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Author Topic: New Skins for Vehicles and Statics Archive - PART 1 =New Update=  (Read 19540 times)

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max_thehitman

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Re: New Skins for Vehicles and Statics Archive - PART 1 =New Update=
« Reply #24 on: June 30, 2014, 05:11:58 PM »


Yes, do that.
Back up your file (make copy) and test it in your game version first.

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David Prosser

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Re: New Skins for Vehicles and Statics Archive - PART 1 =New Update=
« Reply #25 on: June 30, 2014, 05:28:50 PM »

It looks good. Where did the Citroen-Kegresse HT, and the 6x4 truck come from? Will they appear in IL2 some time?

cheers

David

SAS~Tom2

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Re: New Skins for Vehicles and Statics Archive - PART 1 =New Update=
« Reply #26 on: June 30, 2014, 07:35:44 PM »


Yes, do that.
Back up your file (make copy) and test it in your game version first.


Worked fine! made a few new Quicks, one for Woodlark (Scramble and Airbase red quicks, latter with some new objects)...and one for Ifni, with a funky player takeoff inside a settlement. :D
Did not realize playing with this stuff and tomoose's great airbase stuff objects is that funny, adds a lot!
Only I suck at building these missions. :D

Reminds me of my beloved LEGO days. Quite addictive. :-*
 ;)

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max_thehitman

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Re: New Skins for Vehicles and Statics Archive - PART 1 =New Update=
« Reply #27 on: June 30, 2014, 08:01:31 PM »


Worked fine! made a few new Quicks, one for Woodlark (Scramble and Airbase red quicks, latter with some new objects)...and one for Ifni, with a funky player takeoff inside a settlement. :D
Did not realize playing with this stuff and tomoose's great airbase stuff objects is that funny, adds a lot!
Only I suck at building these missions. :D

Reminds me of my beloved LEGO days. Quite addictive. :-*
 ;)

Great!  ;D I also enjoyed those LEGO days too.
Start using some cars and put them driving around on cities, villages and roads. It will make your flying much more enjoyable.
I am almost finished doing a pack with some civilians to place in cities, villages, factories, and in ship seaports,
but I need a few more.
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Piotrek1

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Re: New Skins for Vehicles and Statics Archive - PART 1 =New Update=
« Reply #28 on: July 01, 2014, 01:26:58 PM »

Excellent work Max 8), many thanks for sharing.
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SAS~Malone

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Re: New Skins for Vehicles and Statics Archive - PART 1 =New Update=
« Reply #29 on: July 04, 2014, 12:09:29 AM »

i'm going to throw my own little spanner in the works, and say that i do not like having any 3do mods inside my Mapmods folder, simply as it makes no sense.
i rather just create a new mod folder 'Car Skins' or whatever, and move the 3do folder inside there. ;)
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Plowshare

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Re: New Skins for Vehicles and Statics Archive - PART 1 =New Update=
« Reply #30 on: July 04, 2014, 12:32:17 PM »

Max:

Thanks a million for releasing these great details. I feel you can never have too many small details scattered around when you're on the ground. And, now that we taxi to take off in 4.12, we'll get even more opportunities to see this stuff!

i do not like having any 3do mods inside my Mapmods folder, simply as it makes no sense.
i rather just create a new mod folder 'Car Skins' or whatever, and move the 3do folder inside there. ;)


I've been wondering about this for some time now - is there a technical advantage to keeping the objects all in one place, such as the various folders in MapMods, or is there a technical advantage to placing them in their own folders in the #SAS folder?

For examples:
     1/ Does it take longer to read the objects in the MapMods folder (because they are down deeper) but takes less memory? 
     2/ Or, does it take more memory having more folders in the #SAS folder but less time reading them?

I found out not too long ago that there is a limit to the number of characters that can be used in depths of folders so #2 above makes more sense for that case. However, if this is not an issue would #1 above make the better sense?

It can be rather messy in both cases but I like to be able to get to individual objects, such as these, rather than try to remember where the hell they are in amongst a bunch of others.

Bob
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Epervier

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Re: New Skins for Vehicles and Statics Archive - PART 1 =New Update=
« Reply #31 on: July 04, 2014, 03:30:56 PM »

Thank you very much for the third package!  :) :)
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Whiskey_Sierra_972

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Re: New Skins for Vehicles and Statics Archive - PART 1 =New Update=
« Reply #32 on: July 05, 2014, 02:51:52 PM »

I hope to don't be vanitous but I have a very updated static folder , I plan to release a map mods that allow all user to have the same maps in all game versions....in this release there 'll be also all the static objects available I have collected in the last years....
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David Prosser

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Re: New Skins for Vehicles and Statics Archive - PART 1 =New Update=
« Reply #33 on: July 05, 2014, 05:16:14 PM »

Fantastic idea!!!! I'll be among the first to d/l it.


cheers

David

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Re: New Skins for Vehicles and Statics Archive - PART 1 =New Update=
« Reply #34 on: July 13, 2014, 05:14:26 AM »

Thanks for the update Max! :)
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Lulu

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Re: New Skins for Vehicles and Statics Archive - PART 1 =New Update=
« Reply #35 on: July 23, 2014, 10:29:48 AM »

Excellent Max! waiting for more!!!!! keep this great work!
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