blackshark
After installing DGenPack 3.0, the file DGen_UserManual_En.pdf should appear in the root folder of the game. If no, here is a description of the parameters dgenmod.ini
LogLevel – controls the level of verbosity of the DGen_mod.log and DGen_mod_proc.log files.
Available settings:
LogLevel=2 – the default value suitable for normal use.
LogLevel=1 – log some additional information.
LogLevel=0 – log complete debug information. Apart from the DGen_mod.log file, all the debug information is
stored in the DGen_mod_proc.log file. This setting is useful for program and dynamic missions debugging.
LogListOutput – logs information, loaded from the generator and campaign files (lists of cities, airfields, units,
aircraft, objects etc.). This setting is useful for dynamic missions debugging.
Available settings:
LogListOutput=0 – logging is off. The default value suitable for normal use.
LogListOutput=1 – logging is on.
PromotionRate – sets promotion rate for the player. Available values: 0.0 – 100.0. 0 means no promotion.
MissionDistance – sets the range of the player’s aircraft. Mission targets will be searched in a circle with this
radius. In carrier based campaigns, if the parameter is set to Medium or Short, files [episode_name]Blue0.mis and
[episode_name]Red0.mis will be used additionally.
Available settings:
MissionDistance=Full – full range from the AllPlaneDB.dat file.
MissionDistance=Medium – the range is limited to 75%.
MissionDistance=Short – the range is limited to 50%
SlowFire – sets ship’s rate of fire. Available values: 0.5 – 100. 0.5 means fastest ROF, 100 means slowest ROF.
MaxFLAK – controls maximum number of anti-aircraft guns en route (not including target area). Available values:
0 – 100. 0 means no anti-aircraft guns en route.
MaxBomberSkill – controls skills of bomber crews, both gunners and bombardiers. Available values: 0 – 3.
3 sets random skill level.
CampaignLength – allows reducing the number of sorties by reducing the number of lines in the [Schedule] section
of [episode_name].DB files. The number of sorties in a day is not affected.
Available values:
CampaignLength=VeryLong – the default value. Every line (i.e. day) is read.
CampaignLength=Long – every second line is read.
CampaignLength=Medium – every third line is read.
CampaignLength=Short – every fifth line is read.
CampaignLength=VeryShort – every ninth line is read.
CampaignAI – controls the balance of skill between friendly and enemy AI flights.
Available values:
CampaignAI =Hard – enemy AI are more skilful.
CampaignAI =Normal – the default value. Level of skills is set historically correct
CampaignAI =Easy – friendly AI are more skilful.
CampaignMissions – controls using of mission type files ops[episode_name].dat.
Available values:
CampaignMissions=Hard – files with more enemy aircraft are used.
CampaignMissions=Normal – the default value. Files with historically correct balance are used.
CampaignMissions=Easy – files with more friendly aircraft are used.
CampaignDifficulty – controls both CampaignAI and CampaignMissions parameters.
Available values:
CampaignDifficulty=Hard
CampaignDifficulty=Normal
CampaignDifficulty=Easy
OperationVictory, OperationDefeat – set score limits, which define mission’s success. The text of final briefing is
determined by these parameters.
WarVictory, WarDefeat– set score limits to define campaign success. These parameters also determine the final
briefing text and the last mission type.
NoActiveFrontline – it reduces the number of ground objects in missions and prevents loading them from
[episode_name]Front.mis files.
NoBadWeather – no bad weather (thunderstorms, rains, snows).
NoAirfieldHighlight – removes anti-aircraft guns from airfields, not used in current mission, so these airfields are
not highlighted on the map.
UseParkedPlanes – defines that user’s airfield for each episode is determined by static airplanes. This allows
setting historically correct airfields, from which actual combat sorties were flown
UseParachutes – valid for the Pacific theater only. Japanese pilots use parachutes from the very beginning of war.
If omitted, they use parachutes since 1 July 1942.
AirIntensity – sets the number of airplanes in a group.
