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Author Topic: A-26B/K - Docholiday  (Read 75545 times)

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352nd_Hoss

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Re: A-26B/K - Docholiday
« Reply #60 on: June 29, 2014, 08:31:03 PM »

I noticed while playing around with the plane, you can see through the floor under the front panel...............  and will the guns and gunsight be boresighted........... i.e. aligned....

also noticed the guns on the underside are blue...................  one of my files get corrupted?.......... or is anyone else seeing this?

Looks great and fly's like a bat out of hell.................

Hoss

Maty12

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Re: A-26B/K - Docholiday
« Reply #61 on: June 29, 2014, 09:19:08 PM »

Not corrupted, the plane has its bugs. However, I think the blue guns might be result of a poorly made skin. You'll notice that some parts of the engine cowl rings are also blue. If you get the skinpack, you'll see that the mask is light blue.
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SAS~Malone

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Re: A-26B/K - Docholiday
« Reply #62 on: June 29, 2014, 10:51:29 PM »

yes, the blue guns are obviously from a part of the skin that wasn't painted.
as i said, the skins i made were done in a real hurry for testing purposes, never meant foe public release.
i decided to release them so that you guys at least have some skins to work with.
we have said there might be errors.
so, don't moan, and point out obvious errors, rather be more productive and start fixing these things instead. this is a community forum, after all.
 
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Gumpy

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Re: A-26B/K - Docholiday
« Reply #63 on: June 29, 2014, 11:08:41 PM »

Malone's right.   
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mac1

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Re: A-26B/K - Docholiday
« Reply #64 on: June 30, 2014, 02:00:40 AM »

Yes there are things that need to be addressed, that's the point of a patch ;) I will have a look at these issues for a 1.1 update
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SAS~Malone

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Re: A-26B/K - Docholiday
« Reply #65 on: June 30, 2014, 03:38:54 AM »

meanwhile, i botched another skin together to help guys get through until some decent skins start arriving, this one a version with invasion stripes.


:D
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Lanius

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Re: A-26B/K - Docholiday
« Reply #66 on: June 30, 2014, 09:01:39 AM »

Thanks for all the time and effort thats gone into the Invader .... A few tweaks here n there and she'll be fab :-)
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Piotrek1

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Re: A-26B/K - Docholiday
« Reply #67 on: June 30, 2014, 01:43:54 PM »

Thank you very much! :)
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SAS~Poltava

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Re: A-26B/K - Docholiday
« Reply #68 on: July 01, 2014, 12:19:12 AM »

A BIG thank you to all involved: Mac1, Docholiday, Birdman, Red_Fox90, Vega, Birdman, Storebror, Crazyflak and Malone. Seen a bit of the work going on behind the scenes and you guys have really made this into a labour of love. The line-up of aircraft in modded IL-2 is nothing short of incredible!!!

I have too little time for IL-2 in my life right now, but I've made a point to make at least one campaign (as my way of saying "thanks") when a new aircraft like this appears on the scene. So right now I am working on a Invader campaign set in Korea, involving mainly night interdiction mission (a role this aircraft excelled in).



I'm just waiting for a proper Korea War skin - hopefully a black painted, night intruder one, like yours Edlor! - to finish it.

Again: super job! The fire-power is just amazing! Great addition to the game!  ;D ;D ;D
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Epervier

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Re: A-26B/K - Docholiday
« Reply #69 on: July 01, 2014, 03:24:20 AM »

I hate to be a bother, but the right wing seems to be larger than the left one:
You have very good eyes!  :D
Right wing: 9.55m
Left wing: 9.50m
But this difference does not bother me!

There are also two external rocket racks left that pierce the left wing!  ;)

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SAS~Malone

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Re: A-26B/K - Docholiday
« Reply #70 on: July 01, 2014, 03:28:01 AM »

no wonder i had such a mother of a time trying to get the wing markings to line up properly, lol. :D
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Epervier

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Re: A-26B/K - Docholiday
« Reply #71 on: July 01, 2014, 04:13:59 AM »

I took the liberty of adding the following lines to the weapons.ru file (In my case, weapons.properties):

