Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]   Go Down

Author Topic: Sea-Avenger (Revised)  (Read 13220 times)

0 Members and 1 Guest are viewing this topic.

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Sea-Avenger (Revised)
« Reply #12 on: July 19, 2014, 09:50:13 AM »

big thanks, CW :D
Logged
.....taking fun seriously since 1968.....  8)

CWatson

  • member
  • Offline Offline
  • Posts: 371
Re: Sea-Avenger (Revised)
« Reply #13 on: July 19, 2014, 02:35:48 PM »

Were you able to fix the MK13's position?

Checked, is fine in my game.

Bombs is having a issue with the torpedo hanging through the bay doors, anyone else, have or not have this issue?


CW
Logged

Piotrek1

  • member
  • Offline Offline
  • Posts: 2368
    • SAS IL BYTES BACK
Re: Sea-Avenger (Revised)
« Reply #14 on: July 20, 2014, 01:40:11 PM »

Hello CWatson
Were you able to fix the MK13's position?

Checked, is fine in my game.

Bombs is having a issue with the torpedo hanging through the bay doors, anyone else, have or not have this issue?


CW
I have this same issue  with the MK13, and 1000lbs bomb.
regards,
Piotrek
Logged

CWatson

  • member
  • Offline Offline
  • Posts: 371
Re: Sea-Avenger (Revised)
« Reply #15 on: July 20, 2014, 02:43:01 PM »

Hello CWatson
Were you able to fix the MK13's position?

Checked, is fine in my game.

Bombs is having a issue with the torpedo hanging through the bay doors, anyone else, have or not have this issue?


CW
I have this same issue  with the MK13, and 1000lbs bomb.
regards,
Piotrek

Bombsaway just confirmed the issue he is having with is not just the Sea Avenger, but all stock Avengers as well.

I recommend you check you stock Avengers too.

CW

Logged

Piotrek1

  • member
  • Offline Offline
  • Posts: 2368
    • SAS IL BYTES BACK
Re: Sea-Avenger (Revised)
« Reply #16 on: July 20, 2014, 03:19:07 PM »

all stock Avengers works flawlessly
I use # DBW1.71 4.10
Piotrek
Logged

CWatson

  • member
  • Offline Offline
  • Posts: 371
Re: Sea-Avenger (Revised)
« Reply #17 on: July 20, 2014, 07:09:10 PM »

all stock Avengers works flawlessly
I use # DBW1.71 4.10
Piotrek

Please try current, newest version in first post.  I have raised the position of the torpedo hook so those with the revised Mk13 3D have no more problems. It should not cause issue with those using stock Mk13 3D either.

CW
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: Sea-Avenger (Revised)
« Reply #18 on: July 20, 2014, 07:37:28 PM »


Mighty fine aircraft CWatson :)


Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Piotrek1

  • member
  • Offline Offline
  • Posts: 2368
    • SAS IL BYTES BACK
Re: Sea-Avenger (Revised)
« Reply #19 on: July 21, 2014, 01:14:16 PM »

Thank you very much! 8)
Logged

The Radge

  • Modder
  • member
  • Offline Offline
  • Posts: 1023
Re: Sea-Avenger (Revised)
« Reply #20 on: August 06, 2014, 07:50:41 AM »

Hello, CW!
Thank you for the revision! :)

By the way... the none loadout contain the same weapons as in the default...
It is not none :D
Logged

Darkwind

  • member
  • Offline Offline
  • Posts: 239
Re: Sea-Avenger (Revised)
« Reply #21 on: August 10, 2015, 09:31:13 AM »

FYI: She's flyin high in the skies of 4.13.  8)
Logged

WWII44

  • member
  • Offline Offline
  • Posts: 171
Re: Sea-Avenger (Revised)
« Reply #22 on: October 23, 2015, 02:34:06 PM »

Will Default TBF/TBM skins work for this?
Logged

CWatson

  • member
  • Offline Offline
  • Posts: 371
Re: Sea-Avenger (Revised)
« Reply #23 on: November 10, 2015, 08:07:13 AM »

Will Default TBF/TBM skins work for this?

 I assume they will work, but floats will not change.


CW
Logged
Pages: 1 [2]   Go Up
 

Page created in 0.041 seconds with 24 queries.