Available values:
AirIntensity=High – the number of airplanes increases (2 -> 6, 3 -> 6, 4 -> 8, 6 -> 8).
AirIntensity=Medium – the default value. The number of airplanes is defined in the ops[name].dat file.
AirIntensity=Low – the number of airplanes decreases (4 -> 2, 6 -> 4, 8 -> 6, 9 -> 6, 12 -> 6).
GroundIntensity – sets ground moving objects intensity for a mission.
Available values:
GroundIntensity=High – an unlimited number of objects will be created in target area and around active airfields,
as well as enroute to target.
GroundIntensity=Medium – the default value. Up to 5 objects will be created in target area and around active
airfields, as well as enroute to target.
GroundIntensity=Low – Up to 5 objects will be created in target area and around active airfields only.
Use410Lights – activates landing lights control on demand, implemented by DT in version 4.10, if omitted, the
landing lights are always on.
Language – sets the language of briefings, no matter what language is set in the game.
Options:
Language=Russian – briefings in Russian (available in 2.0.1.0 version).
Language=English – briefings in English (available in 2.0.1.0 version).
Language=German – briefings in German (available in 2.0.1.0 version).
Language=French – briefings in French (currently unavailable).
Language=Czech – briefings in Czech (currently unavailable).
Language=Polish – briefings in Polish (currently unavailable).
Language=Hungarian – briefings in Hungarian (currently unavailable).
Language=Japanese – briefings in Japanese (currently unavailable).
NoLocalPlanes – turns off using local files [episode_name]Planes.dat, all weapon loadings are taken from
AllWeapons.dat. Not recommended for custom campaigns..
noWounded – turns off ending of campaign after the player was wounded, the campaign will continue as if it was
an ordinary sortie, but a wound record is logged.
NightBeginW, NightEndW – set begin and end of night time during the winter season.
To activate an available language there must be a MessageXx.dat translation file present in the
generator. Unfortunately there are no such files for the new version. If you can translate briefings to
one of the missing languages, please send a letter to dgen.service@mail.ru.
If on large maps there is a stuttering during the mission it is recommended to set
GroundIntensity=Medium or GroundIntensity=Low.
NightBeginS, NightEndS – set begin and end of night time during the summer season.
FriendlyAAASkill – sets the skill of friendly anti-aircraft.
Available values:
FriendlyAAASkill=0 – the skill value is taken from the template files of the campaign.
FriendlyAAASkill=1 – all guns set to cadet skill.
FriendlyAAASkill=2 – all guns set to beginner skill.
FriendlyAAASkill=3 – all guns set to veteran skill.
FriendlyAAASkill=4 – all guns set to expert skill.
FriendlyShipSkill – sets the skill of friendly ships.
Available values:
FriendlyShipSkill=0 – the skill value is taken from the template files of the campaign.
FriendlyShipSkill=1 – all ships set to cadet skill.
FriendlyShipSkill=2 – all ships set to beginner skill.
FriendlyShipSkill=3 – all ships set to veteran skill.
FriendlyShipSkill=4 – all ships set to expert skill.
EnemyAAASkill – sets the skill of enemy anti-aircraft.
Available values:
EnemyAAASkill=0 – the skill value is taken from the template files of the campaign.
EnemyAAASkill=1 – all guns set to cadet skill.
EnemyAAASkill=2 – all guns set to beginner skill.
EnemyAAASkill=3 – all guns set to veteran skill.
EnemyAAASkill=4 – all guns set to expert skill.
EnemyShipSkill – the parameter sets the skill of enemy ships.
Available values:
EnemyShipSkill=0 – the skill value is taken from the template files of the campaign.
EnemyShipSkill=1 – all ships set to cadet skill.
EnemyShipSkill=2 – all ships set to beginner skill.
EnemyShipSkill=3 – all ships set to veteran skill.
EnemyShipSkill=4 – all ships set to expert skill.
OldStat– includes the old format of static object lines in * .mis files (compatibility with the game version 4.09m)