#####################################################################
# A-26B
#####################################################################
A-26B.default                           Default
A-26B.4x1000lbs                         4x1000 lb. Bombs
A-26B.6x500lbs                          6x500 lb. Bombs
A-26B.16x100lbs                         16x100 lb. Bombs
A-26B.2xMk13Torpedo                     2x Type Mk13 Torpedo
A-26B.14xHVAR5                          14x5"HVAR
A-26B.10xHVAR5+2x175Napalm              10x5"HVAR + 2x175 Napalm
A-26B.10xHVAR5+2x154DT                  10x5"HVAR + 2x154DT
A-26B.4x1000lbs+10xHVAR5                4x1000 lb. Bombs + 10x5"HVAR
A-26B.6x500lbs+10xHVAR5                 6x500 lb. Bombs + 10x5"HVAR
A-26B.6x500lbs+10xHVAR5+2x175Napalm     6x500 lb. Bombs + 10x5"HVAR + 2x175 Napalm
A-26B.16x100lbs+10xHVAR5                16x100 lb. Bombs +10x5"HVAR
A-26B.16x100lbs+10xHVAR5+2x175Napalm    16x100 lb. Bombs +10x5"HVAR + 2x175 Napalm
A-26B.4x500lbsExternal+10xHVAR5         4x500 lb. Bombs (External) + 10x5"HVAR
Sorry but this list is wrong ! Due to an error in the Java code!
If you do not see "none" to the end of the payloads is that there was a mistake ...  ;)


@mac1
In A_26B Class, please, change :
"BombGun250bs"   ===>   "BombGun250lbs"

change
         s = "2xMk13";
         a_lweaponslot = GenerateDefaultConfig(int1);
         a_lweaponslot[19] = new Aircraft._WeaponSlot(3, "BombGunTorpMk13", 1);
         a_lweaponslot[24] = new Aircraft._WeaponSlot(3, "BombGunTorpMk13", 1);

by
         s = "2xMk13";
         a_lweaponslot = GenerateDefaultConfig(int1);
         a_lweaponslot[19] = new Aircraft._WeaponSlot(3, "BombGunTorpMk13", 1);
         a_lweaponslot[20] = new Aircraft._WeaponSlot(3, "BombGunNull", 1);
         a_lweaponslot[24] = new Aircraft._WeaponSlot(3, "BombGunTorpMk13", 1);
         a_lweaponslot[25] = new Aircraft._WeaponSlot(3, "BombGunNull", 1);

Here is the list (for future version 409)!
Code: [Select]
#####################################################################
# A-26B
#####################################################################
A-26B.default                           Default
A-26B.6x500lbs                          6x 500lbs Bombs
A-26B.16x100lbs                         16x 100lbs Bombs
A-26B.2xMk13                            2x Mk13 Torpedos
A-26B.14xHVAR5                          14x HVAR 5" Rockets
A-26B.10xHVAR5+2x175Napalm              10x HVAR 5" + 2x 175gal. Napalm
A-26B.10xHVAR5+2x154DT                  10x HVAR 5" + 2x 154gal.
A-26B.4x1000lbs+10xHVAR5                10x HVAR 5" + 4x 1000lbs Bombs
A-26B.6x500lbs+10xHVAR5                 10x HVAR 5" + 6x 500lbs
A-26B.6x500lbs+10xHVAR5+2x175Napalm     10x HVAR 5" + 6x 500lbs + 2x 175gal. Napalm
A-26B.16x100lbs+10xHVAR5                10x HVAR 5" + 16x 100lbs Bombs
A-26B.16x100lbs+10xHVAR5+2x175Napalm    10x HVAR 5" + 16x 100lbs + 2x 175gal. Napalm
A-26B.4x500lbsExternal+10xHVAR5         10x HVAR 5" + 4x 500lbs Bombs (External)
A-26B.4x250lbsExternal+10xHVAR5         10x HVAR 5" + 4x 250lbs Bombs (External)
A-26B.4x100lbsExternal+10xHVAR5         10x HVAR 5" + 4x 100lbs Bombs (External)
A-26B.6x500lbs+4x500lbsExternal         6x 500lbs + 4x 500lbs Bombs (External)
A-26B.6x500lbs+4x500lbsExt+2x154DT      6x 500lbs + 4x 500lbs Bombs (Ext) + 2x 154gal.
A-26B.6x500lbs+4x500lbsExt+2x175Napalm  6x 500lbs + 4x 500lbs Bombs (Ext) + 2x 175gal. Napalm
A-26B.2x154DT+4x1000lbs                 4x 1000lbs Bombs + 2x 154gal.
A-26B.PTO_Default                       Default (PTO)
A-26B.PTO_8xHVAR5                       8x HVAR 5" Rockets (PTO)
A-26B.PTO_2x154DT+8xHVAR5               8x HVAR 5" + 2x 154gal. (PTO)
A-26B.PTO_4x1000lbs                     4x 1000lbs Bombs (PTO)
A-26B.PTO_6x500lbs                      6x 500lbs Bombs (PTO)
A-26B.PTO_16x100lbs                     16x 100lbs Bombs (PTO)
A-26B.none                              Empty
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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