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Author Topic: RAF Bomber Command V1.1  (Read 13650 times)

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slipper

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Re: RAF Bomber Command V1.1
« Reply #12 on: December 10, 2014, 04:00:34 PM »

Great news mate.

I'll send you a pm soon with some information that may assist you in this task. My java skills are pretty limited but if you want a hand or help with testing then let me know.

I have successfully edited the fire object, bomb object and H2S object of C&C, for my own use and as a trial of ideas and my abilities, but haven't trialled these in 4.12 yet.


regards


slipper
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herbarnold99

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Re: RAF Bomber Command V1.1
« Reply #13 on: April 15, 2020, 09:37:22 PM »

Link appears to be dead, can it be revived?
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BMS

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Re: RAF Bomber Command V1.1
« Reply #14 on: April 16, 2020, 01:11:14 AM »

Yes the link is dead, I would also very much like the link again. 
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Knochenlutscher

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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Flamer50

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Re: RAF Bomber Command V1.1
« Reply #16 on: April 25, 2020, 02:06:36 AM »

Thanks for the link, been wanting to try this mod for a long time.
]cheers[
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'The only time you have too much fuel is when you're on fire.'

WxTech

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Re: RAF Bomber Command V1.1
« Reply #17 on: February 04, 2021, 03:00:02 PM »

Latest mediafire link is dead, and the Google Drive page never shows anything...
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Flamer50

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Re: RAF Bomber Command V1.1
« Reply #18 on: February 04, 2021, 03:15:11 PM »

Latest mediafire link is dead, and the Google Drive page never shows anything...
Here ya go:
https://www.mediafire.com/file/trtx1dbx7zu8nir/RAF_Bomber_Command_Mod_V1.1.rar/file
 ]cheers[

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'The only time you have too much fuel is when you're on fire.'

WxTech

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Re: RAF Bomber Command V1.1
« Reply #19 on: February 04, 2021, 04:43:22 PM »

Danke!
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Knochenlutscher

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Re: RAF Bomber Command V1.1
« Reply #20 on: August 12, 2022, 02:12:01 PM »

I did Tests with this Mod in latest BAT. It's surprisingly working.
It's possible, conversion from old Mod state to BAT system,
will eat up lot's of time, let's dig it.

I have prepped the Mossies Today IV and XVI. Still in testing myself.
Proof of concept here, I'm no screenshot Master.


Mossie IV Player Loadout: TI Master
3x Friendly Flights (12x AI) Halifax Mk.III Loadout: 16x500lbs MC Mk.III

3 friendly AI flights. Spreading included, all 3 Flights dropped their loads simultanously.
No.2 Flight dropped on the Road curve junction, exactly on top of my TI Marker...
I can assume, spread and Bomb Pattern can be perfected, this is just a nonsense QMB None.
The better the Formation is, tightly packed, the better the results.

Note: Halifax Loadout was just test built, the real conversion will include the original Mods Layout added to cod.
With a slight difference, plain RAF Bomber Command Mod is partially outdated (at GP, MC, and HC Bombs, possibly the Inc's too?).
Same Mark Bombs will be used from DreamK's recent UK Ordonance Pack included in BAT.

Wishing you all the very best
Tobias
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."
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