I am not too familiarized with this, but it looks like a Bumph type of skin? or it will give the model a more 3 dimensional look?
Or is it some type of "shadow" creator for the model?
Shadows are good to include in a model skin. I often make some layers with just highlights and another with shadows to
make a more 3D effect on the model. This has also been done by many people when painting an airplane skin (Skin-template), so its
nothing new to get into more details about,
but
when viewing the model in the game, all these highlight and shadows "painted Layers" must be tweaked to the correct shadow darkness and
highlight whites and placed properly into the model skin for them to look their best.
If this idea is to create "instant shadows" on a skin, leaving only the white parts to be the "highlights" on the model, then I am all for it.
It will save all the guess work and numerous hours of painting these models and testing them over and over in the game.
The less time some of us spend on painting just one skin, we could be creaking over a dozen more. Eliminating the wasted time
schedule is a must for any game texture artist. Mass production is essential! ...but not mass producing skins with bad looking skins. No one
wants a sloppy looking skin or fly in an airplane with a bad looking skin. So mass production and painting with "style" is welcomed!
For every final and finished skin-template on every model I spend my time painting and testing about 25+ skins until I am satisfied with
the final version. So that is a lot of test skins and a lot of hours.
Once a final skin-template is created with all the needed layers with effects, the shadows, the highlight areas, the scratched and rusty areas, then all
of the skin painting can begin. All the new skin will need are the necessary stencil markings and camouflage to be painted on them.
So I say once again, if this idea is to create "instant shadows" on a skin, leaving only the white parts to be the "highlights" on the model, then I am all for it.
It will be a time saver for any artist.