51:41 AM] channel 131 DESTROY
[2:51:41 AM] socketConnection with aaa.bbb.ccc.d:51254 on channel 131 lost.  Reason: Connection lost.
[2:51:41 AM] Chat: --- Phas3e has left the game.

A normal connect/disconnect looks like this:
Code: [Select]
[12:37:20 PM] socket channel '165' start creating: aa.bb.ccc.ddd:21000
[12:37:20 PM] NetUser - Checking if user >Storebror [aa.bb.ccc.ddd]< has any refly/KIA time penalties...
[12:37:20 PM] Chat: --- Storebror joins the game.
[12:37:20 PM] socket channel '165', ip aa.bb.ccc.ddd:21000, Storebror, is complete created
(...)
[12:41:38 PM] socketConnection with 46.59.247.168:21000 on channel 165 lost.  Reason:
[12:41:38 PM] Chat: --- Storebror has left the game.

This line is what makes your attempts special:
Code: [Select]
[2:51:41 AM] channel 131 DESTROYAnd the only thing that differs between your name and mine (or others) is that the log shows more empty space behind your name.

And that's the key:
You name ends with a tab.
That's not allowed, FBDj kicks you for that.
Please change your name, I guess the tab went in there accidentally, so just remove it and the connection will work.

Best regards - Mike
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Gubi

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Re: SAS Dogfight Server for testing
« Reply #90 on: June 28, 2014, 12:14:14 PM »

I've got Norton AV running.  I must disable my firewall to join...or host.  Scheisse.

Cheers
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Gubi

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Re: SAS Dogfight Server for testing
« Reply #91 on: June 28, 2014, 12:15:46 PM »

That IS my problem...not the servers.

Cheers
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<Gunny>

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Re: SAS Dogfight Server for testing
« Reply #92 on: June 28, 2014, 12:39:31 PM »

Check your ping for the server.
If its very high you will also get that message.
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #93 on: June 28, 2014, 01:55:31 PM »

Even with Norton you don't have to completely disable your firewall.
Instead you can either configure your Norton AV to let il2fb.exe pass through, or you configure your Norton AV to let IL-2's outgoing port pass through.
You can find the outgoing port in your game's conf.ini file, [NET] section, "localPort" setting.

Best regards - Mike
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Phas3e

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Re: SAS Dogfight Server for testing
« Reply #94 on: June 28, 2014, 03:20:46 PM »

Cheers Mike, it appears the space after my name (didnt even realise it was there) was causing the issue, I can get on fine now :)
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Fresco23

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Re: SAS Dogfight Server for testing
« Reply #95 on: June 29, 2014, 12:43:18 AM »

Small report: Attempting to spawn as Ar-196 on the Malta mission breaks your aircraft immediately, because you spawn too close to a stationary. This of course makes the Arado un-flyable... :(
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