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Author Topic: CRETE (High Resolution 2048x2048)  (Read 33682 times)

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FNRennier

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Re: CRETE (High Resolution 2048x2048)
« Reply #36 on: July 01, 2014, 09:42:01 AM »

 :D
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SAS~Tom2

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Re: CRETE (High Resolution 2048x2048)
« Reply #37 on: July 01, 2014, 05:36:44 PM »




I made a little roundtrip except for the Western part of this map, a lot of screens, and most a bit edited, but I hope they show it a bit.
What I assume most of you do not know who have not flown in one of the maps Uufflakke made with agracier, Uufflakke uses a load of tiny little details all over his maps...immense workloads.

Flew until my engine quit. ;D

































Click on the small landscape scenery's, worth it! Cattle, laundry etc.. :-*

















Pilot A OK.
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BT~walker

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Re: CRETE (High Resolution 2048x2048)
« Reply #38 on: July 07, 2014, 07:59:05 AM »

I run Greece photoscenery in FSX. I can honestly say that this map is far more "crystal clear" looking during flight !...
Just impressive ! It almost beats FSX (keeping in mind the limitation of only 24 textures per map...)
Another great thing is, that there is no FPS impact, even over Heraklion city !...
I have no saving issue problems (I run modact 5.3 with DBW objects installed - boomer's pack) & my installation is pretty heavy...

Speaking for myself, is the best map ever in IL2, by far !... So, to say "Thank's a lot" is far less than what it means, but here you go :
Thank you for this one !... Great job with the HD textures & bump files. This map made me return to IL2 for some flying...

And here is a pure Hellenic theme, back from 80's (though video is not in HD):


PS : Please no comments/requests about the plane : It was imported from another simulator, is very incomplete & is illegal for this to go in public.
Kind for "personal usage only".
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max_thehitman

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Re: CRETE (High Resolution 2048x2048)
« Reply #39 on: July 07, 2014, 09:50:03 AM »


PS : Please no comments/requests about the plane : It was imported from another simulator, is very incomplete & is illegal for this to go in public.
Kind for "personal usage only".

Naughty boy  ;D
It´s Ok, we shall have one of those one day for the IL2+mods.
Nice video presentation too. This map is most excellent in all aspects.
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bomberkiller

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Re: CRETE (High Resolution 2048x2048)
« Reply #40 on: July 07, 2014, 12:16:05 PM »

Hello Uufflakke,

really great, wonderful, amazing  ;D

Thank you very much for sharing "YOUR" Crete High Rez map!

Gerhard
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Uufflakke

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Re: CRETE (High Resolution 2048x2048)
« Reply #41 on: July 12, 2014, 12:27:49 PM »

Thanks for the compliments.  :)

Good to hear you guys like the map repaint.  :)
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Uufflakke

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Re: CRETE (High Resolution 2048x2048)
« Reply #42 on: July 12, 2014, 12:36:46 PM »


From stock HSFX 7.02 install, I found the following missing:
Code: [Select]
buildings.House$HorseLightbrown
buildings.House$hitching_post_003
buildings.House$HorseGrey
buildings.House$HorseWhite
buildings.House$HorseBlack
buildings.House$HorseBlackwhite
buildings.House$barrel_wood_003
buildings.House$]SEchurch10
buildings.House$Stack_004
buildings.House$barrel_wood_001
buildings.House$RedTrolley
buildings.House$Engine_Hoist
buildings.House$Tug
buildings.House$Trolley1
buildings.House$Wall
buildings.House$Tower04
buildings.House$ROMPE
buildings.House$Monument_002
buildings.House$Monument_003
buildings.House$Monument_001


That is something I don't understand.
The objects I used are part of DBW 1.71. I deliberately left out some objects (like the raised objects for wharfs etc.) because they are not included in UP3RC4.
Stuff like 'Rompe' is the breakwater object that has been in many modpacks since ages.
Not to mention the ToW objects.
So I assumed that a later modpack like HSFX 7.02 would have -at least- the same objects.
If so that HSFX 7.02 missing all this it means you will have mission saving issues on several other maps.
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Chief_Mouser

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Re: CRETE (High Resolution 2048x2048)
« Reply #43 on: July 13, 2014, 10:32:17 AM »

Quote from: Uufflakke


So I assumed that a later modpack like HSFX 7.02 would have -at least- the same objects.

