Max:
Thanks a million for releasing these great details. I feel you can never have too many small details scattered around when you're on the ground. And, now that we taxi to take off in 4.12, we'll get even more opportunities to see this stuff!
i do not like having any 3do mods inside my Mapmods folder, simply as it makes no sense.
i rather just create a new mod folder 'Car Skins' or whatever, and move the 3do folder inside there.
I've been wondering about this for some time now - is there a technical advantage to keeping the objects all in one place, such as the various folders in MapMods, or is there a technical advantage to placing them in their own folders in the #SAS folder?
For examples:
1/ Does it take longer to read the objects in the MapMods folder (because they are down deeper) but takes less memory?
2/ Or, does it take more memory having more folders in the #SAS folder but less time reading them?
I found out not too long ago that there is a limit to the number of characters that can be used in depths of folders so #2 above makes more sense for that case. However, if this is not an issue would #1 above make the better sense?
It can be rather messy in both cases but I like to be able to get to individual objects, such as these, rather than try to remember where the hell they are in amongst a bunch of others.
Bob