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Author Topic: SAS Dogfight Server ("~SAS~Ultrapack~")  (Read 94369 times)

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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #132 on: July 07, 2014, 04:41:26 AM »

Whatever you like Radge.
Squadron Name? Pilots?

Best regards - Mike
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The Radge

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Re: SAS Dogfight Server for testing
« Reply #133 on: July 07, 2014, 05:03:34 AM »

For now it is known as New Squadron :D

Members - me and Koty.
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #134 on: July 07, 2014, 05:34:16 AM »

Done
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The Radge

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Re: SAS Dogfight Server for testing
« Reply #135 on: July 07, 2014, 05:41:37 AM »

My thankfulness! :)
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #136 on: July 07, 2014, 06:27:03 AM »

Just for your information, there's a new mod installed on our SAS Gameserver which solves an issue which was resolved in game versions later than 4.10 / UP3:
In 4.10 and hence as well in UP3, artillery gunners act like snipers. They don't have any tolerance in aiming, so as soon as they get the lead calculation right (and they're damn well at that) they will nail you with all their guns.
This can be noticed quite well when you put let's say 4, 6 or even 8 flaks around an airfield and try to dive attack this airfield with a single aircraft.
In 4.11 and later, if you're fast enough and maneuvering a little, there's a good chance that you'll survive a few passes that way.
In 4.10+UP3 you won't even get within gunnery distance.

This is fixed now since parts of the error offset in gunnery aiming has been re-implemented in this mod so now the AI flak gunners will aim quite like they do in 4.11 and onwards.
They do fire much more however since in 4.10 there are no native visibility checks yet.

Best regards - Mike
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rockdoon

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Re: SAS Dogfight Server for testing
« Reply #137 on: July 07, 2014, 06:29:22 PM »

thanks a ton mike, this has been my biggest issue with up3

and btw could you add me to the FAC squad? i fly online as 488th~rockdoon
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #138 on: July 07, 2014, 11:16:46 PM »

could you add me to the FAC squad? i fly online as 488th~rockdoon
Done :)
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SAS~Malone

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Re: SAS Dogfight Server for testing
« Reply #139 on: July 08, 2014, 12:01:09 AM »

thanks for the update on the snipers, Mike - i had experienced some uncanny first-pass headshots from ground units once too often, and so i thought something wasn't quite right... :D
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rockdoon

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Re: SAS Dogfight Server for testing
« Reply #140 on: July 08, 2014, 12:06:07 AM »

could you add me to the FAC squad? i fly online as 488th~rockdoon
Done :)

Thanks :)
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Fresco23

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Re: SAS Dogfight Server for testing
« Reply #141 on: July 08, 2014, 12:30:41 AM »

loving the server so far... and this may be too much to ask, I do not know what would be involved.

My only real complaint thus far is this: that there is no NONE selection under "air force" on some maps... I fly with skins, always have.. and I cant now because the server plasters those hideous default markings over these gorgeous works of art.  :'(     I understand that this is determined by the mission in question and not the server, I even know how to fix it on my own in FMB, but I don't know if its a lot of trouble to fix the maps in the server without shutting down and correcting them one by one.

One other thing... not huge but annoying to me. In the Korean map mission. I wish to see a historical set of aircrafts present in Korea. That means at the very least,losing the MiG-17s, the late Skyraiders, and the 'Winder armed Sabres,  and adding the AD4 and the Earliest Sabre E variant... Again not trying to be picky.. the mission is beautifully laid out and target rich.. its just that im... well... picky.
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Bizu

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Re: SAS Dogfight Server for testing
« Reply #142 on: July 08, 2014, 01:13:15 AM »

Mike could you please put me in the F.A.C. squadron?
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #143 on: July 08, 2014, 01:20:37 AM »

@Bîzu: Done.
@fresco: Please understand that currently the server is still up for testing only. We will later have to decide which difficulty settings we're going to run the server with and depending on that decision, it might or might not be required to have markings on all aircraft (imagine we decide to run it with no icons and we allow not to carry any markings: Chaos).

Best regards - Mike
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