I checked my HSFX and those do indeed appear to be missing. We've seldom added Objects just for their own sakes but only if they come with a map we want to include, and as you may be aware we've been selective in the maps, concentrating on those for SEOW campaigns. We also have problem in that the large number of Objects is preventing us from adding any more aircraft. If we could get rid of Canon's airfield plates we'd be laughing. Canon was remaking his maps but I see he's been gone away for quite a while now. I'd like to add your hi-res Crete repaint into the next HSFX, but I might have to be a bit creative with the actors.static; hope that's ok?

:cheers:
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Uufflakke

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Re: CRETE (High Resolution 2048x2048)
« Reply #44 on: July 13, 2014, 11:21:17 AM »

Quote from: Uufflakke


So I assumed that a later modpack like HSFX 7.02 would have -at least- the same objects.

I checked my HSFX and those do indeed appear to be missing. We've seldom added Objects just for their own sakes but only if they come with a map we want to include, and as you may be aware we've been selective in the maps, concentrating on those for SEOW campaigns. We also have problem in that the large number of Objects is preventing us from adding any more aircraft. If we could get rid of Canon's airfield plates we'd be laughing. Canon was remaking his maps but I see he's been gone away for quite a while now. I'd like to add your hi-res Crete repaint into the next HSFX, but I might have to be a bit creative with the actors.static; hope that's ok?

:cheers:

You can edit the actors.static if necessary.
The horses, breakwater (from the Catalunya objects pack) and airfield stuff won't hurt that much when missing. Can be replaced by similar objects.
Monument 001, 002 and 003 are used for Knossos. Wall and Tower04 are part of the Fortress of Intzedin. I think.

To me it gets quite confusing all those modpacks and their versions with all their pros and cons.
Not to mention the official updates from 4.09 to 4.12. And 4.13 in the making.
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max_thehitman

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Re: CRETE (High Resolution 2048x2048)
« Reply #45 on: July 13, 2014, 06:00:52 PM »


This map without the proper objects placed like Uufflakke created on the map will not be any "fun".
It will just be a world without no life in it. A dead Crete Island.

That is why I like to have in my game all of the objects already released so they can be seen and placed on
any map and on any missions folks have created.

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Chief_Mouser

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Re: CRETE (High Resolution 2048x2048)
« Reply #46 on: July 14, 2014, 05:07:50 AM »


This map without the proper objects placed like Uufflakke created on the map will not be any "fun".
It will just be a world without no life in it. A dead Crete Island.

That is why I like to have in my game all of the objects already released so they can be seen and placed on
any map and on any missions folks have created.

Of course I will try to include as much of Uufflakke's work into HSFX as I can, but the HSFX version of Crete extends much further to the East and includes Rhodes. Just plonking U's actors onto it would create a totally blank eastern half of the map. For the next version of HSFX we might use just include the textures as a JSGME option, and leave the total integration for later.

:cheers:
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SAS~Tom2

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Re: CRETE (High Resolution 2048x2048)
« Reply #47 on: July 14, 2014, 11:50:49 AM »

Max, you have to give the HSFX team chaps the fact that it is not easy to be up to date wrt objects as basically every other week one or two new come into the game. ;) Don't get me wrong, I thank you and all object modders, as your work is what keeps IL-2 looking vivid...and much better than most other sims except maybe FSX..as for objects.

AFAIK all of Uufflakke's objects are part of Boomer's pack.

Without Boomer's work to compile them all, most of us users would have been pretty decently decently blocked out of da game a while ago. :D
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